# SeedWidgetImage

VTKExamples/Cxx/Widgets/SeedWidgetImage

### Code

SeedWidgetImage.cxx

    #include <vtkActor.h>
    #include <vtkCommand.h>
    #include <vtkImageActor.h>
    #include <vtkImageCanvasSource2D.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkPointHandleRepresentation2D.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty2D.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSeedWidget.h>
    #include <vtkSeedRepresentation.h>
    #include <vtkSmartPointer.h>
    #include <vtkSphereSource.h>

    class vtkSeedImageCallback : public vtkCommand
    {
      public:
        static vtkSeedImageCallback *New()
        {
          return new vtkSeedImageCallback;
        }

        vtkSeedImageCallback() {}

        virtual void Execute(vtkObject*, unsigned long event, void *calldata)
        {
          if (event == vtkCommand::PlacePointEvent)
            {
        std::cout << "Placing point..." << std::endl;
        std::cout << "There are now " << this->SeedRepresentation->GetNumberOfSeeds() << " seeds." << std::endl;
        for(unsigned int seedId = 0; static_cast<int>(seedId) < this->SeedRepresentation->GetNumberOfSeeds(); seedId++)
          {
          double pos[3];
          this->SeedRepresentation->GetSeedDisplayPosition(seedId, pos);
          std::cout << "Seed " << seedId << " : (" << pos[0] << " " << pos[1] << " " << pos[2] << ")" << std::endl;
          }
        return;
            }
          if (event == vtkCommand::InteractionEvent)
            {
        std::cout << "Interaction..." << std::endl;
            if (calldata)
              {
          double pos[3];
          this->SeedRepresentation->GetSeedDisplayPosition(0, pos);
          std::cout << "Moved to (" << pos[0] << " " << pos[1] << " " << pos[2] << ")" << std::endl;
              }
        return;
            }
        }

        void SetRepresentation(vtkSmartPointer<vtkSeedRepresentation> rep)
        {
          this->SeedRepresentation = rep;
        }
        void SetWidget(vtkSmartPointer<vtkSeedWidget> widget)
        {
          this->SeedWidget = widget;
        }

      private:
        vtkSeedRepresentation* SeedRepresentation;
        vtkSeedWidget* SeedWidget;
    };

    int main(int /* argc */, char * /* argv */ [])
    {
      // Create an image
      vtkSmartPointer<vtkImageCanvasSource2D> drawing =
        vtkSmartPointer<vtkImageCanvasSource2D>::New();
      drawing->SetScalarTypeToUnsignedChar();
      drawing->SetNumberOfScalarComponents(3);
      drawing->SetExtent(0, 20, 0, 50, 0, 0);
      // Make a blue background
      drawing->SetDrawColor(0, 0, 255);
      drawing->FillBox(0,20,0,50);
      // Make a red circle
      drawing->SetDrawColor(255, 0, 0, 0);
      drawing->DrawCircle(9, 10, 5);
      drawing->Update();

      vtkSmartPointer<vtkImageActor> imageActor =
        vtkSmartPointer<vtkImageActor>::New();
      imageActor->SetInputData(drawing->GetOutput());

      // Create a renderer and render window
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(imageActor);
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      // An interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Setup interactor style
      vtkSmartPointer<vtkInteractorStyleImage> interactorStyleImage =
        vtkSmartPointer<vtkInteractorStyleImage>::New();
      renderWindowInteractor->SetInteractorStyle(interactorStyleImage);

      // Create the representation
      vtkSmartPointer<vtkPointHandleRepresentation2D> handle =
        vtkSmartPointer<vtkPointHandleRepresentation2D>::New();
      handle->GetProperty()->SetColor(1,0,0);
      vtkSmartPointer<vtkSeedRepresentation> rep =
        vtkSmartPointer<vtkSeedRepresentation>::New();
      rep->SetHandleRepresentation(handle);

      // Seed widget
      vtkSmartPointer<vtkSeedWidget> seedWidget =
        vtkSmartPointer<vtkSeedWidget>::New();
      seedWidget->SetInteractor(renderWindowInteractor);
      seedWidget->SetRepresentation(rep);

      vtkSmartPointer<vtkSeedImageCallback> seedCallback =
        vtkSmartPointer<vtkSeedImageCallback>::New();
      seedCallback->SetRepresentation(rep);
      seedCallback->SetWidget(seedWidget);
      seedWidget->AddObserver(vtkCommand::PlacePointEvent,seedCallback);
      seedWidget->AddObserver(vtkCommand::InteractionEvent,seedCallback);

      renderWindow->Render();

      renderWindowInteractor->Initialize();
      renderWindow->Render();
      seedWidget->On();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(SeedWidgetImage)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(SeedWidgetImage MACOSX_BUNDLE SeedWidgetImage.cxx )

    target_link_libraries(SeedWidgetImage ${VTK_LIBRARIES})

### Download and Build SeedWidgetImage

Click here to download SeedWidgetImage and its CMakeLists.txt file. Once the tarball SeedWidgetImage.tar has been downloaded and extracted,

    cd SeedWidgetImage/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./SeedWidgetImage

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.