SubdivisionDemo
VTKExamples/Cxx/Meshes/SubdivisionDemo
Code¶
SubdivisionDemo.cxx
#include <vtkCellArray.h> #include <vtkCellData.h> #include <vtkDoubleArray.h> #include <vtkPointData.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkTriangle.h> #include <vtkTriangleFilter.h> #include <vtkXMLPolyDataReader.h> #include <vtkActor.h> #include <vtkButterflySubdivisionFilter.h> #include <vtkCamera.h> #include <vtkColor.h> #include <vtkLegendBoxActor.h> #include <vtkLinearSubdivisionFilter.h> #include <vtkLoopSubdivisionFilter.h> #include <vtkNamedColors.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkBYUReader.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkSphereSource.h> #include <vtkXMLPolyDataReader.h> #include <vtksys/SystemTools.hxx> #include <string> namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName); } int main(int argc, char* argv[]) { int numberOfSubdivisions = 2; vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : ""); vtkSmartPointer<vtkPolyData> originalMesh = vtkSmartPointer<vtkPolyData>::New(); if (argc > 1) // If a file name is specified, open and use the file. { // Subdivision filters only work on triangles vtkSmartPointer<vtkTriangleFilter> triangles = vtkSmartPointer<vtkTriangleFilter>::New(); triangles->SetInputData(polyData); triangles->Update(); originalMesh = triangles->GetOutput(); } else { originalMesh = polyData; } if (argc > 2) { numberOfSubdivisions = std::stod(argv[2]); } std::cout << "Before subdivision" << std::endl; std::cout << " There are " << originalMesh->GetNumberOfPoints() << " points." << std::endl; std::cout << " There are " << originalMesh->GetNumberOfPolys() << " triangles." << std::endl; vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkColor3d background = colors->GetColor3d("Gray"); vtkColor3d originalColor = colors->GetColor3d("Tomato"); vtkColor3d loopColor = colors->GetColor3d("Banana"); vtkColor3d butterflyColor = colors->GetColor3d("DodgerBlue"); double numberOfViewports = 3.0; vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(400 * numberOfViewports, 512); //(width, height) vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); vtkSmartPointer<vtkLegendBoxActor> legend = vtkSmartPointer<vtkLegendBoxActor>::New(); legend->SetNumberOfEntries(3); vtkSmartPointer<vtkRenderer> legendRen = vtkSmartPointer<vtkRenderer>::New(); for (unsigned i = 0; i < numberOfViewports; i++) { // Note: Here we create a superclass pointer (vtkPolyDataAlgorithm) so // that we can easily instantiate different types of subdivision filters. // Typically you would not want to do this, but rather create the pointer // to be the type filter you will actually use, e.g. // vtkSmartPointer<vtkLinearSubdivisionFilter> subdivisionFilter = // vtkSmartPointer<vtkLinearSubdivisionFilter>::New(); vtkSmartPointer<vtkPolyDataAlgorithm> subdivisionFilter; vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); switch (i) { case 0: subdivisionFilter = vtkSmartPointer<vtkLinearSubdivisionFilter>::New(); dynamic_cast<vtkLinearSubdivisionFilter*>(subdivisionFilter.GetPointer()) ->SetNumberOfSubdivisions(numberOfSubdivisions); actor->GetProperty()->SetDiffuseColor(originalColor.GetData()); legend->SetEntry(i, subdivisionFilter->GetOutput(), "Linear", originalColor.GetData()); break; case 1: subdivisionFilter = vtkSmartPointer<vtkLoopSubdivisionFilter>::New(); dynamic_cast<vtkLoopSubdivisionFilter*>(subdivisionFilter.GetPointer()) ->SetNumberOfSubdivisions(numberOfSubdivisions); actor->GetProperty()->SetDiffuseColor(loopColor.GetData()); legend->SetEntry(i, subdivisionFilter->GetOutput(), "Loop", loopColor.GetData()); break; case 2: subdivisionFilter = vtkSmartPointer<vtkButterflySubdivisionFilter>::New(); dynamic_cast<vtkButterflySubdivisionFilter*>( subdivisionFilter.GetPointer()) ->SetNumberOfSubdivisions(numberOfSubdivisions); actor->GetProperty()->SetDiffuseColor(butterflyColor.GetData()); legend->SetEntry(i, subdivisionFilter->GetOutput(), "Butterfly", butterflyColor.GetData()); break; default: break; } subdivisionFilter->SetInputData(originalMesh); subdivisionFilter->Update(); renderWindow->AddRenderer(renderer); // We reserve the lower part of the viewport for the legend. renderer->SetViewport(static_cast<double>(i) / numberOfViewports, 0.2, static_cast<double>(i + 1) / numberOfViewports, 1); renderer->SetBackground(background.GetData()); renderer->SetActiveCamera(camera); renderer->UseHiddenLineRemovalOn(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(subdivisionFilter->GetOutputPort()); actor->SetMapper(mapper); renderer->AddActor(actor); renderer->ResetCamera(); } // Position the legend below the three viewports defined above. legend->GetPositionCoordinate()->SetCoordinateSystemToView(); legend->GetPositionCoordinate()->SetValue(-0.3, -0.9); legend->GetPosition2Coordinate()->SetCoordinateSystemToView(); legend->GetPosition2Coordinate()->SetValue(0.3, 0.9); legend->BorderOff(); legendRen->AddActor(legend); legendRen->SetBackground(background.GetData()); legendRen->SetViewport(0.0, 0.0, 1.0, 0.2); renderWindow->AddRenderer(legendRen); renderWindow->Render(); renderWindow->SetWindowName("Multiple ViewPorts"); renderWindowInteractor->Start(); return EXIT_SUCCESS; } namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameLastExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { vtkSmartPointer<vtkBYUReader> reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } } // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(SubdivisionDemo) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersModeling vtkFiltersSources vtkIOGeometry vtkIOLegacy vtkIOPLY vtkIOXML vtkInteractionStyle vtkRenderingAnnotation vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping SubdivisionDemo: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(SubdivisionDemo MACOSX_BUNDLE SubdivisionDemo.cxx ) target_link_libraries(SubdivisionDemo PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(SubdivisionDemo MACOSX_BUNDLE SubdivisionDemo.cxx ) target_link_libraries(SubdivisionDemo PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS SubdivisionDemo MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build SubdivisionDemo¶
Click here to download SubdivisionDemo and its CMakeLists.txt file. Once the tarball SubdivisionDemo.tar has been downloaded and extracted,
cd SubdivisionDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SubdivisionDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.