ParticleReader
VTKExamples/Cxx/IO/ParticleReader
Description¶
This example reads ascii files where each line consists of points with its position (x,y,z) and (optionally) one scalar or binary files in RAW 3d file format.
Code¶
ParticleReader.cxx
// // This example reads ascii files where each line consists of points with its position (x,y,z) // and (optionally) one scalar or binary files in RAW 3d file format. // // some standard vtk headers #include <vtkSmartPointer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkActor.h> #include <vtkProperty.h> // headers needed for this example #include <vtkParticleReader.h> #include <vtkPolyDataMapper.h> // needed to easily convert int to std::string int main(int argc, char* argv[]) { // Verify input arguments if ( argc != 2 ) { std::cout << "Usage: " << argv[0] << " Filename(.raw)" << std::endl; return EXIT_FAILURE; } std::string filePath = argv[1]; // Particles.raw supplied by VTK is big endian encoded //std::string filePath = "C:\\VTK\\vtkdata-5.8.0\\Data\\Particles.raw"; // Read the file vtkSmartPointer<vtkParticleReader> reader = vtkSmartPointer<vtkParticleReader>::New(); reader->SetFileName ( filePath.c_str() ); // if nothing gets displayed or totally wrong, swap the endianness reader->SetDataByteOrderToBigEndian(); reader->Update(); // Visualize vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(reader->GetOutputPort()); std::cout << "number of pieces: " << mapper->GetNumberOfPieces() << std::endl; mapper->SetScalarRange(4, 9); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetPointSize(4); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(.2, .3, .4); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ParticleReader) find_package(VTK COMPONENTS vtkCommonCore vtkIOGeometry vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ParticleReader: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ParticleReader MACOSX_BUNDLE ParticleReader.cxx ) target_link_libraries(ParticleReader PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ParticleReader MACOSX_BUNDLE ParticleReader.cxx ) target_link_libraries(ParticleReader PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ParticleReader MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ParticleReader¶
Click here to download ParticleReader and its CMakeLists.txt file. Once the tarball ParticleReader.tar has been downloaded and extracted,
cd ParticleReader/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParticleReader
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.