ColorActorEdges
VTKExamples/Java/Visualization/ColorActorEdges
Description¶
This example colors the edges of a actor.
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See (Cxx)
Code¶
ColorActorEdges.java
import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkSphereSource; public class ColorActorEdges { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors colors = new vtkNamedColors(); //For Actor Color double actorColor[] = new double[4]; colors.GetColor("Red", actorColor); //Create a Sphere vtkSphereSource Sphere = new vtkSphereSource(); Sphere.SetCenter(0.0,0.0,0.0); Sphere.SetRadius(5.0); Sphere.Update(); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Sphere.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); // Flat shading Actor.GetProperty().SetInterpolationToFlat(); // Set the color for edges of the sphere Actor.GetProperty().SetEdgeColor(actorColor); Actor.GetProperty().EdgeVisibilityOn(); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise ren.AddActor(Actor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }