Outline
VTKExamples/Java/PolyData/Outline
Description¶
This example shows how to draw the outline of the dataset.
Code¶
Outline.java
import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkSphereSource; import vtk.vtkOutlineFilter; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; public class Outline { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double ActorColor[] = new double[4]; //For Outline Actor Color double OutlineActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("LightCoral",ActorColor); //Change Color Name to Use your own Color for Change Outline Actor Color Color.GetColor("Black",OutlineActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("Cornsilk",BgColor); //Create a Sphere vtkSphereSource Sphere = new vtkSphereSource(); Sphere.SetCenter(0.0,0.0,0.0); Sphere.SetRadius(5.0); Sphere.Update(); //Change Phi and Theta Value for Smooth Surface Sphere.SetPhiResolution(20); Sphere.SetThetaResolution(20); //Create a Mapper and Actor for Sphere vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Sphere.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(ActorColor); // Create the outline vtkOutlineFilter OutLiner = new vtkOutlineFilter(); OutLiner.SetInputConnection(Sphere.GetOutputPort()); vtkPolyDataMapper OutlineMapper = new vtkPolyDataMapper(); OutlineMapper.SetInputConnection(OutLiner.GetOutputPort()); vtkActor OutlineActor = new vtkActor(); OutlineActor.SetMapper(OutlineMapper); OutlineActor.GetProperty().SetColor(OutlineActorColor); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.AddActor(OutlineActor); ren.SetBackground(BgColor); ren.GetActiveCamera().Azimuth(40); ren.GetActiveCamera().Elevation(30); ren.ResetCamera(); ren.ResetCameraClippingRange(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }