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# SpecularSpheres

VTKEx/Python/Rendering/SpecularSpheres

### Description

Note

The original source code for this example is here.

Info

See Figure 3-10 in Chapter 3 the VTK Textbook.

Info

Similar examples setting the ambient and diffuse properties are: See AmbientSpheres.cxx, AmbientSpheres.py, AmbientSpheres.java and DiffuseSpheres.cxx, DiffuseSpheres.py.

Other languages

See (Cxx), (Java)

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

### Code

SpecularSpheres.py

    # !/usr/bin/env python

    import vtk

    def main():
        colors = vtk.vtkNamedColors()

        # Set the background color.
        colors.SetColor("bkg", [26, 51, 102, 255])

        # The following lines create a sphere represented by polygons.
        #
        sphere = vtk.vtkSphereSource()
        sphere.SetThetaResolution(100)
        sphere.SetPhiResolution(50)

        # The mapper is responsible for pushing the geometry into the graphics
        # library. It may also do color mapping, if scalars or other attributes
        # are defined.
        #
        sphereMapper = vtk.vtkPolyDataMapper()
        sphereMapper.SetInputConnection(sphere.GetOutputPort())

        # The actor is a grouping mechanism: besides the geometry (mapper), it
        # also has a property, transformation matrix, and/or texture map.
        # In this example we create eight different spheres (two rows of four
        # spheres) and set the specular lighting coefficients. A little ambient
        # is turned on so the sphere is not completely black on the back side.
        #
        numberOfSpheres = 8
        spheres = list()
        ambient = 0.3
        diffuse = 0.5
        specular = 1.0
        spBase = 5.0
        spScale = 1.0
        position = [0, 0, 0]
        for i in range(0, numberOfSpheres):
            specularPower = spBase * spScale
            spheres.append(vtk.vtkActor())
            spheres[i].SetMapper(sphereMapper)
            spheres[i].GetProperty().SetColor(colors.GetColor3d("Red"))
            spheres[i].GetProperty().SetAmbient(ambient)
            spheres[i].GetProperty().SetDiffuse(diffuse)
            spheres[i].GetProperty().SetSpecular(specular)
            spheres[i].GetProperty().SetSpecularPower(specularPower)
            spheres[i].GetProperty().SetSpecularColor(colors.GetColor3d("White"))
            spheres[i].AddPosition(position)
            spScale = spScale * 2.0
            position[0] += 1.25
            if i == 3:
                specular = 0.5
                spScale = 1.0
                position[0] = 0
                position[1] = 1.25

        # Create the graphics structure. The renderer renders into the
        # render window. The render window interactor captures mouse events
        # and will perform appropriate camera or actor manipulation
        # depending on the nature of the events.
        #
        ren = vtk.vtkRenderer()
        renWin = vtk.vtkRenderWindow()
        renWin.AddRenderer(ren)
        iren = vtk.vtkRenderWindowInteractor()
        iren.SetRenderWindow(renWin)

        # Add the actors to the renderer, set the background and size.
        #
        for i in range(0, numberOfSpheres):
            ren.AddActor(spheres[i])

        ren.SetBackground(colors.GetColor3d("bkg"))
        renWin.SetSize(640, 480)
        renWin.SetWindowName("Specular Spheres")

        # Set up the lighting.
        #
        light = vtk.vtkLight()
        light.SetFocalPoint(1.875, 0.6125, 0)
        light.SetPosition(0.875, 1.6125, 1)
        ren.AddLight(light)

        # We want to eliminate perspective effects on the apparent lighting.
        # Parallel camera projection will be used. To zoom in parallel projection
        # mode, the ParallelScale is set.
        #
        ren.GetActiveCamera().SetFocalPoint(0, 0, 0)
        ren.GetActiveCamera().SetPosition(0, 0, 1)
        ren.GetActiveCamera().SetViewUp(0, 1, 0)
        ren.GetActiveCamera().ParallelProjectionOn()
        ren.ResetCamera()
        ren.GetActiveCamera().SetParallelScale(2.0)
        # This starts the event loop and invokes an initial render.
        #
        iren.Initialize()
        renWin.Render()
        iren.Start()

    if __name__ == "__main__":
        main()