VRMLImporterDemo
VTKExamples/Cxx/IO/VRMLImporterDemo
Description¶
vtkVRMLImporter imports multiple vtkActor models. Sometimes the vtkPolyData require modifications. For example the data in this example does not have normals. The example uses vtkActorCollection to walk each model's vtkPolyData and inserts a vtkPolyDataNormals if the normals do not exist.
Bug
vtkVRMLImporter files use a shininess between 0 and 1, while vtk's vtkProperty has a specular power between 0 and 128. The example corrects this if the specular power is <= 1.0.
Bug
vtkVRMLImporter incorrectly creates a vtkLookupTable for colorPerVertex. This example converts the vtkLookupTable to vtkPointData.
Tip
The Virtual Insect website has lots of cool wrl models of insects.
Code¶
VRMLImporterDemo.cxx
#include <vtkSmartPointer.h> #include <vtkVRMLImporter.h> #include <vtkUnsignedCharArray.h> #include <vtkActor.h> #include <vtkActorCollection.h> #include <vtkCamera.h> #include <vtkMapper.h> #include <vtkLookupTable.h> #include <vtkPointData.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataNormals.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkNamedColors.h> int main ( int argc, char *argv[]) { if(argc < 2) { std::cout << "Required arguments: Filename" << std::endl; return EXIT_FAILURE; } std::string filename = argv[1]; std::cout << "Reading " << filename << std::endl; vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // VRML Import vtkSmartPointer<vtkVRMLImporter> importer = vtkSmartPointer<vtkVRMLImporter>::New(); importer->SetFileName ( filename.c_str() ); importer->SetRenderWindow(renderWindow); importer->Update(); vtkSmartPointer<vtkActorCollection> actors = vtkSmartPointer<vtkActorCollection>::New(); actors = renderer->GetActors(); std::cout << "There are " << actors->GetNumberOfItems() << " actors" << std::endl; actors->InitTraversal(); for (vtkIdType a = 0; a < actors->GetNumberOfItems(); ++a) { vtkActor * actor = actors->GetNextActor(); // The importer shininess parameter is between 0 and 1. VTK specular power is usually 10-100. // Also, the default for the specular factor for VRML is 1, while VTK's is 0 double specularPower = actor->GetProperty()->GetSpecularPower(); if (specularPower <= 1.0) { actor->GetProperty()->SetSpecularPower(specularPower * 128.0); } double specular = actor->GetProperty()->GetSpecular(); if (specular == 0.0) { actor->GetProperty()->SetSpecular(1.0); } #if 0 // The VRML default ambient intensity is .2 double ambientIntensity = actor->GetProperty()->GetAmbient(); if (ambientIntensity == 0.0) { actor->GetProperty()->SetAmbient(.2); } #endif vtkPolyDataMapper *mapper = dynamic_cast<vtkPolyDataMapper*>(actor->GetMapper()); if (mapper) { vtkPolyData *dataSet = dynamic_cast<vtkPolyData*>(mapper->GetInput()); if (!dataSet->GetPointData()->GetNormals()) { vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); normals->SetInputData(dataSet); normals->SplittingOff(); normals->Update(); mapper->SetInputData(normals->GetOutput()); } // If there is a lookup table, convert it to point data vtkLookupTable *lut = dynamic_cast<vtkLookupTable*>(mapper->GetLookupTable()); if (lut && mapper->GetScalarVisibility()) { vtkSmartPointer<vtkUnsignedCharArray> pc = vtkSmartPointer<vtkUnsignedCharArray>::New(); pc->SetNumberOfComponents(4); pc->SetNumberOfTuples(lut->GetNumberOfColors()); for (int t = 0; t < lut->GetNumberOfColors(); ++t) { double *lutc = lut->GetTableValue(t); unsigned char lutuc[4]; lut->GetColorAsUnsignedChars(lutc, lutuc); pc->SetTypedTuple(t, lutuc); } mapper->SetLookupTable(NULL); mapper->GetInput()->GetPointData()->SetScalars(pc); } } } renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->GetActiveCamera()->Dolly(1.4); renderer->ResetCameraClippingRange(); renderer->SetBackground(colors->GetColor3d("PaleGreen").GetData()); renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(VRMLImporterDemo) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkIOImport vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping VRMLImporterDemo: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(VRMLImporterDemo MACOSX_BUNDLE VRMLImporterDemo.cxx ) target_link_libraries(VRMLImporterDemo PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(VRMLImporterDemo MACOSX_BUNDLE VRMLImporterDemo.cxx ) target_link_libraries(VRMLImporterDemo PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS VRMLImporterDemo MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build VRMLImporterDemo¶
Click here to download VRMLImporterDemo and its CMakeLists.txt file. Once the tarball VRMLImporterDemo.tar has been downloaded and extracted,
cd VRMLImporterDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VRMLImporterDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.