# Arbitrary3DCursor

VTKExamples/Cxx/Visualization/Arbitrary3DCursor

### Code

Arbitrary3DCursor.cxx

    #include <vtkSmartPointer.h>

    #include <vtkActor.h>
    #include <vtkProperty.h>
    #include <vtkCommand.h>
    #include <vtkConeSource.h>
    #include <vtkSphereSource.h>
    #include <vtkGlyph3D.h>
    #include <vtkPointWidget.h>
    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProbeFilter.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkTextActor.h>
    #include <vtkTextProperty.h>
    #include <vtkXMLPolyDataReader.h>

    #include <vtkNamedColors.h>

    #include <sstream>

    // This does the actual work: updates the probe.
    // Callback for the interaction
    class vtkmyPWCallback : public vtkCommand
    {
    public:
      static vtkmyPWCallback *New()
      {
        return new vtkmyPWCallback;
      }
      virtual void Execute(vtkObject *caller, unsigned long, void*)
      {
        vtkPointWidget *pointWidget = reinterpret_cast<vtkPointWidget*>(caller);
        pointWidget->GetPolyData(this->PolyData);
        double position[3];
        pointWidget->GetPosition(position);
        std::ostringstream text;
        text << "cursor: "
             << std::fixed << std::setprecision(4)
             << position[0] << ", " << position[1] << ", " << position[2];
        this->PositionActor->SetInput(text.str().c_str());
        this->CursorActor->VisibilityOn();
      }
      vtkmyPWCallback():PolyData(0),CursorActor(0) {}
      vtkPolyData  *PolyData;
      vtkActor     *CursorActor;
      vtkTextActor *PositionActor;
    };

    int main( int argc, char *argv[] )
    {
      vtkSmartPointer<vtkPolyData> inputPolyData;

      if(argc > 1)
      {
        vtkSmartPointer<vtkXMLPolyDataReader> reader =
          vtkSmartPointer<vtkXMLPolyDataReader>::New();
        reader->SetFileName(argv[1]);
        reader->Update();
        inputPolyData = reader->GetOutput();
      }
      else
      {
        vtkSmartPointer<vtkSphereSource> sphereSource =
          vtkSmartPointer<vtkSphereSource>::New();
        sphereSource->SetPhiResolution(15);
        sphereSource->SetThetaResolution(15);
        sphereSource->Update();
        inputPolyData = sphereSource->GetOutput();
      }

      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkPolyData> point =
        vtkSmartPointer<vtkPolyData>::New();

      vtkSmartPointer<vtkProbeFilter> probe =
        vtkSmartPointer<vtkProbeFilter>::New();
      probe->SetInputData(point);
      probe->SetSourceData(inputPolyData);

      // create glyph
      vtkSmartPointer<vtkConeSource> cone =
        vtkSmartPointer<vtkConeSource>::New();
      cone->SetResolution(16);

      vtkSmartPointer<vtkGlyph3D> glyph =
        vtkSmartPointer<vtkGlyph3D>::New();
      glyph->SetInputConnection(probe->GetOutputPort());
      glyph->SetSourceConnection(cone->GetOutputPort());
      glyph->SetVectorModeToUseVector();
      glyph->SetScaleModeToDataScalingOff();
      glyph->SetScaleFactor(inputPolyData->GetLength() * 0.1);

      vtkSmartPointer<vtkPolyDataMapper> glyphMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      glyphMapper->SetInputConnection(glyph->GetOutputPort());

      vtkSmartPointer<vtkActor> glyphActor =
        vtkSmartPointer<vtkActor>::New();
      glyphActor->SetMapper(glyphMapper);
      glyphActor->VisibilityOn();

      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputData(inputPolyData);

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetRepresentationToWireframe();
      actor->GetProperty()->SetColor(colors->GetColor3d("gold").GetData());

      vtkSmartPointer<vtkTextActor> textActor =
        vtkSmartPointer<vtkTextActor>::New();
      textActor->GetTextProperty()->SetFontSize ( 12 );
      textActor->SetPosition ( 10, 20 );
      textActor->SetInput ( "cursor:" );
      textActor->GetTextProperty()->SetColor (colors->GetColor3d("White").GetData());

      // Create the RenderWindow, Render1er and both Actors
      //
      vtkSmartPointer<vtkRenderer> ren1 =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWin->AddRenderer(ren1);

      vtkSmartPointer<vtkRenderWindowInteractor> iren =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren->SetRenderWindow(renWin);

      // The SetInteractor method is how 3D widgets are associated with the render
      // window interactor. Internally, SetInteractor sets up a bunch of callbacks
      // using the Command/Observer mechanism (AddObserver()).
      vtkSmartPointer<vtkmyPWCallback> myCallback =
        vtkSmartPointer<vtkmyPWCallback>::New();
      myCallback->PolyData = point;
      myCallback->CursorActor = glyphActor;
      myCallback->PositionActor = textActor;

      // The point widget is used probe the dataset.
      //
      vtkSmartPointer<vtkPointWidget> pointWidget =
        vtkSmartPointer<vtkPointWidget>::New();
      pointWidget->SetInteractor(iren);
      pointWidget->SetInputData(inputPolyData);
      pointWidget->AllOff();
      pointWidget->PlaceWidget();
      pointWidget->AddObserver(vtkCommand::InteractionEvent,myCallback);

      ren1->AddActor(glyphActor);
      ren1->AddActor(actor);
      ren1->AddActor2D ( textActor );

      // Add the actors to the renderer, set the background and size
      //
      ren1->GradientBackgroundOn();
      ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
      ren1->SetBackground2(colors->GetColor3d("Wheat").GetData());

      renWin->SetSize(300, 300);
      renWin->Render();
      pointWidget->On();
      // render the image
      //
      iren->Initialize();
      renWin->Render();

      iren->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(Arbitrary3DCursor)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(Arbitrary3DCursor MACOSX_BUNDLE Arbitrary3DCursor.cxx )

    target_link_libraries(Arbitrary3DCursor ${VTK_LIBRARIES})

### Download and Build Arbitrary3DCursor

Click here to download Arbitrary3DCursor and its CMakeLists.txt file. Once the tarball Arbitrary3DCursor.tar has been downloaded and extracted,

    cd Arbitrary3DCursor/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./Arbitrary3DCursor

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.