PointInterpolator
VTKExamples/Cxx/Meshes/PointInterpolator
Description¶
This example uses vtkPointInterpolator with a Gaussian Kernel (or other kernel) to interpolate and extrapolate more smoothly the fields inside and outside the probed area.
Info
This C++ code is translated from the python code that Kenichiro Yoshimi wrote to respond to Hosam. See the discourse discussion.
Other Languages
See (Python)
Code¶
PointInterpolator.cxx
#include <vtkSmartPointer.h> #include <vtkDelimitedTextReader.h> #include <vtkGaussianKernel.h> #include <vtkPointData.h> #include <vtkPointInterpolator.h> #include <vtkPolyData.h> #include <vtkSTLReader.h> #include <vtkTableToPolyData.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkPointGaussianMapper.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> int main(int argc, char* argv[]) { if (argc < 3) { std::cout << "Usage: " << argv[0] << " sparsePoints.txt InterpolatingOnSTL_final.stl" << std::endl; return EXIT_FAILURE; } std::string pointsFile = argv[1]; std::string probeSurfaceFile = argv[2]; // Read a points data vtkSmartPointer<vtkDelimitedTextReader> pointsReader = vtkSmartPointer<vtkDelimitedTextReader>::New(); pointsReader->SetFileName(pointsFile.c_str()); pointsReader->DetectNumericColumnsOn(); pointsReader->SetFieldDelimiterCharacters("\t"); pointsReader->SetHaveHeaders(true); vtkSmartPointer<vtkTableToPolyData> tablePoints = vtkSmartPointer<vtkTableToPolyData>::New(); tablePoints->SetInputConnection(pointsReader->GetOutputPort()); tablePoints->SetXColumn("x"); tablePoints->SetYColumn("y"); tablePoints->SetZColumn("z"); tablePoints->Update(); vtkPolyData* points = tablePoints->GetOutput(); points->GetPointData()->SetActiveScalars("val"); double* range = points->GetPointData()->GetScalars()->GetRange(); // Read a probe surface vtkSmartPointer<vtkSTLReader> stlReader = vtkSmartPointer<vtkSTLReader>::New(); stlReader->SetFileName(probeSurfaceFile.c_str()); stlReader->Update(); vtkPolyData* surface = stlReader->GetOutput(); double* bounds = surface->GetBounds(); // Gaussian kernel vtkSmartPointer<vtkGaussianKernel> gaussianKernel = vtkSmartPointer<vtkGaussianKernel>::New(); gaussianKernel->SetSharpness(2.0); gaussianKernel->SetRadius(12.0); vtkSmartPointer<vtkPointInterpolator> interpolator = vtkSmartPointer<vtkPointInterpolator>::New(); interpolator->SetInputData(surface); interpolator->SetSourceData(points); interpolator->SetKernel(gaussianKernel); // Visualize vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(interpolator->GetOutputPort()); mapper->SetScalarRange(range); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkPointGaussianMapper> pointsMapper = vtkSmartPointer<vtkPointGaussianMapper>::New(); pointsMapper->SetInputData(points); pointsMapper->SetScalarRange(range); pointsMapper->SetScaleFactor(0.6); pointsMapper->EmissiveOff(); pointsMapper->SetSplatShaderCode( "//VTK::Color::Impl\n" "float dist = dot(offsetVCVSOutput.xy,offsetVCVSOutput.xy);\n" "if (dist > 1.0) {\n" " discard;\n" "} else {\n" " float scale = (1.0 - dist);\n" " ambientColor *= scale;\n" " diffuseColor *= scale;\n" "};\n"); vtkSmartPointer<vtkActor> pointsActor = vtkSmartPointer<vtkActor>::New(); pointsActor->SetMapper(pointsMapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderWindow->SetSize(640, 480); renderWindow->SetWindowName("PointInterpolator"); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->AddActor(pointsActor); renderWindow->Render(); renderer->ResetCamera(); renderer->GetActiveCamera()->Elevation(-45); renderWindow->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(PointInterpolator) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersGeneral vtkFiltersPoints vtkIOGeometry vtkIOInfovis vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping PointInterpolator: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(PointInterpolator MACOSX_BUNDLE PointInterpolator.cxx ) target_link_libraries(PointInterpolator PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(PointInterpolator MACOSX_BUNDLE PointInterpolator.cxx ) target_link_libraries(PointInterpolator PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS PointInterpolator MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build PointInterpolator¶
Click here to download PointInterpolator and its CMakeLists.txt file. Once the tarball PointInterpolator.tar has been downloaded and extracted,
cd PointInterpolator/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointInterpolator
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.