ReadCML
VTKExamples/Cxx/IO/ReadCML
Description¶
This example uses vtkCMLMoleculeReader to read a Chemistry Markup Language file. CML has been developed by Peter Murray-Rust and Henry Rzepa since 1995. It is the de facto XML for chemistry, accepted by publishers and with more than 1 million lines of Open Source code supporting it.
Info
This example uses the file porphyrin.cml. A description of the molecule Porphyrin is described here.
Other Languages
See (Java)
Code¶
ReadCML.cxx
#include <vtkNew.h> #include <vtkCMLMoleculeReader.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkCamera.h> #include <vtkMolecule.h> #include <vtkMoleculeMapper.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { std::string fname(argv[1]); vtkNew<vtkCMLMoleculeReader> cmlSource; cmlSource->SetFileName(fname.c_str()); vtkNew<vtkMoleculeMapper> molmapper; molmapper->SetInputConnection(cmlSource->GetOutputPort()); molmapper->UseBallAndStickSettings(); vtkNew<vtkNamedColors> colors; vtkNew<vtkActor> actor; actor->SetMapper(molmapper); actor->GetProperty()->SetDiffuse(.7); actor->GetProperty()->SetSpecular(.5); actor->GetProperty()->SetSpecularPower(20.0); vtkNew<vtkRenderer> ren; vtkNew<vtkRenderWindow> renderWindow; renderWindow->AddRenderer(ren); vtkNew<vtkRenderWindowInteractor> iren; iren->SetRenderWindow(renderWindow); ren->AddActor(actor); ren->SetBackground(0.0,0.0,0.0); renderWindow->SetSize(640, 480); renderWindow->Render(); ren->GetActiveCamera()->Zoom(2.0); ren->SetBackground(colors->GetColor3d("Silver").GetData()); // Finally render the scene renderWindow->SetMultiSamples(0); renderWindow->GetInteractor()->Initialize(); renderWindow->GetInteractor()->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ReadCML) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkDomainsChemistry vtkDomainsChemistryOpenGL2 vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ReadCML: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ReadCML MACOSX_BUNDLE ReadCML.cxx ) target_link_libraries(ReadCML PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ReadCML MACOSX_BUNDLE ReadCML.cxx ) target_link_libraries(ReadCML PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ReadCML MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ReadCML¶
Click here to download ReadCML and its CMakeLists.txt file. Once the tarball ReadCML.tar has been downloaded and extracted,
cd ReadCML/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadCML
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.