HighlightSelection
VTKExamples/Cxx/Picking/HighlightSelection
Description¶
This example demonstrates how to select and highlight cells using vtkInteractorStyleRubberBandPick. Press 'r' to enter selection mode. vtkExtractPolyDataGeometry selects all cells within the selected area. The cells include those on the visible surface as well as those that exist within the view frustum returned by the interactor.
The example accepts a geometry file as the first argument. Without an argument a vtkSphereSource will be used as the vtkPolyData.
Code¶
HighlightSelection.cxx
#include <vtkActor.h> #include <vtkAreaPicker.h> #include <vtkDataSetMapper.h> #include <vtkDataSetSurfaceFilter.h> #include <vtkExtractPolyDataGeometry.h> #include <vtkIdFilter.h> #include <vtkIdTypeArray.h> #include <vtkInteractorStyleRubberBandPick.h> #include <vtkNamedColors.h> #include <vtkObjectFactory.h> #include <vtkPlanes.h> #include <vtkPointData.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkRendererCollection.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkUnstructuredGrid.h> #include <vtkVersion.h> #include <vtkVertexGlyphFilter.h> #if VTK_VERSION_NUMBER >= 89000000000ULL #define VTK890 1 #endif #include <vtkBYUReader.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkXMLPolyDataReader.h> #include <vtksys/SystemTools.hxx> #define VTKISRBP_ORIENT 0 #define VTKISRBP_SELECT 1 namespace { // Define interaction style class HighlightInteractorStyle : public vtkInteractorStyleRubberBandPick { public: static HighlightInteractorStyle* New(); vtkTypeMacro(HighlightInteractorStyle, vtkInteractorStyleRubberBandPick); HighlightInteractorStyle() : vtkInteractorStyleRubberBandPick() { this->SelectedMapper = vtkSmartPointer<vtkDataSetMapper>::New(); this->SelectedActor = vtkSmartPointer<vtkActor>::New(); this->SelectedActor->SetMapper(SelectedMapper); } virtual void OnLeftButtonUp() override { // Forward events vtkInteractorStyleRubberBandPick::OnLeftButtonUp(); if (this->CurrentMode == VTKISRBP_SELECT) { auto colors = vtkSmartPointer<vtkNamedColors>::New(); vtkPlanes* frustum = static_cast<vtkAreaPicker*>(this->GetInteractor()->GetPicker()) ->GetFrustum(); auto extractPolyDataGeometry = vtkSmartPointer<vtkExtractPolyDataGeometry>::New(); extractPolyDataGeometry->SetInputData(this->PolyData); extractPolyDataGeometry->SetImplicitFunction(frustum); extractPolyDataGeometry->Update(); std::cout << "Extracted " << extractPolyDataGeometry->GetOutput()->GetNumberOfCells() << " cells." << std::endl; this->SelectedMapper->SetInputData(extractPolyDataGeometry->GetOutput()); this->SelectedMapper->ScalarVisibilityOff(); // vtkIdTypeArray* ids = // dynamic_cast<vtkIdTypeArray*>(selected->GetPointData()->GetArray("OriginalIds")); this->SelectedActor->GetProperty()->SetColor( colors->GetColor3d("Tomato").GetData()); this->SelectedActor->GetProperty()->SetPointSize(5); this->GetInteractor() ->GetRenderWindow() ->GetRenderers() ->GetFirstRenderer() ->AddActor(SelectedActor); this->GetInteractor()->GetRenderWindow()->Render(); this->HighlightProp(NULL); } } void SetPolyData(vtkSmartPointer<vtkPolyData> polyData) { this->PolyData = polyData; } private: vtkSmartPointer<vtkPolyData> PolyData; vtkSmartPointer<vtkActor> SelectedActor; vtkSmartPointer<vtkDataSetMapper> SelectedMapper; }; vtkStandardNewMacro(HighlightInteractorStyle); vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName); } // namespace int main(int argc, char* argv[]) { auto polyData = ReadPolyData(argc > 1 ? argv[1] : ""); ; auto colors = vtkSmartPointer<vtkNamedColors>::New(); auto idFilter = vtkSmartPointer<vtkIdFilter>::New(); idFilter->SetInputData(polyData); #if VTK890 idFilter->SetCellIdsArrayName("OriginalIds"); idFilter->SetPointIdsArrayName("OriginalIds"); #else idFilter->SetIdsArrayName("OriginalIds"); #endif idFilter->Update(); // This is needed to convert the ouput of vtkIdFilter (vtkDataSet) back to // vtkPolyData auto surfaceFilter = vtkSmartPointer<vtkDataSetSurfaceFilter>::New(); surfaceFilter->SetInputConnection(idFilter->GetOutputPort()); surfaceFilter->Update(); vtkPolyData* input = surfaceFilter->GetOutput(); // Create a mapper and actor auto mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polyData); mapper->ScalarVisibilityOff(); auto actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetPointSize(5); actor->GetProperty()->SetDiffuseColor( colors->GetColor3d("Peacock").GetData()); // Visualize auto renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->UseHiddenLineRemovalOn(); auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderWindow->SetSize(640, 480); auto areaPicker = vtkSmartPointer<vtkAreaPicker>::New(); auto renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetPicker(areaPicker); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Tan").GetData()); renderWindow->Render(); auto style = vtkSmartPointer<HighlightInteractorStyle>::New(); style->SetPolyData(input); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->Start(); return EXIT_SUCCESS; } namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameLastExtension(std::string(fileName)); if (extension == ".ply") { auto reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { auto reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { auto reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { auto reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { auto reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { auto reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else { auto source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } } // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(HighlightSelection) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersExtraction vtkFiltersGeneral vtkFiltersGeometry vtkFiltersSources vtkIOGeometry vtkIOLegacy vtkIOPLY vtkIOXML vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping HighlightSelection: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(HighlightSelection MACOSX_BUNDLE HighlightSelection.cxx ) target_link_libraries(HighlightSelection PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(HighlightSelection MACOSX_BUNDLE HighlightSelection.cxx ) target_link_libraries(HighlightSelection PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS HighlightSelection MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build HighlightSelection¶
Click here to download HighlightSelection and its CMakeLists.txt file. Once the tarball HighlightSelection.tar has been downloaded and extracted,
cd HighlightSelection/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightSelection
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.