#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkIdTypeArray.h>
#include <vtkInformation.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSelection.h>
#include <vtkSelectionNode.h>
#include <vtkSphereSource.h>
#include <vtkUnstructuredGrid.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->Update();

  std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfPoints()
            << " input points." << std::endl;
  std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfCells()
            << " input cells." << std::endl;

  vtkNew<vtkIdTypeArray> ids;
  ids->SetNumberOfComponents(1);

  // Set values

  for (vtkIdType i = 0; i < sphereSource->GetOutput()->GetNumberOfPoints() - 15;
       i++)
  {
    ids->InsertNextValue(i);
  }

  vtkNew<vtkSelectionNode> selectionNode;
  selectionNode->SetFieldType(vtkSelectionNode::POINT);
  selectionNode->SetContentType(vtkSelectionNode::INDICES);
  selectionNode->SetSelectionList(ids);
  selectionNode->GetProperties()->Set(vtkSelectionNode::CONTAINING_CELLS(), 1);

  vtkNew<vtkSelection> selection;
  selection->AddNode(selectionNode);

  vtkNew<vtkExtractSelection> extractSelection;

  extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
  extractSelection->SetInputData(1, selection);
  extractSelection->Update();

  // In selection
  vtkNew<vtkUnstructuredGrid> selected;
  selected->ShallowCopy(extractSelection->GetOutput());

  std::cout << "There are " << selected->GetNumberOfPoints()
            << " points in the selection." << std::endl;
  std::cout << "There are " << selected->GetNumberOfCells()
            << " cells in the selection." << std::endl;

  // Get points that are NOT in the selection.
  selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(),
                                      1); // invert the selection
  extractSelection->Update();

  vtkNew<vtkUnstructuredGrid> notSelected;
  notSelected->ShallowCopy(extractSelection->GetOutput());

  std::cout << "There are " << notSelected->GetNumberOfPoints()
            << " points NOT in the selection." << std::endl;
  std::cout << "There are " << notSelected->GetNumberOfCells()
            << " cells NOT in the selection." << std::endl;

  vtkNew<vtkProperty> backfaces;
  backfaces->SetColor(colors->GetColor3d("Gold").GetData());

  vtkNew<vtkDataSetMapper> inputMapper;
  inputMapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkNew<vtkActor> inputActor;
  inputActor->SetMapper(inputMapper);
  inputActor->GetProperty()->SetColor(
      colors->GetColor3d("MistyRose").GetData());

  vtkNew<vtkDataSetMapper> selectedMapper;
  selectedMapper->SetInputData(selected);

  vtkNew<vtkActor> selectedActor;
  selectedActor->SetMapper(selectedMapper);
  selectedActor->GetProperty()->SetColor(
      colors->GetColor3d("MistyRose").GetData());
  vtkNew<vtkProperty> backProperty;
  selectedActor->SetBackfaceProperty(backProperty);
  selectedActor->SetBackfaceProperty(backfaces);

  vtkNew<vtkDataSetMapper> notSelectedMapper;
  notSelectedMapper->SetInputData(notSelected);

  vtkNew<vtkActor> notSelectedActor;
  notSelectedActor->SetMapper(notSelectedMapper);
  notSelectedActor->GetProperty()->SetColor(
      colors->GetColor3d("MistyRose").GetData());
  notSelectedActor->SetBackfaceProperty(backfaces);

  // There will be one render window.
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(900, 300);
  renderWindow->SetWindowName("ExtractCellsUsingPoints");

  // And one interactor.
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  // Define viewport ranges.
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
  double centerViewport[4] = {0.33, 0.0, .66, 1.0};
  double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};

  // Create a camera for all renderers.
  vtkNew<vtkCamera> camera;

  // Setup the renderers.
  vtkNew<vtkRenderer> leftRenderer;
  renderWindow->AddRenderer(leftRenderer);
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(colors->GetColor3d("BurlyWood").GetData());
  leftRenderer->SetActiveCamera(camera);

  vtkNew<vtkRenderer> centerRenderer;
  renderWindow->AddRenderer(centerRenderer);
  centerRenderer->SetViewport(centerViewport);
  centerRenderer->SetBackground(colors->GetColor3d("orchid_dark").GetData());
  centerRenderer->SetActiveCamera(camera);

  vtkNew<vtkRenderer> rightRenderer;
  renderWindow->AddRenderer(rightRenderer);
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
  rightRenderer->SetActiveCamera(camera);

  leftRenderer->AddActor(inputActor);
  centerRenderer->AddActor(selectedActor);
  rightRenderer->AddActor(notSelectedActor);

  leftRenderer->ResetCamera();

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}
