MotionBlur
VTKExamples/Cxx/Rendering/MotionBlur
Code¶
MotionBlur.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkNew.h> #include <vtkOpenGLRenderer.h> #include <vtkPLYReader.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderStepsPass.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSimpleMotionBlurPass.h> #include <vtkTextureObject.h> #include <algorithm> #include <array> //---------------------------------------------------------------------------- int main(int, char *argv[]) { vtkNew<vtkNamedColors> colors; // Set the colors. auto SetColor = [&colors](std::array<double, 3>& v, std::string const& colorName) { auto const scaleFactor = 255.0; std::transform(std::begin(v), std::end(v), std::begin(v), [=](double const& n) { return n / scaleFactor; }); colors->SetColor(colorName, v.data()); return; }; std::array<double, 3> bkg1{{77, 102, 153}}; SetColor(bkg1, "Bkg"); std::array<double, 3> a1Diff{{255, 204, 77}}; SetColor(a1Diff, "A1Diff"); std::array<double, 3> a2Amb{{51, 51, 255}}; SetColor(a1Diff, "A2Amb"); std::array<double, 3> a2Diff{{51, 255, 204}}; SetColor(a1Diff, "A2Diff"); std::array<double, 3> a3Amb{{128, 166, 255}}; SetColor(a1Diff, "A3Amb"); vtkNew<vtkRenderer> renderer; renderer->SetBackground(colors->GetColor3d("Bkg").GetData()); vtkNew<vtkRenderWindow> renderWindow; renderWindow->SetSize(500, 500); renderWindow->AddRenderer(renderer); vtkNew<vtkRenderWindowInteractor> iren; iren->SetRenderWindow(renderWindow); vtkNew<vtkPLYReader> reader; reader->SetFileName(argv[1]); reader->Update(); vtkNew<vtkPolyDataMapper> mapper; mapper->SetInputConnection(reader->GetOutputPort()); // create three models { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(colors->GetColor3d("Red").GetData()); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A1Diff").GetData()); actor->GetProperty()->SetSpecular(0.0); actor->GetProperty()->SetDiffuse(0.5); actor->GetProperty()->SetAmbient(0.3); actor->SetPosition(-0.1, 0.0, -0.1); renderer->AddActor(actor); } { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(colors->GetColor3d("A2Amb").GetData()); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A2Diff").GetData()); actor->GetProperty()->SetSpecularColor(colors->GetColor3d("Black").GetData()); actor->GetProperty()->SetSpecular(0.2); actor->GetProperty()->SetDiffuse(0.9); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetSpecularPower(10.0); renderer->AddActor(actor); } { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A3Amb").GetData()); actor->GetProperty()->SetSpecularColor(colors->GetColor3d("White").GetData()); actor->GetProperty()->SetSpecular(0.7); actor->GetProperty()->SetDiffuse(0.4); actor->GetProperty()->SetSpecularPower(60.0); actor->SetPosition(0.1, 0.0, 0.1); renderer->AddActor(actor); } renderWindow->SetMultiSamples(0); // create the basic VTK render steps vtkNew<vtkRenderStepsPass> basicPasses; vtkNew<vtkSimpleMotionBlurPass> motion; motion->SetDelegatePass(basicPasses); // tell the renderer to use our render pass pipeline vtkOpenGLRenderer *glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(motion); int numRenders = 30; renderer->GetActiveCamera()->SetPosition(0,0,-1); renderer->GetActiveCamera()->SetFocalPoint(0,0,0); renderer->GetActiveCamera()->SetViewUp(0,1,0); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(15.0); renderer->GetActiveCamera()->Zoom(1.2); renderWindow->Render(); for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(10.0/numRenders); renderer->GetActiveCamera()->Elevation(10.0/numRenders); renderWindow->Render(); } iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(MotionBlur) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(MotionBlur MACOSX_BUNDLE MotionBlur.cxx ) target_link_libraries(MotionBlur ${VTK_LIBRARIES})
Download and Build MotionBlur¶
Click here to download MotionBlur and its CMakeLists.txt file. Once the tarball MotionBlur.tar has been downloaded and extracted,
cd MotionBlur/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MotionBlur
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.