DisplayCoordinateAxes
VTKExamples/Python/Visualization/DisplayCoordinateAxes
Description¶
This example shows how to display the coordinate axes in the render window.
See also
Axes.
Code¶
DisplayCoordinateAxes.py
#!/usr/bin/env python # -*- coding: utf-8 -*- import vtk def main(): colors = vtk.vtkNamedColors() sphereSource = vtk.vtkSphereSource() sphereSource.SetCenter(0.0, 0.0, 0.0) sphereSource.SetRadius(1.0) sphereSource.Update() polydata = sphereSource.GetOutput() # Create a mapper mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(polydata) # Create an actor actor = vtk.vtkActor() actor.SetMapper(mapper) # A renderer and render window renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.SetWindowName("Display Coordinate Axes") renderWindow.AddRenderer(renderer) # An interactor renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) # Add the actors to the scene renderer.AddActor(actor) renderer.SetBackground(colors.GetColor3d("SlateGray")) axes = vtk.vtkAxesActor() widget = vtk.vtkOrientationMarkerWidget() rgba = [0] * 4 colors.GetColor("Carrot", rgba) widget.SetOutlineColor(rgba[0], rgba[1], rgba[2]) widget.SetOrientationMarker(axes) widget.SetInteractor(renderWindowInteractor) widget.SetViewport(0.0, 0.0, 0.4, 0.4) widget.SetEnabled(1) widget.InteractiveOn() renderer.GetActiveCamera().Azimuth(50) renderer.GetActiveCamera().Elevation(-30) renderer.ResetCamera() renderWindow.Render() # Begin mouse interaction renderWindowInteractor.Start() if __name__ == '__main__': main()