LightKit
VTKExamples/Cxx/Rendering/LightKit
Code¶
LightKit.cxx
#include <vtkSmartPointer.h> #include <vtkLightKit.h> #include <vtkSuperquadricSource.h> #include <vtkLightCollection.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkPlaneSource.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkLight.h> #include <vtkLightActor.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkLightKit> lightKit = vtkSmartPointer<vtkLightKit>::New(); lightKit->SetKeyLightWarmth(0.0); lightKit->SetFillLightWarmth(1.0); lightKit->SetHeadLightWarmth(.7); lightKit->AddLightsToRenderer(renderer); vtkLightCollection* originalLights = renderer->GetLights(); std::cout << "Originally there are " << originalLights->GetNumberOfItems() << " lights." << std::endl; // Create a plane for the light to shine on vtkSmartPointer<vtkPlaneSource> planeSource = vtkSmartPointer<vtkPlaneSource>::New(); planeSource->SetResolution(100, 100); planeSource->Update(); vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); planeMapper->SetInputData(planeSource->GetOutput()); vtkSmartPointer<vtkActor> planeActor = vtkSmartPointer<vtkActor>::New(); planeActor->SetMapper(planeMapper); renderer->AddActor(planeActor); // Create a superquadric vtkSmartPointer<vtkSuperquadricSource> squad = vtkSmartPointer<vtkSuperquadricSource>::New(); squad->SetPhiResolution(20); squad->SetThetaResolution(25); squad->SetPhiRoundness(1.5); squad->SetThickness(0.43); squad->SetThetaRoundness(0.7); squad->ToroidalOn(); vtkSmartPointer<vtkPolyDataMapper> squadMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); squadMapper->SetInputConnection(squad->GetOutputPort()); vtkSmartPointer<vtkActor> squadActor = vtkSmartPointer<vtkActor>::New(); squadActor->SetMapper(squadMapper); renderer->AddActor(squadActor); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); std::cout << "Now there are " << originalLights->GetNumberOfItems() << " lights." << std::endl; renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(LightKit) find_package(VTK COMPONENTS vtkCommonCore vtkFiltersSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping LightKit: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(LightKit MACOSX_BUNDLE LightKit.cxx ) target_link_libraries(LightKit PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(LightKit MACOSX_BUNDLE LightKit.cxx ) target_link_libraries(LightKit PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS LightKit MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build LightKit¶
Click here to download LightKit and its CMakeLists.txt file. Once the tarball LightKit.tar has been downloaded and extracted,
cd LightKit/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LightKit
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.