Frustum
VTKExamples/Java/GeometricObjects/Frustum
This example gets the frustum from a camera and displays it on the screen in Java
Author: Bharatesh Chakravarthi
Affiliation: VE Lab, Chung Ang University, Seoul, South Korea.
Code¶
Frustum.java
import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; import vtk.vtkActor; import vtk.vtkNativeLibrary; import vtk.vtkPanel; import vtk.vtkDataSetMapper; import vtk.vtkPlanes; import vtk.vtkFrustumSource; import vtk.vtkShrinkFilter; import vtk.vtkProperty; import vtk.vtkCamera; import vtk.vtkNamedColors; public class Frustum extends JPanel implements ActionListener { private static final long serialVersionUID = 1L; private vtkPanel renWin; private JButton exitButton; // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public Frustum() { super(new BorderLayout()); vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double ActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //BackFace color double BackColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("GreenYellow",ActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("RoyalBlue",BgColor); //Change Color Name to Use your own Color for BackFace Color Color.GetColor("PeachPuff",BackColor); // A virtual camera for 3D rendering vtkCamera Camera = new vtkCamera(); Camera.SetClippingRange(0.1,0.4); double PlanesArray[] = new double[24]; Camera.GetFrustumPlanes(1.0, PlanesArray); vtkPlanes Planes = new vtkPlanes(); Planes.SetFrustumPlanes(PlanesArray); //To create a frustum defined by a set of planes. vtkFrustumSource FrustumSource = new vtkFrustumSource(); FrustumSource.ShowLinesOff(); FrustumSource.SetPlanes(Planes); //shrink cells composing an arbitrary data set vtkShrinkFilter shrink = new vtkShrinkFilter(); shrink.SetInputConnection(FrustumSource.GetOutputPort()); shrink.SetShrinkFactor(.9); //Create a Mapper and Actor vtkDataSetMapper Mapper = new vtkDataSetMapper(); Mapper.SetInputConnection(shrink.GetOutputPort()); vtkProperty Back = new vtkProperty(); Back.SetColor(BackColor); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().EdgeVisibilityOn(); Actor.GetProperty().SetColor(ActorColor); Actor.SetBackfaceProperty(Back); renWin = new vtkPanel(); renWin.GetRenderer().AddActor(Actor); renWin.resetCamera(); renWin.GetRenderer().SetBackground(BgColor); renWin.resetCamera(); renWin.GetRenderer().GetActiveCamera().SetPosition(1.0, 0.0,0.0);; renWin.GetRenderer().GetActiveCamera().SetFocalPoint(0,0,0); renWin.GetRenderer().GetActiveCamera().SetViewUp(0.0,1.0,0.0);; renWin.GetRenderer().GetActiveCamera().Azimuth(30); renWin.GetRenderer().GetActiveCamera().Elevation(30); renWin.GetRenderer().ResetCamera(); // Add Java UI components exitButton = new JButton("Exit"); exitButton.addActionListener(this); add(renWin, BorderLayout.CENTER); add(exitButton, BorderLayout.SOUTH); } /** An ActionListener that listens to the button. */ public void actionPerformed(ActionEvent e) { if (e.getSource().equals(exitButton)) { System.exit(0); } } public static void main(String s[]) { SwingUtilities.invokeLater(new Runnable() { public void run() { JFrame frame = new JFrame("Frustum"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().setLayout(new BorderLayout()); frame.getContentPane().add(new Frustum(), BorderLayout.CENTER); frame.setSize(400, 400); frame.setLocationRelativeTo(null); frame.setVisible(true); } }); } }