# ExponentialCosine

VTKExamples/Cxx/VisualizationAlgorithms/ExponentialCosine

### Code

ExponentialCosine.cxx

    //
    // Brute force computation of Bessel functions. Might be better to create a
    // filter (or source) object. Might also consider vtkSampleFunction.

    #include <vtkSmartPointer.h>
    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkDataSetMapper.h>
    #include <vtkDoubleArray.h>
    #include <vtkPlaneSource.h>
    #include <vtkPointData.h>
    #include <vtkPoints.h>
    #include <vtkPolyData.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkTransform.h>
    #include <vtkTransformPolyDataFilter.h>
    #include <vtkWarpScalar.h>
    #include <vtkNamedColors.h>

    int main( int , char *[] )
    {
      int i, numPts;
      double x[3];
      double r, deriv;

      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkRenderer> ren =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWin->AddRenderer(ren);

      vtkSmartPointer<vtkRenderWindowInteractor> iren =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren->SetRenderWindow(renWin);

      // create plane to warp
      vtkSmartPointer<vtkPlaneSource> plane =
        vtkSmartPointer<vtkPlaneSource>::New();
      plane->SetResolution (300,300);

      vtkSmartPointer<vtkTransform> transform =
        vtkSmartPointer<vtkTransform>::New();
      transform->Scale(10.0,10.0,1.0);

      vtkSmartPointer<vtkTransformPolyDataFilter> transF =
        vtkSmartPointer<vtkTransformPolyDataFilter>::New();
      transF->SetInputConnection(plane->GetOutputPort());
      transF->SetTransform(transform);
      transF->Update();

      // compute Bessel function and derivatives. This portion could be
      // encapsulated into source or filter object.
      //
      vtkSmartPointer<vtkPolyData> input = transF->GetOutput();
      numPts = input->GetNumberOfPoints();

      vtkSmartPointer<vtkPoints> newPts =
        vtkSmartPointer<vtkPoints>::New();
      newPts->SetNumberOfPoints(numPts);

      vtkSmartPointer<vtkDoubleArray> derivs =
        vtkSmartPointer<vtkDoubleArray>::New();
      derivs->SetNumberOfTuples(numPts);

      vtkSmartPointer<vtkPolyData> bessel =
        vtkSmartPointer<vtkPolyData>::New();
      bessel->CopyStructure(input);
      bessel->SetPoints(newPts);
      bessel->GetPointData()->SetScalars(derivs);

      for (i=0; i<numPts; i++)
        {
        input->GetPoint(i,x);
        r = sqrt(static_cast<double>(x[0]*x[0]) + x[1]*x[1]);
        x[2] = exp(-r) * cos (10.0*r);
        newPts->SetPoint(i,x);
        deriv = -exp(-r) * (cos(10.0*r) + 10.0*sin(10.0*r));
        derivs->SetValue(i,deriv);
        }

      // warp plane
      vtkSmartPointer<vtkWarpScalar> warp =
        vtkSmartPointer<vtkWarpScalar>::New();
      warp->SetInputData(bessel);
      warp->XYPlaneOn();
      warp->SetScaleFactor(0.5);

      // mapper and actor
      vtkSmartPointer<vtkDataSetMapper> mapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
      mapper->SetInputConnection(warp->GetOutputPort());
      double tmp[2];
      bessel->GetScalarRange(tmp);
      mapper->SetScalarRange(tmp[0],tmp[1]);

      vtkSmartPointer<vtkActor> carpet =
        vtkSmartPointer<vtkActor>::New();
      carpet->SetMapper(mapper);

      // assign our actor to the renderer
      ren->AddActor(carpet);
      ren->SetBackground(colors->GetColor3d("Beige").GetData());
      renWin->SetSize(640,480);

      // draw the resulting scene
      ren->ResetCamera();
      ren->GetActiveCamera()->Zoom(1.4);
      ren->GetActiveCamera()->Elevation(-55);
      ren->GetActiveCamera()->Azimuth(25);
      ren->ResetCameraClippingRange();
      renWin->Render();

      iren->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ExponentialCosine)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ExponentialCosine MACOSX_BUNDLE ExponentialCosine.cxx )

    target_link_libraries(ExponentialCosine ${VTK_LIBRARIES})

### Download and Build ExponentialCosine

Click here to download ExponentialCosine and its CMakeLists.txt file. Once the tarball ExponentialCosine.tar has been downloaded and extracted,

    cd ExponentialCosine/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ExponentialCosine

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.