CubeAxesActor
VTKExamples/Cxx/Visualization/CubeAxesActor
Code¶
CubeAxesActor.cxx
#include <vtkSmartPointer.h> #include <vtkCubeAxesActor.h> #include <vtkPolyDataMapper.h> #include <vtkTextProperty.h> #include <vtkActorCollection.h> #include <vtkCamera.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkProperty.h> #include <vtkSuperquadricSource.h> #include <vtkActor.h> #include <vtkNamedColors.h> #include <vtkColor.h> int main(int, char *[]) { // Define colors for this example vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkColor3d backgroundColor = colors->GetColor3d("Indigo"); vtkColor3d actorColor = colors->GetColor3d("Tomato"); vtkColor3d axis1Color = colors->GetColor3d("Salmon"); vtkColor3d axis2Color = colors->GetColor3d("PaleGreen"); vtkColor3d axis3Color = colors->GetColor3d("DodgerBlue"); // Create a superquadric vtkSmartPointer<vtkSuperquadricSource> superquadricSource = vtkSmartPointer<vtkSuperquadricSource>::New(); superquadricSource->SetPhiRoundness(3.1); superquadricSource->SetThetaRoundness(1.0); superquadricSource->Update(); // needed to GetBounds later vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(superquadricSource->GetOutputPort()); vtkSmartPointer<vtkActor> superquadricActor = vtkSmartPointer<vtkActor>::New(); superquadricActor->SetMapper(mapper); superquadricActor->GetProperty()->SetDiffuseColor(actorColor.GetData()); superquadricActor->GetProperty()->SetDiffuse(.7); superquadricActor->GetProperty()->SetSpecular(.7); superquadricActor->GetProperty()->SetSpecularPower(50.0); vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor = vtkSmartPointer<vtkCubeAxesActor>::New(); cubeAxesActor->SetUseTextActor3D(1); cubeAxesActor->SetBounds(superquadricSource->GetOutput()->GetBounds()); cubeAxesActor->SetCamera(renderer->GetActiveCamera()); cubeAxesActor->GetTitleTextProperty(0)->SetColor(axis1Color.GetData()); cubeAxesActor->GetTitleTextProperty(0)->SetFontSize(48); cubeAxesActor->GetLabelTextProperty(0)->SetColor(axis1Color.GetData()); cubeAxesActor->GetTitleTextProperty(1)->SetColor(axis2Color.GetData()); cubeAxesActor->GetLabelTextProperty(1)->SetColor(axis2Color.GetData()); cubeAxesActor->GetTitleTextProperty(2)->SetColor(axis3Color.GetData()); cubeAxesActor->GetLabelTextProperty(2)->SetColor(axis3Color.GetData()); cubeAxesActor->DrawXGridlinesOn(); cubeAxesActor->DrawYGridlinesOn(); cubeAxesActor->DrawZGridlinesOn(); #if VTK_MAJOR_VERSION == 6 cubeAxesActor->SetGridLineLocation(VTK_GRID_LINES_FURTHEST); #endif #if VTK_MAJOR_VERSION > 6 cubeAxesActor->SetGridLineLocation( cubeAxesActor->VTK_GRID_LINES_FURTHEST); #endif cubeAxesActor->XAxisMinorTickVisibilityOff(); cubeAxesActor->YAxisMinorTickVisibilityOff(); cubeAxesActor->ZAxisMinorTickVisibilityOff(); cubeAxesActor->SetFlyModeToStaticEdges(); renderer->AddActor(cubeAxesActor); renderer->AddActor(superquadricActor); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCamera(); renderer->SetBackground(backgroundColor.GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderWindow->SetSize(640, 480); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->SetWindowName("CubeAxesActor"); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CubeAxesActor) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingAnnotation vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CubeAxesActor: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx ) target_link_libraries(CubeAxesActor PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx ) target_link_libraries(CubeAxesActor PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CubeAxesActor MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CubeAxesActor¶
Click here to download CubeAxesActor and its CMakeLists.txt file. Once the tarball CubeAxesActor.tar has been downloaded and extracted,
cd CubeAxesActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CubeAxesActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.