CellLocatorVisualization
VTKExamples/Cxx/PolyData/CellLocatorVisualization
Description¶
The idea of this example is to navigate levels of a uniform spatial tree, vtkCellLocator, using a slider.
Note
It is not desirable to have CellsPerBucket set "too small". This is because at some point, refining a bucket will result in each cell in that bucket to also be in the bucket's children. This only wastes memory and computation. The value that is "too small" is dependent on the grid but in general a value between 10 and 100 should work well (the default value is 25).
Code¶
CellLocatorVisualization.cxx
#include <vtkPointSource.h> #include <vtkSphereSource.h> #include <vtkCellLocator.h> #include <vtkSmartPointer.h> #include <vtkPolyData.h> #include <vtkSliderWidget.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkCommand.h> #include <vtkWidgetEvent.h> #include <vtkCallbackCommand.h> #include <vtkWidgetEventTranslator.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkSliderWidget.h> #include <vtkSliderRepresentation2D.h> #include <vtkProperty.h> #include <vtkMath.h> class vtkSliderCallback : public vtkCommand { public: static vtkSliderCallback *New() { return new vtkSliderCallback; } vtkSliderCallback():CellLocator(0), Level(0), PolyData(0), Renderer(0){} virtual void Execute(vtkObject *caller, unsigned long, void*) { vtkSliderWidget *sliderWidget = reinterpret_cast<vtkSliderWidget*>(caller); this->Level = vtkMath::Round(static_cast<vtkSliderRepresentation *>(sliderWidget->GetRepresentation())->GetValue()); this->CellLocator->GenerateRepresentation(this->Level, this->PolyData); this->Renderer->Render(); } vtkCellLocator* CellLocator; int Level; vtkPolyData* PolyData; vtkRenderer* Renderer; }; int main (int, char *[]) { vtkSmartPointer<vtkSphereSource> inputSource = vtkSmartPointer<vtkSphereSource>::New(); inputSource->SetPhiResolution(10); inputSource->SetThetaResolution(10); inputSource->Update(); vtkSmartPointer<vtkPolyDataMapper> pointsMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); pointsMapper->SetInputConnection(inputSource->GetOutputPort()); vtkSmartPointer<vtkActor> pointsActor = vtkSmartPointer<vtkActor>::New(); pointsActor->SetMapper(pointsMapper); pointsActor->GetProperty()->SetInterpolationToFlat(); // Create the tree vtkSmartPointer<vtkCellLocator> cellLocator = vtkSmartPointer<vtkCellLocator>::New(); cellLocator->SetDataSet(inputSource->GetOutput()); cellLocator->BuildLocator(); // Initialize the representation vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); cellLocator->GenerateRepresentation(0, polydata); vtkSmartPointer<vtkPolyDataMapper> locatorTreeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); locatorTreeMapper->SetInputData(polydata); vtkSmartPointer<vtkActor> locatorTreeActor = vtkSmartPointer<vtkActor>::New(); locatorTreeActor->SetMapper(locatorTreeMapper); locatorTreeActor->GetProperty()->SetInterpolationToFlat(); locatorTreeActor->GetProperty()->SetRepresentationToWireframe(); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(pointsActor); renderer->AddActor(locatorTreeActor); // Render an image (lights and cameras are created automatically) renderWindow->Render(); vtkSmartPointer<vtkSliderRepresentation2D> sliderRep = vtkSmartPointer<vtkSliderRepresentation2D>::New(); sliderRep->SetMinimumValue(0); sliderRep->SetMaximumValue(cellLocator->GetLevel()); sliderRep->SetValue(0); sliderRep->SetTitleText("MaxPointsPerRegion"); sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToNormalizedDisplay(); sliderRep->GetPoint1Coordinate()->SetValue(.2, .2); sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToNormalizedDisplay(); sliderRep->GetPoint2Coordinate()->SetValue(.8, .2); sliderRep->SetSliderLength(0.075); sliderRep->SetSliderWidth(0.05); sliderRep->SetEndCapLength(0.05); vtkSmartPointer<vtkSliderWidget> sliderWidget = vtkSmartPointer<vtkSliderWidget>::New(); sliderWidget->SetInteractor(renderWindowInteractor); sliderWidget->SetRepresentation(sliderRep); sliderWidget->SetAnimationModeToAnimate(); sliderWidget->EnabledOn(); vtkSmartPointer<vtkSliderCallback> callback = vtkSmartPointer<vtkSliderCallback>::New(); callback->CellLocator = cellLocator; callback->PolyData = polydata; callback->Renderer = renderer; sliderWidget->AddObserver(vtkCommand::InteractionEvent,callback); renderWindowInteractor->Initialize(); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CellLocatorVisualization) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkInteractionWidgets vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CellLocatorVisualization: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CellLocatorVisualization MACOSX_BUNDLE CellLocatorVisualization.cxx ) target_link_libraries(CellLocatorVisualization PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CellLocatorVisualization MACOSX_BUNDLE CellLocatorVisualization.cxx ) target_link_libraries(CellLocatorVisualization PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CellLocatorVisualization MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CellLocatorVisualization¶
Click here to download CellLocatorVisualization and its CMakeLists.txt file. Once the tarball CellLocatorVisualization.tar has been downloaded and extracted,
cd CellLocatorVisualization/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellLocatorVisualization
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.