BrownianPoints
VTKExamples/Java/Utilities/BrownianPoints
Description¶
vtkBrownianPoints object is a filter object that assigns a random vector (i.e., magnitude and direction) to each point.
The minimum and maximum speed values can be controlled by the user.
Other Languages
See (Cxx)
Code¶
BrownianPoints.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkPolyDataMapper; import vtk.vtkSphereSource; import vtk.vtkArrowSource; import vtk.vtkBrownianPoints; import vtk.vtkGlyph3D; import vtk.vtkMath; public class BrownianPoints { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double glyphActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("Banana",glyphActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("SlateGray",BgColor); //Create a sphere vtkSphereSource sphereSource = new vtkSphereSource(); //Generate random vectors vtkMath math = new vtkMath( ); math.RandomSeed(5070); // for testing vtkBrownianPoints brownianPoints = new vtkBrownianPoints(); brownianPoints.SetInputConnection(sphereSource.GetOutputPort()); vtkArrowSource arrowSource = new vtkArrowSource(); vtkGlyph3D glyph3D = new vtkGlyph3D(); glyph3D.SetSourceConnection(arrowSource.GetOutputPort()); glyph3D.SetInputConnection(brownianPoints.GetOutputPort()); glyph3D.SetScaleFactor(.3); //Create a mapper and actor for sphere vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(sphereSource.GetOutputPort()); vtkActor actor = new vtkActor(); actor.GetProperty().EdgeVisibilityOn(); actor.GetProperty().SetInterpolationToFlat(); actor.SetMapper(mapper); //Create a mapper and actor for glyphs vtkPolyDataMapper glyphMapper = new vtkPolyDataMapper(); glyphMapper.SetInputConnection(glyph3D.GetOutputPort()); vtkActor glyphActor = new vtkActor(); glyphActor.GetProperty().SetColor(glyphActorColor); glyphActor.SetMapper(glyphMapper); //Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); ren.AddActor(actor); ren.AddActor(glyphActor); ren.ResetCamera(); ren.GetActiveCamera().Azimuth(30 ); ren.GetActiveCamera().Elevation(30); ren.GetActiveCamera().Dolly(1.4); ren.ResetCameraClippingRange(); ren.SetBackground(BgColor); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }