WriteSTL
VTKExamples/Java/IO/WriteSTL
Description¶
vtkSTLWriter object writes Stereo Lithography (.stl) files in either ASCII or binary form.
An STL file describes a triangulated three-dimensional surface by the unit normal and vertices (ordered by the right-hand rule) of the triangles.
This example saves a 3D geometric data stored in a to an STL file.
Code¶
WriteSTL.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkPolyDataMapper; import vtk.vtkSTLReader; import vtk.vtkSTLWriter; import vtk.vtkSphereSource; public class WriteSTL { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { //parse command line arguments if (args.length != 1) { System.err.println("Usage: java -classpath ... Filename(.stl) e.g sphere.stl"); return; } String Filename = args[0]; vtkNamedColors Color = new vtkNamedColors(); //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("Seagreen",BgColor); vtkSphereSource sphereSource = new vtkSphereSource(); sphereSource.Update(); vtkSTLWriter stlWriter = new vtkSTLWriter(); stlWriter.SetFileName(Filename); stlWriter.SetInputConnection(sphereSource.GetOutputPort()); stlWriter.Write(); //Read and display for verification vtkSTLReader reader = new vtkSTLReader(); reader.SetFileName(Filename); reader.Update(); //Create a mapper and actor vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(reader.GetOutputPort()); vtkActor actor = new vtkActor(); actor.SetMapper(mapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); ren.AddActor(actor); ren.SetBackground(BgColor); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }