ProteinRibbons
VTKExamples/Cxx/Visualization/ProteinRibbons
Description¶
This example reads Protein Data Bank files. The example expects a file in .pdb format.
Here is a sample file.
Other Languages
See (Java)
Code¶
ProteinRibbons.cxx
#include <vtkProteinRibbonFilter.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkPolyDataMapper.h> #include <vtkNew.h> #include <vtkProperty.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkPDBReader.h> #include <vtkInteractorStyleSwitch.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { if (argc < 2) { std::cout << "Usage: " << argv[0] << " file.pdb" << std::endl; return EXIT_FAILURE; } std::string fileName(argv[1]); // read protein from pdb vtkNew<vtkPDBReader> reader; reader->SetFileName(fileName.c_str()); // setup ribbon filter vtkNew<vtkProteinRibbonFilter> ribbonFilter; ribbonFilter->SetInputConnection(reader->GetOutputPort()); // setup poly data mapper vtkNew<vtkPolyDataMapper> polyDataMapper; polyDataMapper->SetInputConnection(ribbonFilter->GetOutputPort()); // setup actor vtkNew<vtkActor> actor; actor->SetMapper(polyDataMapper); actor->GetProperty()->SetDiffuse(.7); actor->GetProperty()->SetSpecular(.5); actor->GetProperty()->SetSpecularPower(80.0); // setup render window vtkNew<vtkRenderer> renderer; vtkNew<vtkRenderWindow> renderWindow; renderWindow->AddRenderer(renderer); vtkNew<vtkRenderWindowInteractor> interactor; interactor->SetRenderWindow(renderWindow); vtkInteractorStyleSwitch* style = dynamic_cast<vtkInteractorStyleSwitch*>(interactor->GetInteractorStyle()); style->SetCurrentStyleToTrackballCamera(); vtkNew<vtkNamedColors> colors; renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); renderWindow->SetSize(640, 480); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.5); renderer->ResetCameraClippingRange(); renderWindow->Render(); // Finally render the scene renderWindow->SetMultiSamples(0); interactor->Initialize(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ProteinRibbons) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkDomainsChemistry vtkDomainsChemistryOpenGL2 vtkIOGeometry vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ProteinRibbons: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ProteinRibbons MACOSX_BUNDLE ProteinRibbons.cxx ) target_link_libraries(ProteinRibbons PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ProteinRibbons MACOSX_BUNDLE ProteinRibbons.cxx ) target_link_libraries(ProteinRibbons PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ProteinRibbons MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ProteinRibbons¶
Click here to download ProteinRibbons and its CMakeLists.txt file. Once the tarball ProteinRibbons.tar has been downloaded and extracted,
cd ProteinRibbons/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ProteinRibbons
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.