# ImageNoiseSource

VTKExamples/Cxx/Images/ImageNoiseSource

### Code

ImageNoiseSource.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImageNoiseSource.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkRenderer.h>
    #include <vtkImageActor.h>
    #include <vtkImageCast.h>
    #include <vtkNamedColors.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      // Create an image of noise
      vtkSmartPointer<vtkImageNoiseSource> noiseSource =
        vtkSmartPointer<vtkImageNoiseSource>::New();
      noiseSource->SetWholeExtent(0, 200, 0, 200, 0, 0);
      noiseSource->SetMinimum(0.0);
      noiseSource->SetMaximum(255.0);

      vtkSmartPointer<vtkImageCast> castFilter =
        vtkSmartPointer<vtkImageCast>::New();
      castFilter->SetInputConnection(noiseSource->GetOutputPort());
      castFilter->SetOutputScalarTypeToUnsignedChar();

      // Create an actor
      vtkSmartPointer<vtkImageActor> actor =
        vtkSmartPointer<vtkImageActor>::New();
      actor->GetMapper()->SetInputConnection(castFilter->GetOutputPort());

      // Setup renderer
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(actor);
      renderer->ResetCamera();
      renderer->SetBackground(colors->GetColor3d("Wheat").GetData());

      // Setup render window
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      // Setup render window interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      // Render and start interaction
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderWindowInteractor->Start();
      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(ImageNoiseSource)

    find_package(VTK COMPONENTS
      vtkCommonColor
      vtkCommonCore
      vtkCommonDataModel
      vtkImagingCore
      vtkImagingSources
      vtkInteractionStyle
      vtkRenderingCore
      vtkRenderingFreeType
      vtkRenderingOpenGL2 QUIET)
    if (NOT VTK_FOUND)
      message("Skipping ImageNoiseSource: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(ImageNoiseSource MACOSX_BUNDLE ImageNoiseSource.cxx )
      target_link_libraries(ImageNoiseSource PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(ImageNoiseSource MACOSX_BUNDLE ImageNoiseSource.cxx )
      target_link_libraries(ImageNoiseSource PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS ImageNoiseSource
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build ImageNoiseSource

Click here to download ImageNoiseSource and its CMakeLists.txt file. Once the tarball ImageNoiseSource.tar has been downloaded and extracted,

    cd ImageNoiseSource/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageNoiseSource

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.