CombineImages
VTKExamples/Cxx/Images/CombineImages
Description¶
This example takes two images and super imposes them. The opacity of each image can be set to control how they are combined.
Code¶
CombineImages.cxx
#include <vtkImageBlend.h> #include <vtkSmartPointer.h> #include <vtkImageReader2Factory.h> #include <vtkImageReader2.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkImageData.h> #include <vtkImageViewer2.h> #include <vtkNamedColors.h> #include <string> int main ( int argc, char* argv[] ) { // Parse input arguments if ( argc != 3 ) { std::cerr << "Usage: " << argv[0] << " Input1Filename Input2Filename" << std::endl; return EXIT_FAILURE; } // Read the images vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkSmartPointer<vtkImageReader2> imgReader1; imgReader1.TakeReference( readerFactory->CreateImageReader2(argv[1])); imgReader1->SetFileName(argv[1]); vtkSmartPointer<vtkImageReader2> imgReader2; imgReader2.TakeReference( readerFactory->CreateImageReader2(argv[2])); imgReader2->SetFileName(argv[2]); // Combine the images (blend takes multiple connections on the 0th input port) vtkSmartPointer<vtkImageBlend> blend = vtkSmartPointer<vtkImageBlend>::New(); blend->AddInputConnection(imgReader1->GetOutputPort()); blend->AddInputConnection(imgReader2->GetOutputPort()); blend->SetOpacity(0,.5); blend->SetOpacity(1,.5); // Display the result vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkImageViewer2> imageViewer = vtkSmartPointer<vtkImageViewer2>::New(); imageViewer->SetInputConnection(blend->GetOutputPort()); imageViewer->SetupInteractor(renderWindowInteractor); imageViewer->GetRenderer()->ResetCamera(); imageViewer->GetRenderer()->SetBackground( colors->GetColor3d("Wheat").GetData()); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CombineImages) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingCore vtkInteractionImage vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CombineImages: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CombineImages MACOSX_BUNDLE CombineImages.cxx ) target_link_libraries(CombineImages PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CombineImages MACOSX_BUNDLE CombineImages.cxx ) target_link_libraries(CombineImages PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CombineImages MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CombineImages¶
Click here to download CombineImages and its CMakeLists.txt file. Once the tarball CombineImages.tar has been downloaded and extracted,
cd CombineImages/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CombineImages
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.