ConvexHullShrinkWrap
VTKExamples/Cxx/PolyData/ConvexHullShrinkWrap
Description¶
This example creates a point cloud, and a sphere larger than the point cloud which fully contains the cloud. It then "shrink wraps" the sphere onto the points. This produces approximately a convex hull.
Code¶
ConvexHullShrinkWrap.cxx
#include <vtkSmartPointer.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkGlyph3D.h> #include <vtkPointSource.h> #include <vtkSmoothPolyDataFilter.h> #include <vtkNamedColors.h> #include <vtkDataSetMapper.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> namedColors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetRadius(10); sphereSource->SetPhiResolution(50); sphereSource->SetThetaResolution(50); vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New(); pointSource->SetNumberOfPoints(60); pointSource->SetRadius(2); vtkSmartPointer<vtkSmoothPolyDataFilter> smoothFilter = vtkSmartPointer<vtkSmoothPolyDataFilter>::New(); smoothFilter->SetInputConnection(0, sphereSource->GetOutputPort()); smoothFilter->SetInputConnection(1, pointSource->GetOutputPort()); vtkSmartPointer<vtkSphereSource> glyphSource = vtkSmartPointer<vtkSphereSource>::New(); glyphSource->SetRadius(.04); vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New(); glyph3D->SetInputConnection(pointSource->GetOutputPort()); glyph3D->SetSourceConnection(glyphSource->GetOutputPort()); glyph3D->ScalingOff(); vtkSmartPointer<vtkDataSetMapper> glyph3DMapper = vtkSmartPointer<vtkDataSetMapper>::New(); glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort()); glyph3DMapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> glyph3DActor = vtkSmartPointer<vtkActor>::New(); glyph3DActor->SetMapper(glyph3DMapper); glyph3DActor->GetProperty()->SetColor( namedColors->GetColor3d("Banana").GetData()); vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(smoothFilter->GetOutputPort()); mapper->ScalarVisibilityOff(); // Create an actor for the surface vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor( namedColors->GetColor3d("Tomato").GetData()); actor->GetProperty()->SetEdgeColor( namedColors->GetColor3d("IvoryBlack").GetData()); actor->GetProperty()->SetOpacity(1.0); actor->GetProperty()->EdgeVisibilityOff(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->AddActor(glyph3DActor); renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData()); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ConvexHullShrinkWrap) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ConvexHullShrinkWrap MACOSX_BUNDLE ConvexHullShrinkWrap.cxx ) target_link_libraries(ConvexHullShrinkWrap ${VTK_LIBRARIES})
Download and Build ConvexHullShrinkWrap¶
Click here to download ConvexHullShrinkWrap and its CMakeLists.txt file. Once the tarball ConvexHullShrinkWrap.tar has been downloaded and extracted,
cd ConvexHullShrinkWrap/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexHullShrinkWrap
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.