# SourceObjectsDemo

VTKExamples/Python/GeometricObjects/SourceObjectsDemo

### Code

SourceObjectsDemo.py

    #!/usr/bin/env python
    # -*- coding: utf-8 -*-

    import vtk

    def main():
        colors = vtk.vtkNamedColors()

        sourceObjects = list()
        sourceObjects.append(vtk.vtkSphereSource())
        sourceObjects[-1].SetPhiResolution(21)
        sourceObjects[-1].SetThetaResolution(21)

        sourceObjects.append(vtk.vtkConeSource())
        sourceObjects[-1].SetResolution(51)

        sourceObjects.append(vtk.vtkCylinderSource())
        sourceObjects[-1].SetResolution(51)

        sourceObjects.append(vtk.vtkCubeSource())
        sourceObjects.append(vtk.vtkPlaneSource())
        sourceObjects.append(vtk.vtkTextSource())
        sourceObjects[-1].SetText("Hello")
        sourceObjects[-1].BackingOff()

        sourceObjects.append(vtk.vtkPointSource())
        sourceObjects[-1].SetNumberOfPoints(500)

        sourceObjects.append(vtk.vtkDiskSource())
        sourceObjects[-1].SetCircumferentialResolution(51)

        sourceObjects.append(vtk.vtkLineSource())

        renderers = list()
        mappers = list()
        actors = list()
        textmappers = list()
        textactors = list()

        # Create one text property for all.
        textProperty = vtk.vtkTextProperty()
        textProperty.SetFontSize(10)
        textProperty.SetJustificationToCentered()

        backProperty = vtk.vtkProperty()
        backProperty.SetColor(colors.GetColor3d("Red"))

        # Create a source, renderer, mapper, and actor
        # for each object.
        for i in range(0, len(sourceObjects)):
            mappers.append(vtk.vtkPolyDataMapper())
            mappers[i].SetInputConnection(sourceObjects[i].GetOutputPort())

            actors.append(vtk.vtkActor())
            actors[i].SetMapper(mappers[i])
            actors[i].GetProperty().SetColor(colors.GetColor3d("White"))
            actors[i].SetBackfaceProperty(backProperty)

            textmappers.append(vtk.vtkTextMapper())
            textmappers[i].SetInput(sourceObjects[i].GetClassName())
            textmappers[i].SetTextProperty(textProperty)

            textactors.append(vtk.vtkActor2D())
            textactors[i].SetMapper(textmappers[i])
            textactors[i].SetPosition(100, 16)
            renderers.append(vtk.vtkRenderer())

        gridDimensions = 3

        # We need a renderer even if there is no actor.
        for i in range(len(sourceObjects), gridDimensions ** 2):
            renderers.append(vtk.vtkRenderer())

        renderWindow = vtk.vtkRenderWindow()
        rendererSize = 200
        renderWindow.SetSize(rendererSize * gridDimensions, rendererSize * gridDimensions)

        for row in range(0, gridDimensions):
            for col in range(0, gridDimensions):
                index = row * gridDimensions + col
                x0 = float(col) / gridDimensions
                y0 = float(gridDimensions - row - 1) / gridDimensions
                x1 = float(col + 1) / gridDimensions
                y1 = float(gridDimensions - row) / gridDimensions
                renderWindow.AddRenderer(renderers[index])
                renderers[index].SetViewport(x0, y0, x1, y1)

                if index > (len(sourceObjects) - 1):
                    continue

                renderers[index].AddActor(actors[index])
                renderers[index].AddActor(textactors[index])
                renderers[index].SetBackground(colors.GetColor3d("SlateGray"))
                renderers[index].ResetCamera()
                renderers[index].GetActiveCamera().Azimuth(30)
                renderers[index].GetActiveCamera().Elevation(30)
                renderers[index].GetActiveCamera().Zoom(0.9)
                renderers[index].ResetCameraClippingRange()

        interactor = vtk.vtkRenderWindowInteractor()
        interactor.SetRenderWindow(renderWindow)

        renderWindow.Render()
        interactor.Start()

    if __name__ == "__main__":
        main()