Mace
VTKExamples/Cxx/Rendering/Mace
Description¶
An example of multiple inputs and outputs.
Info
See Figure 4-21 in Chapter 4 the VTK Textbook.
Code¶
Mace.cxx
#include <vtkConeSource.h> #include <vtkGlyph3D.h> #include <vtkNamedColors.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSphereSource.h> int main( int, char *[] ) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); sphere->SetThetaResolution(8); sphere->SetPhiResolution(8); vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphere->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); vtkSmartPointer<vtkConeSource> cone = vtkSmartPointer<vtkConeSource>::New(); cone->SetResolution(6); vtkSmartPointer<vtkGlyph3D> glyph = vtkSmartPointer<vtkGlyph3D>::New(); glyph->SetInputConnection(sphere->GetOutputPort()); glyph->SetSourceConnection(cone->GetOutputPort()); glyph->SetVectorModeToUseNormal(); glyph->SetScaleModeToScaleByVector(); glyph->SetScaleFactor(0.25); vtkSmartPointer<vtkPolyDataMapper> spikeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); spikeMapper->SetInputConnection(glyph->GetOutputPort()); vtkSmartPointer<vtkActor> spikeActor = vtkSmartPointer<vtkActor>::New(); spikeActor->SetMapper(spikeMapper); renderer->AddActor(sphereActor); renderer->AddActor(spikeActor); renderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); renWin->SetSize(640, 480); // interact with data renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(Mace) find_package(VTK COMPONENTS vtkCommonColor vtkCommonDataModel vtkFiltersCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping Mace: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(Mace MACOSX_BUNDLE Mace.cxx ) target_link_libraries(Mace PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(Mace MACOSX_BUNDLE Mace.cxx ) target_link_libraries(Mace PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS Mace MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build Mace¶
Click here to download Mace and its CMakeLists.txt file. Once the tarball Mace.tar has been downloaded and extracted,
cd Mace/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Mace
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.