NoShading
VTKExamples/Java/Visualization/NoShading
Other Languages
See (Cxx)
Code¶
NoShading.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkPolyDataMapper; import vtk.vtkSphereSource; public class NoShading { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double ActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("Red",ActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("White",BgColor); vtkSphereSource sphereSource = new vtkSphereSource(); // Create a mapper and actor vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(sphereSource.GetOutputPort()); vtkActor actor = new vtkActor(); actor.SetMapper(mapper); actor.SetMapper(mapper); actor.GetProperty().SetColor(ActorColor); //red actor.GetProperty().SetAmbient(1); actor.GetProperty().SetDiffuse(0); actor.GetProperty().SetSpecular(0); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); ren.AddActor(actor); ren.SetBackground(BgColor); // Background color white renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }