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#ifndef APPEARANCEATTRIBUTES_H
#define APPEARANCEATTRIBUTES_H
#include <state_exports.h>
#include <string>
#include <AttributeSubject.h>


// ****************************************************************************
// Class: AppearanceAttributes
//
// Purpose:
//    This class contains the GUI/viewer appearance attributes.
//
// Notes:      Autogenerated by xml2atts.
//
// Programmer: xml2atts
// Creation:   omitted
//
// Modifications:
//   
// ****************************************************************************

class STATE_API AppearanceAttributes : public AttributeSubject
{
public:
    // These constructors are for objects of this class
    AppearanceAttributes();
    AppearanceAttributes(const AppearanceAttributes &obj);
protected:
    // These constructors are for objects derived from this class
    AppearanceAttributes(private_tmfs_t tmfs);
    AppearanceAttributes(const AppearanceAttributes &obj, private_tmfs_t tmfs);
public:
    virtual ~AppearanceAttributes();

    virtual AppearanceAttributes& operator = (const AppearanceAttributes &obj);
    virtual bool operator == (const AppearanceAttributes &obj) const;
    virtual bool operator != (const AppearanceAttributes &obj) const;
private:
    void Init();
    void Copy(const AppearanceAttributes &obj);
public:

    virtual const std::string TypeName() const;
    virtual bool CopyAttributes(const AttributeGroup *);
    virtual AttributeSubject *CreateCompatible(const std::string &) const;
    virtual AttributeSubject *NewInstance(bool) const;

    // Property selection methods
    virtual void SelectAll();
    void SelectBackground();
    void SelectForeground();
    void SelectFontName();
    void SelectStyle();
    void SelectDefaultForeground();
    void SelectDefaultBackground();
    void SelectDefaultFontName();
    void SelectDefaultStyle();

    // Property setting methods
    void SetUseSystemDefault(bool useSystemDefault_);
    void SetBackground(const std::string &background_);
    void SetForeground(const std::string &foreground_);
    void SetFontName(const std::string &fontName_);
    void SetStyle(const std::string &style_);
    void SetOrientation(int orientation_);
    void SetDefaultForeground(const std::string &defaultForeground_);
    void SetDefaultBackground(const std::string &defaultBackground_);
    void SetDefaultFontName(const std::string &defaultFontName_);
    void SetDefaultStyle(const std::string &defaultStyle_);
    void SetDefaultOrientation(int defaultOrientation_);

    // Property getting methods
    bool              GetUseSystemDefault() const;
    const std::string &GetBackground() const;
          std::string &GetBackground();
    const std::string &GetForeground() const;
          std::string &GetForeground();
    const std::string &GetFontName() const;
          std::string &GetFontName();
    const std::string &GetStyle() const;
          std::string &GetStyle();
    int               GetOrientation() const;
    const std::string &GetDefaultForeground() const;
          std::string &GetDefaultForeground();
    const std::string &GetDefaultBackground() const;
          std::string &GetDefaultBackground();
    const std::string &GetDefaultFontName() const;
          std::string &GetDefaultFontName();
    const std::string &GetDefaultStyle() const;
          std::string &GetDefaultStyle();
    int               GetDefaultOrientation() const;

    // Persistence methods
    virtual bool CreateNode(DataNode *node, bool completeSave, bool forceAdd);
    virtual void SetFromNode(DataNode *node);


    // Keyframing methods
    virtual std::string               GetFieldName(int index) const;
    virtual AttributeGroup::FieldType GetFieldType(int index) const;
    virtual std::string               GetFieldTypeName(int index) const;
    virtual bool                      FieldsEqual(int index, const AttributeGroup *rhs) const;

    // User-defined methods
    void InitializeStyle();

    // IDs that can be used to identify fields in case statements
    enum {
        ID_useSystemDefault = 0,
        ID_background,
        ID_foreground,
        ID_fontName,
        ID_style,
        ID_orientation,
        ID_defaultForeground,
        ID_defaultBackground,
        ID_defaultFontName,
        ID_defaultStyle,
        ID_defaultOrientation,
        ID__LAST
    };

private:
    bool        useSystemDefault;
    std::string background;
    std::string foreground;
    std::string fontName;
    std::string style;
    int         orientation;
    std::string defaultForeground;
    std::string defaultBackground;
    std::string defaultFontName;
    std::string defaultStyle;
    int         defaultOrientation;

    // Static class format string for type map.
    static const char *TypeMapFormatString;
    static const private_tmfs_t TmfsStruct;
};
#define APPEARANCEATTRIBUTES_TMFS "bssssissssi"

#endif
