PickableOff
VTKExamples/Cxx/Interaction/PickableOff
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See (Java)
Code¶
PickableOff.cxx
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballActor.h> int main(int, char *[]) { vtkSmartPointer<vtkConeSource> coneSource0 = vtkSmartPointer<vtkConeSource>::New(); coneSource0->Update(); vtkSmartPointer<vtkConeSource> coneSource1 = vtkSmartPointer<vtkConeSource>::New(); coneSource1->SetCenter(5,0,0); coneSource1->Update(); // Create mappers and actors vtkSmartPointer<vtkPolyDataMapper> coneMapper0 = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper0->SetInputConnection(coneSource0->GetOutputPort()); vtkSmartPointer<vtkPolyDataMapper> coneMapper1 = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMapper1->SetInputConnection(coneSource1->GetOutputPort()); // Create actors vtkSmartPointer<vtkActor> coneActor0 = vtkSmartPointer<vtkActor>::New(); coneActor0->SetMapper(coneMapper0); vtkSmartPointer<vtkActor> coneActor1 = vtkSmartPointer<vtkActor>::New(); coneActor1->SetMapper(coneMapper1); coneActor1->PickableOff(); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(coneActor0); renderer->AddActor(coneActor1); renderer->SetBackground(0.5,0.5,0.5); renderer->ResetCamera(); renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballActor> style = vtkSmartPointer<vtkInteractorStyleTrackballActor>::New(); renderWindowInteractor->SetInteractorStyle( style ); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(PickableOff) find_package(VTK COMPONENTS vtkCommonCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping PickableOff: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(PickableOff MACOSX_BUNDLE PickableOff.cxx ) target_link_libraries(PickableOff PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(PickableOff MACOSX_BUNDLE PickableOff.cxx ) target_link_libraries(PickableOff PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS PickableOff MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build PickableOff¶
Click here to download PickableOff and its CMakeLists.txt file. Once the tarball PickableOff.tar has been downloaded and extracted,
cd PickableOff/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PickableOff
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.