ParticleReader
VTKExamples/Java/IO/ParticleReader
Description¶
vtkParticleReader object reads either a binary or a text file of particles.
Each particle can have associated with it an optional scalar value. So the format is: x, y, z, scalar (all floats or doubles). The text file can consist of a comma delimited set of values.
In most cases vtkParticleReader can automatically determine whether the file is text or binary.
Code¶
ParticleReader.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkActor; import vtk.vtkNamedColors; import vtk.vtkPolyDataMapper; import vtk.vtkParticleReader; public class ParticleReader { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { //parse command line arguments if (args.length != 1) { System.err.println("Usage: java -classpath ... Filename(.raw) e.g Particles.raw"); return; } String Filename = args[0]; vtkNamedColors Color = new vtkNamedColors(); //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("Navy",BgColor); // Read the file vtkParticleReader reader = new vtkParticleReader(); reader.SetFileName(Filename); reader.SetDataByteOrderToBigEndian(); reader.Update(); // Create a mapper and actor vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(reader.GetOutputPort()); System.out.println("number of pieces:" + " " + mapper.GetNumberOfPieces()); mapper.SetScalarRange(4, 9); vtkActor actor = new vtkActor(); actor.SetMapper(mapper); actor.GetProperty().SetPointSize(4); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); ren.AddActor(actor); ren.SetBackground(BgColor); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }