DelaunayMesh
VTKExamples/Cxx/Modelling/DelaunayMesh
Description¶
This is two dimensional Delaunay triangulation of a random set of points. Points and edges are shown highlited with spheres and tubes.
Info
See Figure 9-54 in Chapter 9 The VTK Textbook.
Code¶
DelaunayMesh.cxx
/* This code is based on the VTK file: Examples/Modelling/Tcl/DelMesh.py. This example demonstrates how to use 2D Delaunay triangulation. We create a fancy image of a 2D Delaunay triangulation. Points are randomly generated. */ #include <vtkActor.h> #include <vtkCamera.h> #include <vtkDelaunay2D.h> #include <vtkExtractEdges.h> #include <vtkGlyph3D.h> #include <vtkMinimalStandardRandomSequence.h> #include <vtkNamedColors.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSphereSource.h> #include <vtkTubeFilter.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Generate some "random" points. vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkMinimalStandardRandomSequence> randomSequence = vtkSmartPointer<vtkMinimalStandardRandomSequence>::New(); randomSequence->SetSeed(1); double p1; double p2; for (auto i = 0; i < 50; ++i) { p1 = randomSequence->GetValue(); randomSequence->Next(); p2 = randomSequence->GetValue(); randomSequence->Next(); points->InsertPoint(i, p1, p2, 0.0); } // Create a polydata with the points we just created. vtkSmartPointer<vtkPolyData> profile = vtkSmartPointer<vtkPolyData>::New(); profile->SetPoints(points); // Perform a 2D Delaunay triangulation on them. vtkSmartPointer<vtkDelaunay2D> delny = vtkSmartPointer<vtkDelaunay2D>::New(); delny->SetInputData(profile); delny->SetTolerance(0.001); vtkSmartPointer<vtkPolyDataMapper> mapMesh = vtkSmartPointer<vtkPolyDataMapper>::New(); mapMesh->SetInputConnection(delny->GetOutputPort()); vtkSmartPointer<vtkActor> meshActor = vtkSmartPointer<vtkActor>::New(); meshActor->SetMapper(mapMesh); meshActor->GetProperty()->SetColor( colors->GetColor3d("MidnightBlue").GetData()); // We will now create a nice looking mesh by wrapping the edges in tubes, // and putting fat spheres at the points. vtkSmartPointer<vtkExtractEdges> extract = vtkSmartPointer<vtkExtractEdges>::New(); extract->SetInputConnection(delny->GetOutputPort()); vtkSmartPointer<vtkTubeFilter> tubes = vtkSmartPointer<vtkTubeFilter>::New(); tubes->SetInputConnection(extract->GetOutputPort()); tubes->SetRadius(0.01); tubes->SetNumberOfSides(6); vtkSmartPointer<vtkPolyDataMapper> mapEdges = vtkSmartPointer<vtkPolyDataMapper>::New(); mapEdges->SetInputConnection(tubes->GetOutputPort()); vtkSmartPointer<vtkActor> edgeActor = vtkSmartPointer<vtkActor>::New(); edgeActor->SetMapper(mapEdges); edgeActor->GetProperty()->SetColor(colors->GetColor3d("peacock").GetData()); edgeActor->GetProperty()->SetSpecularColor(1, 1, 1); edgeActor->GetProperty()->SetSpecular(0.3); edgeActor->GetProperty()->SetSpecularPower(20); edgeActor->GetProperty()->SetAmbient(0.2); edgeActor->GetProperty()->SetDiffuse(0.8); vtkSmartPointer<vtkSphereSource> ball = vtkSmartPointer<vtkSphereSource>::New(); ball->SetRadius(0.025); ball->SetThetaResolution(12); ball->SetPhiResolution(12); vtkSmartPointer<vtkGlyph3D> balls = vtkSmartPointer<vtkGlyph3D>::New(); balls->SetInputConnection(delny->GetOutputPort()); balls->SetSourceConnection(ball->GetOutputPort()); vtkSmartPointer<vtkPolyDataMapper> mapBalls = vtkSmartPointer<vtkPolyDataMapper>::New(); mapBalls->SetInputConnection(balls->GetOutputPort()); vtkSmartPointer<vtkActor> ballActor = vtkSmartPointer<vtkActor>::New(); ballActor->SetMapper(mapBalls); ballActor->GetProperty()->SetColor(colors->GetColor3d("hot_pink").GetData()); ballActor->GetProperty()->SetSpecularColor(1, 1, 1); ballActor->GetProperty()->SetSpecular(0.3); ballActor->GetProperty()->SetSpecularPower(20); ballActor->GetProperty()->SetAmbient(0.2); ballActor->GetProperty()->SetDiffuse(0.8); // Create the rendering window, renderer, and interactive renderer. vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Add the actors to the renderer, set the background and size. ren->AddActor(ballActor); ren->AddActor(edgeActor); ren->SetBackground(colors->GetColor3d("AliceBlue").GetData()); renWin->SetSize(512, 512); ren->ResetCamera(); ren->GetActiveCamera()->Zoom(1.3); // Interact with the data. iren->Initialize(); renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(DelaunayMesh) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersExtraction vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping DelaunayMesh: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(DelaunayMesh MACOSX_BUNDLE DelaunayMesh.cxx ) target_link_libraries(DelaunayMesh PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(DelaunayMesh MACOSX_BUNDLE DelaunayMesh.cxx ) target_link_libraries(DelaunayMesh PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS DelaunayMesh MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build DelaunayMesh¶
Click here to download DelaunayMesh and its CMakeLists.txt file. Once the tarball DelaunayMesh.tar has been downloaded and extracted,
cd DelaunayMesh/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DelaunayMesh
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.