PolyDataConnectivityFilter LargestRegion
VTKExamples/Cxx/PolyData/PolyDataConnectivityFilter_LargestRegion
Description¶
This example uses vtkPolyDataConnectivityFilter to keep the largest connected region of a mesh. Note that this is based on the number of points, not the actual area of the region.
The original vtkPolyData is red, on top. The extracted region is yellow, on the bottom.
Note
Contrast this with PolyDataConnectivityFilter_SpecifiedRegion.
Note
Contributed by: Jinyoung Hwang
Other Languages
See (CSharp)
Code¶
PolyDataConnectivityFilter_LargestRegion.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataConnectivityFilter.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkAppendPolyData.h> #include <vtkNamedColors.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Small sphere vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetRadius(5); // Large sphere vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetRadius(10); sphereSource2->SetCenter(25,0,0); sphereSource2->SetThetaResolution(10); sphereSource2->SetPhiResolution(10); vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); appendFilter->AddInputConnection(sphereSource1->GetOutputPort()); appendFilter->AddInputConnection(sphereSource2->GetOutputPort()); vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter = vtkSmartPointer<vtkPolyDataConnectivityFilter>::New(); connectivityFilter->SetInputConnection(appendFilter->GetOutputPort()); connectivityFilter->SetExtractionModeToLargestRegion(); // Create a mapper and actor for original data vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputConnection(appendFilter->GetOutputPort()); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData()); // Create a mapper and actor for extracted data vtkSmartPointer<vtkPolyDataMapper> extractedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort()); extractedMapper->Update(); vtkSmartPointer<vtkActor> extractedActor = vtkSmartPointer<vtkActor>::New(); extractedActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); extractedActor->SetMapper(extractedMapper); extractedActor->SetPosition(0,-20,0); // Visualization vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(originalActor); renderer->AddActor(extractedActor); renderer->GradientBackgroundOn(); renderer->SetBackground (colors->GetColor3d("Gold").GetData()); renderer->SetBackground2 (colors->GetColor3d("Silver").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); interactor->Initialize(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(PolyDataConnectivityFilter_LargestRegion) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(PolyDataConnectivityFilter_LargestRegion MACOSX_BUNDLE PolyDataConnectivityFilter_LargestRegion.cxx ) target_link_libraries(PolyDataConnectivityFilter_LargestRegion ${VTK_LIBRARIES})
Download and Build PolyDataConnectivityFilter_LargestRegion¶
Click here to download PolyDataConnectivityFilter_LargestRegion and its CMakeLists.txt file. Once the tarball PolyDataConnectivityFilter_LargestRegion.tar has been downloaded and extracted,
cd PolyDataConnectivityFilter_LargestRegion/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyDataConnectivityFilter_LargestRegion
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.