Cone3
VTKExamples/Cxx/Rendering/Cone3
Code¶
Cone3.cxx
// // This example demonstrates how to use multiple renderers within a // render window. It is a variation of the Cone.cxx example. Please // refer to that example for additional documentation. // // First include the required header files for the VTK classes we are using. #include <vtkActor.h> #include <vtkCamera.h> #include <vtkConeSource.h> #include <vtkNamedColors.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> int main(int, char* []) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // // Create an instance of vtkConeSource and set some of its // properties. The instance of vtkConeSource "cone" is part of a // visualization pipeline (it is a source process object); it produces data // (output type is vtkPolyData) which other filters may process. // vtkSmartPointer<vtkConeSource> cone = vtkSmartPointer<vtkConeSource>::New(); cone->SetHeight(3.0); cone->SetRadius(1.0); cone->SetResolution(10); // // In this example we terminate the pipeline with a mapper process object. // (Intermediate filters such as vtkShrinkPolyData could be inserted in // between the source and the mapper.) We create an instance of // vtkPolyDataMapper to map the polygonal data into graphics primitives. We // connect the output of the cone source to the input of this mapper. // vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper->SetInputConnection(cone->GetOutputPort()); // // Create an actor to represent the cone. The actor orchestrates rendering // of the mapper's graphics primitives. An actor also refers to properties // via a vtkProperty instance, and includes an internal transformation // matrix. We set this actor's mapper to be coneMapper which we created // above. // vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New(); coneActor->SetMapper(coneMapper); // // Create two renderers and assign actors to them. A renderer renders into // a viewport within the vtkRenderWindow. It is part or all of a window on // the screen and it is responsible for drawing the actors it has. We also // set the background color here. In this example we are adding the same // actor to two different renderers; it is okay to add different actors to // different renderers as well. // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); ren1->AddActor(coneActor); ren1->SetBackground(colors->GetColor3d("SlateGray").GetData()); ren1->SetViewport(0.0, 0.0, 0.5, 1.0); vtkSmartPointer<vtkRenderer> ren2 = vtkSmartPointer<vtkRenderer>::New(); ren2->AddActor(coneActor); ren2->SetBackground(colors->GetColor3d("LightSlateGray").GetData()); ren2->SetViewport(0.5, 0.0, 1.0, 1.0); // // Finally we create the render window which will show up on the screen. // We put our renderer into the render window using AddRenderer. We also // set the size to be 300 pixels by 300. // vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); renWin->AddRenderer(ren2); renWin->SetSize(600, 300); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // // Make one view 90 degrees from other. // ren1->ResetCamera(); ren1->GetActiveCamera()->Azimuth(90); // // Now we loop over 60 degrees and render the cone each time. // for (int i = 0; i < 60; ++i) { // render the image renWin->Render(); // rotate the active camera by one degree ren1->GetActiveCamera()->Azimuth(1); ren2->GetActiveCamera()->Azimuth(1); } iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Cone3) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Cone3 MACOSX_BUNDLE Cone3.cxx ) target_link_libraries(Cone3 ${VTK_LIBRARIES})
Download and Build Cone3¶
Click here to download Cone3 and its CMakeLists.txt file. Once the tarball Cone3.tar has been downloaded and extracted,
cd Cone3/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cone3
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.