TrackballCamera
VTKExamples/Java/Interaction/TrackballCamera
Description¶
This example demonstrates the trackball camera mode. When the mouse is clicked and dragged from anywhere in the window, the camera is modified.
Contrast this with TrackballActor.
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Code¶
TrackballCamera.java
import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkSphereSource; import vtk.vtkConeSource; import vtk.vtkInteractorStyleTrackballCamera; public class TrackballCamera { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors colors = new vtkNamedColors(); //Renderer Background Color double Bgcolor[] = new double[4]; colors.GetColor("SteelBlue", Bgcolor); // Create a sphere vtkSphereSource sphereSource = new vtkSphereSource(); sphereSource.SetCenter(1.0, 0.0, 0.0 ); sphereSource.Update(); vtkPolyDataMapper sphereMapper = new vtkPolyDataMapper(); sphereMapper .SetInputData (sphereSource.GetOutput()); vtkActor sphereActor = new vtkActor(); sphereActor.SetMapper(sphereMapper); // Create a Cone vtkConeSource ConeSource = new vtkConeSource(); vtkPolyDataMapper coneMapper = new vtkPolyDataMapper(); coneMapper.SetInputConnection(ConeSource.GetOutputPort()); vtkActor coneActor = new vtkActor(); coneActor.SetMapper(coneMapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise ren.AddActor(sphereActor); ren.AddActor(coneActor); ren.SetBackground(Bgcolor); renWin.SetWindowName("Trackball Camera"); renWin.SetSize(300, 300); renWin.Render(); vtkInteractorStyleTrackballCamera style = new vtkInteractorStyleTrackballCamera(); iren.SetInteractorStyle(style); iren.Initialize(); iren.Start(); } }