FitToHeightMap
VTKExamples/Cxx/Meshes/FitToHeightMap
Description¶
This example uses vtkFitToHeightMapFilter to cover a height map with vtkPolyData generated by a vtkPlaneSource. The plane's origin, point1 and point2 are calculated from the DEM's bounding box. The z coordinate of each parameter is set to the height of the DEM. With this plane, the example uses vtkProbeFilter to apply the scalar elevation data from the DEM. vtkWarpScalar is used to "elevate" the DEM mesh. Once he planes are draped over the warped DEM mesh, they are displayed side-by-side using the same vtkLookupTable.
The displayed meshes are original (left), point fit (middle) and cell fit (right).
Note
DEM files for the United States are available here.
Info
This example requires vtk version 8.2 or newer.
Code¶
FitToHeightMap.cxx
#include <vtkSmartPointer.h> #include <vtkFitToHeightMapFilter.h> #include <vtkDEMReader.h> #include <vtkProbeFilter.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkCamera.h> #include <vtkCellArray.h> #include <vtkImageData.h> #include <vtkImageDataGeometryFilter.h> #include <vtkLookupTable.h> #include <vtkPlaneSource.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkTriangleFilter.h> #include <vtkWarpScalar.h> #include <vtkNamedColors.h> int main (int argc, char * argv[]) { if (argc < 2) { std::cout << "Uagse: " << argv[0] << " file.dem" << std::endl; return EXIT_FAILURE; } // Create the RenderWindow, Renderer // vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> ren0 = vtkSmartPointer<vtkRenderer>::New(); ren0->SetViewport(0, 0, 1.0/3.0 ,1); ren0->SetBackground(colors->GetColor3d("Wheat").GetData()); vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); ren1->SetViewport(1.0/3.0, 0, 2.0/3.0, 1); ren1->SetBackground(colors->GetColor3d("BurlyWood").GetData()); vtkSmartPointer<vtkRenderer> ren2 = vtkSmartPointer<vtkRenderer>::New(); ren2->SetViewport(2.0/3.0, 0, 1, 1); ren2->SetBackground(colors->GetColor3d("Tan").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize (1200, 400); renderWindow->AddRenderer(ren0); renderWindow->AddRenderer(ren1); renderWindow->AddRenderer(ren2); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Create pipeline. Load terrain data. // vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); lut->SetHueRange(0.6, 0); lut->SetSaturationRange(1.0, 0); lut->SetValueRange(0.5, 1.0); // Read the data: a height field results vtkSmartPointer<vtkDEMReader> demReader = vtkSmartPointer<vtkDEMReader>::New(); demReader->SetFileName(argv[1]); demReader->Update(); // Update so we can get bounds vtkSmartPointer<vtkImageDataGeometryFilter> surface = vtkSmartPointer<vtkImageDataGeometryFilter>::New(); surface->SetInputConnection(demReader->GetOutputPort()); // Warp the surface in the vertical direction vtkSmartPointer<vtkWarpScalar> warp = vtkSmartPointer<vtkWarpScalar>::New(); warp->SetInputConnection(surface->GetOutputPort()); warp->SetScaleFactor(1); warp->UseNormalOn(); warp->SetNormal(0, 0, 1); warp->Update(); // Show the terrain double lo = demReader->GetOutput()->GetScalarRange()[0]; double hi = demReader->GetOutput()->GetScalarRange()[1]; vtkSmartPointer<vtkPolyDataMapper> demMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); demMapper->SetInputConnection(warp->GetOutputPort()); demMapper->ScalarVisibilityOn(); demMapper->SetScalarRange(lo, hi); demMapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> demActor = vtkSmartPointer<vtkActor>::New(); demActor->SetMapper(demMapper); // Create polygon(s) to fit. z-values should be height of DEM // to accomodate ProbeFilter double zLevel = demReader->GetOutput()->GetBounds()[5]; double *demBounds; demBounds = demReader->GetOutput()->GetBounds(); vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New(); plane->SetOrigin(demBounds[0], demBounds[2], zLevel); plane->SetPoint1(demBounds[1], demBounds[2], zLevel); plane->SetPoint2(demBounds[0], demBounds[3], zLevel); plane->SetResolution(128, 128); plane->Update(); // Get the scalrs from the DEM vtkSmartPointer<vtkProbeFilter> probeDem = vtkSmartPointer<vtkProbeFilter>::New(); probeDem->SetSourceData(demReader->GetOutput()); probeDem->SetInputConnection(plane->GetOutputPort()); probeDem->Update(); // Fit polygons to surface using two strategies // Both will share the same lookup tables vtkSmartPointer<vtkFitToHeightMapFilter> pointFit = vtkSmartPointer<vtkFitToHeightMapFilter>::New(); pointFit->SetInputConnection(probeDem->GetOutputPort()); pointFit->SetHeightMapConnection(demReader->GetOutputPort()); pointFit->SetFittingStrategyToPointProjection(); pointFit->UseHeightMapOffsetOn(); vtkSmartPointer<vtkPolyDataMapper> pointMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); pointMapper->SetInputConnection(pointFit->GetOutputPort()); pointMapper->ScalarVisibilityOn(); pointMapper->SetScalarRange(lo, hi); pointMapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New(); pointActor->SetMapper(pointMapper); // Fit polygons to surface (cell strategy) vtkSmartPointer<vtkFitToHeightMapFilter> cellFit = vtkSmartPointer<vtkFitToHeightMapFilter>::New(); cellFit->SetInputConnection(probeDem->GetOutputPort()); cellFit->SetHeightMapConnection(demReader->GetOutputPort()); cellFit->SetFittingStrategyToCellAverageHeight(); cellFit->UseHeightMapOffsetOn(); vtkSmartPointer<vtkPolyDataMapper> cellMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cellMapper->SetInputConnection(cellFit->GetOutputPort()); cellMapper->ScalarVisibilityOn(); cellMapper->SetScalarRange(lo, hi); cellMapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> cellActor = vtkSmartPointer<vtkActor>::New(); cellActor->SetMapper(cellMapper); // Render the three representations ren0->AddActor(demActor); ren1->AddActor(pointActor); ren2->AddActor(cellActor); // Look down the x axis ren0->GetActiveCamera()->SetPosition( 1, 0, 0); ren0->GetActiveCamera()->SetFocalPoint( 0, 1, 0); ren0->GetActiveCamera()->SetViewUp( 0, 0, 1); ren0->ResetCamera(); // Rotate to an oblique view ren0->GetActiveCamera()->Azimuth(30.0); ren0->GetActiveCamera()->Elevation(60.0); // Share the cameras ren1->SetActiveCamera(ren0->GetActiveCamera()); ren2->SetActiveCamera(ren0->GetActiveCamera()); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(FitToHeightMap) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersGeneral vtkFiltersGeometry vtkFiltersModeling vtkFiltersSources vtkIOImage vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping FitToHeightMap: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(FitToHeightMap MACOSX_BUNDLE FitToHeightMap.cxx ) target_link_libraries(FitToHeightMap PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(FitToHeightMap MACOSX_BUNDLE FitToHeightMap.cxx ) target_link_libraries(FitToHeightMap PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS FitToHeightMap MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build FitToHeightMap¶
Click here to download FitToHeightMap and its CMakeLists.txt file. Once the tarball FitToHeightMap.tar has been downloaded and extracted,
cd FitToHeightMap/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FitToHeightMap
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.