ParallelCoordinates
VTKExamples/Cxx/Plotting/ParallelCoordinates
Code¶
ParallelCoordinates.cxx
#include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkSmartPointer.h> #include <vtkChartParallelCoordinates.h> #include <vtkPlot.h> #include <vtkTable.h> #include <vtkFloatArray.h> #include <vtkContextView.h> #include <vtkContextScene.h> #include <vtkRenderWindowInteractor.h> int main(int, char*[]) { // Set up a 2D scene, add an XY chart to it vtkSmartPointer<vtkContextView> view = vtkSmartPointer<vtkContextView>::New(); view->GetRenderer()->SetBackground(.2, .3, .4); view->GetRenderWindow()->SetSize(800, 600); vtkSmartPointer<vtkChartParallelCoordinates> chart = vtkSmartPointer<vtkChartParallelCoordinates>::New(); view->GetScene()->AddItem(chart); // Create a table with some points in it... vtkSmartPointer<vtkTable> table = vtkSmartPointer<vtkTable>::New(); vtkSmartPointer<vtkFloatArray> arrX = vtkSmartPointer<vtkFloatArray>::New(); arrX->SetName("Field 1"); table->AddColumn(arrX); vtkSmartPointer<vtkFloatArray> arrC = vtkSmartPointer<vtkFloatArray>::New(); arrC->SetName("Field 2"); table->AddColumn(arrC); vtkSmartPointer<vtkFloatArray> arrS = vtkSmartPointer<vtkFloatArray>::New(); arrS->SetName("Field 3"); table->AddColumn(arrS); vtkSmartPointer<vtkFloatArray> arrS2 = vtkSmartPointer<vtkFloatArray>::New(); arrS2->SetName("Field 4"); table->AddColumn(arrS2); // Test charting with a few more points... table->SetNumberOfRows(10); for (int i = 0; i < 10; ++i) { table->SetValue(i, 0, 0 * i); table->SetValue(i, 1, 1 * i); table->SetValue(i, 2, 2 * i); table->SetValue(i, 3, 3 * i); } chart->GetPlot(0)->SetInputData(table); view->GetRenderWindow()->SetMultiSamples(0); view->GetRenderWindow()->Render(); view->GetInteractor()->Initialize(); view->GetInteractor()->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ParallelCoordinates) find_package(VTK COMPONENTS vtkChartsCore vtkCommonCore vtkCommonDataModel vtkInteractionStyle vtkRenderingContext2D vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 vtkViewsContext2D QUIET) if (NOT VTK_FOUND) message("Skipping ParallelCoordinates: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ParallelCoordinates MACOSX_BUNDLE ParallelCoordinates.cxx ) target_link_libraries(ParallelCoordinates PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ParallelCoordinates MACOSX_BUNDLE ParallelCoordinates.cxx ) target_link_libraries(ParallelCoordinates PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ParallelCoordinates MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ParallelCoordinates¶
Click here to download ParallelCoordinates and its CMakeLists.txt file. Once the tarball ParallelCoordinates.tar has been downloaded and extracted,
cd ParallelCoordinates/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParallelCoordinates
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.