ImageMagnitude
VTKExamples/Cxx/Images/ImageMagnitude
Description¶
There are two ways to convert images to greyscale: * vtkImageLuminance uses the luminance equation does a simple sum-of-squares computation of the components (i.e. the Euclidean norm -- not the quadratic mean, and is meant for vector data.
For an example of usage of the vtkImageLuminance filter, see ImageLuminance.
Code¶
ImageMagnitude.cxx
#include <vtkSmartPointer.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkImageCanvasSource2D.h> #include <vtkImageMagnitude.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkRenderer.h> #include <vtkImageActor.h> int main(int, char *[]) { // Create an image of a rectangle vtkSmartPointer<vtkImageCanvasSource2D> source = vtkSmartPointer<vtkImageCanvasSource2D>::New(); source->SetScalarTypeToUnsignedChar(); source->SetNumberOfScalarComponents(3); source->SetExtent(0, 200, 0, 200, 0, 0); // Clear the image source->SetDrawColor(0,0,0); source->FillBox(0,200,0,200); // Draw a red box source->SetDrawColor(255,0,0); source->FillBox(100,120,100,120); source->Update(); vtkSmartPointer<vtkImageMagnitude> magnitudeFilter = vtkSmartPointer<vtkImageMagnitude>::New(); magnitudeFilter->SetInputConnection(source->GetOutputPort()); magnitudeFilter->Update(); // Create actors vtkSmartPointer<vtkImageActor> originalActor = vtkSmartPointer<vtkImageActor>::New(); originalActor->GetMapper()->SetInputConnection( source->GetOutputPort()); vtkSmartPointer<vtkImageActor> magnitudeActor = vtkSmartPointer<vtkImageActor>::New(); magnitudeActor->GetMapper()->SetInputConnection( magnitudeFilter->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double originalViewport[4] = {0.0, 0.0, 0.5, 1.0}; double magnitudeViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup renderers vtkSmartPointer<vtkRenderer> originalRenderer = vtkSmartPointer<vtkRenderer>::New(); originalRenderer->SetViewport(originalViewport); originalRenderer->AddActor(originalActor); originalRenderer->ResetCamera(); originalRenderer->SetBackground(.4, .5, .6); vtkSmartPointer<vtkRenderer> magnitudeRenderer = vtkSmartPointer<vtkRenderer>::New(); magnitudeRenderer->SetViewport(magnitudeViewport); magnitudeRenderer->AddActor(magnitudeActor); magnitudeRenderer->ResetCamera(); magnitudeRenderer->SetBackground(.4, .5, .7); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); renderWindow->AddRenderer(originalRenderer); renderWindow->AddRenderer(magnitudeRenderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ImageMagnitude) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkImagingMath vtkImagingSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ImageMagnitude: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ImageMagnitude MACOSX_BUNDLE ImageMagnitude.cxx ) target_link_libraries(ImageMagnitude PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ImageMagnitude MACOSX_BUNDLE ImageMagnitude.cxx ) target_link_libraries(ImageMagnitude PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ImageMagnitude MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ImageMagnitude¶
Click here to download ImageMagnitude and its CMakeLists.txt file. Once the tarball ImageMagnitude.tar has been downloaded and extracted,
cd ImageMagnitude/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMagnitude
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.