ImageText
VTKExamples/Cxx/Images/ImageText
Description¶
This example demonstrates how to draw text onto an image vtkImageData. It uses vtkImageBlend to blend the text and the image. For another example using vtkImageBlend, see CombineImages.
Seealso
DrawText for an example of drawing text, also in 2D, but into the render window rather than into a vtkImageData object.
Code¶
ImageText.cxx
#include <vtkImageBlend.h> #include <vtkImageData.h> #include <vtkPointData.h> #include <vtkPNGWriter.h> #include <vtkSmartPointer.h> #include <vtkFreeTypeTools.h> #include <vtkTextProperty.h> #include <vtkImageCanvasSource2D.h> #include <vtkStdString.h> int main(int argc, char* argv[]) { // Create a black image with a red circle of radius 50 centered at (60, 60) vtkSmartPointer<vtkImageCanvasSource2D> drawing = vtkSmartPointer<vtkImageCanvasSource2D>::New(); drawing->SetScalarTypeToUnsignedChar(); // PNGWriter requires unsigned char (or unsigned short) drawing->SetNumberOfScalarComponents(3); drawing->SetExtent(0, 150, 0, 120, 0, 0); // xmin, xmax, ymin, ymax, zmin, zmax drawing->SetDrawColor(0, 0, 255); // red drawing->FillBox(0, 150, 0, 120); drawing->SetDrawColor(255, 0, 0); // red drawing->DrawCircle(60, 60, 50); // parameters: x, y, radius // Create an image of text vtkFreeTypeTools *freeType = vtkFreeTypeTools::GetInstance(); vtkSmartPointer<vtkTextProperty> textProperty = vtkSmartPointer<vtkTextProperty>::New(); textProperty->SetColor(1.0, 1.0, 0.0); // yellow textProperty->SetFontSize(24); textProperty->SetOrientation(25); vtkStdString text("Test String"); vtkSmartPointer<vtkImageData> textImage = vtkSmartPointer<vtkImageData>::New(); freeType->RenderString(textProperty, text, 70, textImage.GetPointer()); // Combine the images vtkSmartPointer<vtkImageBlend> blend = vtkSmartPointer<vtkImageBlend>::New(); blend->AddInputConnection(drawing->GetOutputPort()); blend->AddInputData(textImage); blend->SetOpacity(0, 1.0); // background image: 50% opaque blend->SetOpacity(1, 1.0); // text: 100% opaque blend->Update(); vtkSmartPointer<vtkPNGWriter> writer = vtkSmartPointer<vtkPNGWriter>::New(); writer->SetFileName("output.png"); writer->SetInputConnection(blend->GetOutputPort()); writer->Write(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ImageText) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingCore vtkImagingSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ImageText: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ImageText MACOSX_BUNDLE ImageText.cxx ) target_link_libraries(ImageText PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ImageText MACOSX_BUNDLE ImageText.cxx ) target_link_libraries(ImageText PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ImageText MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ImageText¶
Click here to download ImageText and its CMakeLists.txt file. Once the tarball ImageText.tar has been downloaded and extracted,
cd ImageText/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageText
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.