NormalsDemo
VTKExamples/Cxx/Visualization/NormalsDemo
Description¶
This example demonstrates the generation of normals. The left image shows the orignal faceted model. The center image shows the model with generated normals, but no consideration for sharp features. The third image shows the model with a 30 degree feature angoe and splittoing on.
Theis example uses the 42400-IDGH.stl dataset.
Note
This example is a modification the Figure 9-24 in the VTK Text Book.
Code¶
NormalsDemo.cxx
#include <vtkSmartPointer.h> #include <vtkImplicitBoolean.h> #include <vtkPolyDataNormals.h> #include <vtkPolyData.h> #include <vtkCleanPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkColor.h> #include <vtkNamedColors.h> #include <vtkPLYReader.h> #include <vtkXMLPolyDataReader.h> #include <vtkOBJReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkSphereSource.h> #include <vtksys/SystemTools.hxx> static vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName); int main (int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : ""); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(1, 1, 1); // Create background colors for each viewport vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); std::vector<vtkColor3d> backgroundColors; backgroundColors.push_back(colors->GetColor3d("Cornsilk")); backgroundColors.push_back(colors->GetColor3d("NavajoWhite")); backgroundColors.push_back(colors->GetColor3d("Tan")); // Create a renderer for each view port std::vector<vtkSmartPointer<vtkRenderer> > ren; ren.push_back(vtkSmartPointer<vtkRenderer>::New()); ren.push_back(vtkSmartPointer<vtkRenderer>::New()); ren.push_back(vtkSmartPointer<vtkRenderer>::New()); ren[0]->SetViewport(0, 0, 1.0 / 3.0, 1); // Input ren[1]->SetViewport(1.0 / 3.0, 0, 2.0 / 3.0, 1); // Normals (no split) ren[2]->SetViewport(2.0 / 3.0, 0, 1, 1); // Normals (split) // Shared camera vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); normals->SetInputData(polyData); normals->SetFeatureAngle(30.0); for (int i = 0; i < 3; ++i) { if (i == 0) { normals->ComputePointNormalsOff(); } else if (i == 1) { normals->ComputePointNormalsOn(); normals->SplittingOff(); } else { normals->ComputePointNormalsOn(); normals->SplittingOn(); } normals->Update(); vtkSmartPointer<vtkPolyData> normalsPolyData = vtkSmartPointer<vtkPolyData>::New(); normalsPolyData->DeepCopy(normals->GetOutput()); // mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(normalsPolyData); mapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()-> SetDiffuseColor(colors->GetColor3d("Peacock").GetData()); actor->GetProperty()-> SetDiffuse(.7); actor->GetProperty()-> SetSpecularPower(20); actor->GetProperty()-> SetSpecular(.5); // add the actor ren[i]->SetBackground(backgroundColors[i].GetData()); ren[i]->SetActiveCamera(camera); ren[i]->AddActor(actor); } // render window vtkSmartPointer<vtkRenderWindow> renwin = vtkSmartPointer<vtkRenderWindow>::New(); renwin->AddRenderer(ren[0]); renwin->AddRenderer(ren[1]); renwin->AddRenderer(ren[2]); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renwin); renwin->SetSize(900, 300); ren[0]->GetActiveCamera()->SetFocalPoint(0,0,0); ren[0]->GetActiveCamera()->SetPosition(1,0,0); ren[0]->GetActiveCamera()->SetViewUp(0,0,-1); ren[0]->ResetCamera(); ren[0]->GetActiveCamera()->Azimuth(120); ren[0]->GetActiveCamera()->Elevation(30); ren[0]->GetActiveCamera()->Dolly(1.1); ren[0]->ResetCameraClippingRange(); renwin->Render(); ren[0]->ResetCamera(); renwin->Render(); // Start interactor->Initialize(); interactor->Start(); return EXIT_SUCCESS; } static vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); sphere->SetPhiResolution(11); sphere->SetThetaResolution(11); sphere->Update(); polyData = sphere->GetOutput(); } vtkSmartPointer<vtkCleanPolyData> clean = vtkSmartPointer<vtkCleanPolyData>::New(); clean->SetInputData(polyData); clean->Update(); return clean->GetOutput(); }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(NormalsDemo) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(NormalsDemo MACOSX_BUNDLE NormalsDemo.cxx ) target_link_libraries(NormalsDemo ${VTK_LIBRARIES})
Download and Build NormalsDemo¶
Click here to download NormalsDemo and its CMakeLists.txt file. Once the tarball NormalsDemo.tar has been downloaded and extracted,
cd NormalsDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./NormalsDemo
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.