# ReadSLC

VTKExamples/Cxx/IO/ReadSLC

### Description

In this example you will familiarize yourself with the stages required to read a .slc file and create a visualization pipeline in VTK. Following is the three step procedure:

1. Read the data from .slc file using vtkSLCReader

2. Implement Marching cubes Algorithm using vtkContourFilter

3. Create Visualization pipeline to visualize data using an actor, mapper and rendering window

Cite

This example was provided by Bharatesh Chakravarthi from Virtual Environment Lab, Chung-Ang University, Seoul, South Korea

### Code

ReadSLC.cxx

    #include <vtkSmartPointer.h>
    #include <vtkSLCReader.h>

    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkContourFilter.h>
    #include <vtkProperty.h>
    #include <vtkExtractVOI.h>
    #include <vtkOutlineFilter.h>
    #include <vtkNamedColors.h>

    //Author: Bharatesh Chakravarthi
    //Affiliation: Virtual Environment Lab, Chung-Ang University, Seoul, South Korea

    int main(int argc, char *argv[])
    {
      if (argc < 2)
      {
        //Pass the filename (<filename>.slc) as parameter to read .slc file
        std::cout << "Required parameters: Filename" << std::endl;
        return EXIT_FAILURE;
      }

      double isoValue = 72.0;
      if (argc < 3)
      {
        isoValue = 72.0;
      }
      else
      {
        isoValue = std::atof(argv[2]);
      }
      std::string inputFilename = argv[1];

      //Using vtkSLCReader to read Volumetric file format(<filename.slc>)
      vtkSmartPointer<vtkSLCReader> reader =
        vtkSmartPointer<vtkSLCReader>::New();
      reader->SetFileName(inputFilename.c_str());
      reader->Update();

      // Implementing Marching Cubes Algorithm to create the surface using
      // vtkContourFilter object
      vtkSmartPointer<vtkContourFilter> cFilter =
        vtkSmartPointer<vtkContourFilter>::New();
      cFilter->SetInputConnection(reader->GetOutputPort());

      // Change the range(2nd and 3rd Paramater) based on your
      // requirement. recomended value for 1st parameter is above 1
    //  cFilter->GenerateValues(5, 80.0, 100.0);
      cFilter->SetValue(0, isoValue);
      cFilter->Update();

      //Adding the outliner using vtkOutlineFilter object
      vtkSmartPointer<vtkOutlineFilter> outliner =
        vtkSmartPointer<vtkOutlineFilter>::New();
      outliner->SetInputConnection(reader->GetOutputPort());
      outliner->Update();

      // Visualize
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(cFilter->GetOutputPort());
      mapper->SetScalarVisibility(0);

      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetDiffuse(.8);
      actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Ivory").GetData());
      actor->GetProperty()->SetSpecular(.8);
      actor->GetProperty()->SetSpecularPower(120.0);

      //extractVOI is used to fix the problem of subsampling of data and reduce slow interaction and increase loading speed
      vtkSmartPointer<vtkExtractVOI> extractVOI =
        vtkSmartPointer<vtkExtractVOI>::New();
      extractVOI->SetInputConnection(reader->GetOutputPort());
      extractVOI->SetSampleRate(2, 2, 2);
      extractVOI->Update();

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      renderWindow->SetSize(640, 512);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor
        = vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
      renderWindow->Render();

      // Pick a good view
      vtkCamera *cam1 = renderer->GetActiveCamera();
      cam1->SetFocalPoint(0.0, 0.0, 0.0);
      cam1->SetPosition(0.0, -1.0, 0.0);
      cam1->SetViewUp(0.0, 0.0, -1.0);
      cam1->Azimuth(30.0);
      renderer->ResetCamera();
      renderer->ResetCameraClippingRange();

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ReadSLC)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ReadSLC MACOSX_BUNDLE ReadSLC.cxx )

    target_link_libraries(ReadSLC ${VTK_LIBRARIES})

### Download and Build ReadSLC

Click here to download ReadSLC and its CMakeLists.txt file. Once the tarball ReadSLC.tar has been downloaded and extracted,

    cd ReadSLC/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ReadSLC

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.