Cube
VTKExamples/Cxx/GeometricObjects/Cube
Description¶
Generates a cube using vtkBoxSource with 6 sides. Each side is one quad.
Seealso
TessellatedBoxSource generates multiple quads or triangles per side.
Code¶
Cube.cxx
#include <vtkSmartPointer.h> #include <vtkCubeSource.h> #include <vtkShrinkFilter.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkCamera.h> #include <vtkPolyData.h> #include <vtkDataSetMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkNamedColors.h> int main(int, char *[]) { // Create a cube. vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); vtkSmartPointer<vtkShrinkFilter> shrink = vtkSmartPointer<vtkShrinkFilter>::New(); shrink->SetInputConnection(cubeSource->GetOutputPort()); shrink->SetShrinkFactor(.9); // Create a mapper and actor. vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(shrink->GetOutputPort()); vtkSmartPointer<vtkProperty> back = vtkSmartPointer<vtkProperty>::New(); back->SetColor(colors->GetColor3d("Tomato").GetData()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->EdgeVisibilityOn(); actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); actor->SetBackfaceProperty(back); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCameraClippingRange(); // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Cube) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Cube MACOSX_BUNDLE Cube.cxx ) target_link_libraries(Cube ${VTK_LIBRARIES})
Download and Build Cube¶
Click here to download Cube and its CMakeLists.txt file. Once the tarball Cube.tar has been downloaded and extracted,
cd Cube/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cube
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.