SplitPolyData
VTKExamples/Cxx/Meshes/SplitPolyData
Description¶
The vtkOBBDicer filter breaks up an input mesh into a number of pieces. The resulting mesh contains scalar point data that can be used to extract the individual pieces with a filter like vtkThreshold. This example stores each piece into a .vtp file.
Code¶
SplitPolyData.cxx
#include <vtkSmartPointer.h> #include <vtkOBBDicer.h> #include <vtkXMLPolyDataWriter.h> #include <vtkThreshold.h> #include <vtkGeometryFilter.h> #include <vtkNamedColors.h> #include <vtkColorSeries.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkProperty.h> #include <vtkActor.h> #include <vtkDataSetMapper.h> #include <vtksys/SystemTools.hxx> #include <sstream> #include <vtkBYUReader.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkXMLPolyDataReader.h> #include <vtkSphereSource.h> namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName); } int main(int argc, char *argv[]) { vtkSmartPointer<vtkNamedColors> namedColors = vtkSmartPointer<vtkNamedColors>::New(); std::string filename; std::string extension; vtkSmartPointer<vtkPolyData> inputPolyData = ReadPolyData(argc > 1 ? argv[1] : "");; if(argc > 1) { filename = vtksys::SystemTools::GetFilenameWithoutExtension(std::string(argv[1])); extension = vtksys::SystemTools::GetFilenameExtension(std::string(argv[1])); } else { filename = "sphere"; extension = ".vtp"; } // Create pipeline vtkSmartPointer<vtkOBBDicer> dicer = vtkSmartPointer<vtkOBBDicer>::New(); dicer->SetInputData(inputPolyData); dicer->SetNumberOfPieces(4); dicer->SetDiceModeToSpecifiedNumberOfPieces(); dicer->Update(); vtkSmartPointer<vtkThreshold> selector = vtkSmartPointer<vtkThreshold>::New(); selector->SetInputArrayToProcess(0, 0, 0, 0, "vtkOBBDicer_GroupIds"); selector->SetInputConnection(dicer->GetOutputPort()); selector->AllScalarsOff(); // Create graphics stuff // vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(namedColors->GetColor3d("NavajoWhite").GetData()); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(renderer); renWin->SetSize(512, 512); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Use a color series to create a transfer function vtkSmartPointer<vtkColorSeries> colorSeries = vtkSmartPointer<vtkColorSeries>::New(); colorSeries->SetColorScheme(vtkColorSeries::BREWER_DIVERGING_SPECTRAL_11); // Create an actor for each piece for (int i = 0; i < dicer->GetNumberOfActualPieces(); ++i) { selector->ThresholdBetween(i, i); vtkSmartPointer<vtkGeometryFilter> geometry = vtkSmartPointer<vtkGeometryFilter>::New(); geometry->SetInputConnection(selector->GetOutputPort()); geometry->Update(); vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputData(geometry->GetOutput()); mapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkColor3ub color = colorSeries->GetColor(i); double dColor[3]; dColor[0] = static_cast<double> (color[0]) / 255.0; dColor[1] = static_cast<double> (color[1]) / 255.0; dColor[2] = static_cast<double> (color[2]) / 255.0; actor->GetProperty()->SetColor(dColor); renderer->AddActor(actor); } iren->Initialize(); iren->Start(); vtkSmartPointer<vtkGeometryFilter> geometry = vtkSmartPointer<vtkGeometryFilter>::New(); geometry->SetInputConnection(selector->GetOutputPort()); vtkSmartPointer<vtkXMLPolyDataWriter> writer = vtkSmartPointer<vtkXMLPolyDataWriter>::New(); writer->SetInputConnection(geometry->GetOutputPort()); for (int i = 0; i < dicer->GetNumberOfActualPieces(); ++i) { std::stringstream pieceName; pieceName << filename << "_" << i + 1 << extension; selector->ThresholdBetween(i, i); writer->SetFileName(pieceName.str().c_str()); writer->Write(); } return EXIT_SUCCESS; } namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { vtkSmartPointer<vtkBYUReader> reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(SplitPolyData) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(SplitPolyData MACOSX_BUNDLE SplitPolyData.cxx ) target_link_libraries(SplitPolyData ${VTK_LIBRARIES})
Download and Build SplitPolyData¶
Click here to download SplitPolyData and its CMakeLists.txt file. Once the tarball SplitPolyData.tar has been downloaded and extracted,
cd SplitPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SplitPolyData
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.