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# VectorNorm

VTKEx/Cxx/Math/VectorNorm

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

### Code

VectorNorm.cxx

    #include <vtkSmartPointer.h>
    #include <vtkPoints.h>
    #include <vtkPolyData.h>
    #include <vtkFloatArray.h>
    #include <vtkPointData.h>
    #include <vtkVectorNorm.h>

    // For compatibility with new VTK generic data arrays
    #ifdef vtkGenericDataArray_h
    #define InsertNextTupleValue InsertNextTypedTuple
    #endif

    int main(int, char *[])
    {
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      points->InsertNextPoint(1,2,3);
      points->InsertNextPoint(4,5,6);

      vtkSmartPointer<vtkPolyData> polydata =
        vtkSmartPointer<vtkPolyData>::New();
      polydata->SetPoints(points);

      vtkSmartPointer<vtkFloatArray> distances =
        vtkSmartPointer<vtkFloatArray>::New();
      distances->SetNumberOfComponents(3);
      distances->SetName("Distances");

      float v1[3] = {1,2,3};
      float v2[3] = {4,5,6};
      distances->InsertNextTupleValue(v1);
      distances->InsertNextTupleValue(v2);

      polydata->GetPointData()->SetVectors(distances);

      vtkSmartPointer<vtkVectorNorm> vectorNorm =
        vtkSmartPointer<vtkVectorNorm>::New();
      vectorNorm->SetInputData(polydata);
      vectorNorm->Update();

      vtkFloatArray* scalars = dynamic_cast<vtkFloatArray*> ( vectorNorm->GetOutput()->GetPointData()->GetScalars() );

      for(vtkIdType i = 0; i < scalars->GetNumberOfTuples(); i++)
      {
        std::cout << "Value " << i << " : " << scalars->GetValue(i) << std::endl;
      }

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(VectorNorm)

    find_package(VTK COMPONENTS
      vtkCommonCore
      vtkCommonDataModel
      vtkFiltersCore QUIET)
    if (NOT VTK_FOUND)
      message("Skipping VectorNorm: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(VectorNorm MACOSX_BUNDLE VectorNorm.cxx )
      target_link_libraries(VectorNorm PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(VectorNorm MACOSX_BUNDLE VectorNorm.cxx )
      target_link_libraries(VectorNorm PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS VectorNorm
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build VectorNorm

Click here to download VectorNorm and its CMakeLists.txt file. Once the tarball VectorNorm.tar has been downloaded and extracted,

    cd VectorNorm/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./VectorNorm

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.