/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkVisItAxisActor2D.cxx,v $
  Language:  C++
  Date:      $Date: 2000/06/08 09:11:05 $
  Version:   $Revision: 1.13 $
  Thanks:    Thanks to Kitware & RPI/SCOREC who supported the development
             of this class.

Copyright (c) 1993-2000 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
#include <math.h>
#include <float.h>
#include "vtkVisItAxisActor2D.h"
#include <vtkCellArray.h>
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkTextActor.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <vtkProperty2D.h>
#include <vtkViewport.h>
#include <snprintf.h>
#include <DebugStream.h>
#include <vectortypes.h>

#include <climits>

#define TOLERANCE 1e-10
#define EPSILON 1e-4
#define VSMALL 1e-100

#define CLOSETO_REL(x1, x2) \
      ((2.0*fabs((x1)-(x2))/(fabs(x1)+fabs(x2)+VSMALL) < TOLERANCE))

#define MAX_DECADES 8
static int nDecades;

//------------------------------------------------------------------------------
// Modifications:
//   Kathleen Bonnell, Wed Mar  6 13:48:48 PST 2002
//   Replace 'New' method with macro.
// -----------------------------------------------------------------------------
vtkStandardNewMacro(vtkVisItAxisActor2D);


// **********************************************************************
// Instantiate this object.
//
//  Modifications:
//    Kathleen Bonnell, Wed Nov  7 16:07:00 PST 2001
//    No longer allocate memory for labels here, handle it dynamically.
//
//    Eric Brugger, Fri Nov  1 15:59:20 PST 2002
//    Added support for specifying the tick locations precisely.
//
//    Eric Brugger, Tue Jun  3 11:45:37 PDT 2003 
//    Change the default tick offset to 4.
//
//    Eric Brugger, Tue Nov 25 11:44:40 PST 2003
//    Added the ability to specify the axis orientation angle.
//
//    Kathleen Bonnell, March 22, 2007 
//    Added LogScale.
//
//    Kathleen Bonnell, Thu Apr  5 14:16:47 PDT 2007 
//    Added LogLabelFormat.
//
//    Jeremy Meredith, Thu Jan 31 14:35:33 EST 2008
//    Added offsets to allow centering of strings for tttleAtEnd mode.
//
//    Jeremy Meredith, Mon Feb  4 17:11:24 EST 2008
//    Allowed the title-at-end option to have the orientation backwards
//    from the label orientation.  This is useful to allow the labels
//    to be either on the left or right, but have the title at the top.
//
//    Brad Whitlock, Thu Mar 27 11:24:23 PDT 2008
//    added title and label text properties.
//
//    Brad Whitlock, Thu Sep 29 16:39:20 PDT 2011
//    I made changes for VTK 5.8.
//
// **********************************************************************

vtkVisItAxisActor2D::vtkVisItAxisActor2D()
{
  this->Point1Coordinate = vtkCoordinate::New();
  this->Point1Coordinate->SetCoordinateSystemToNormalizedViewport();
  this->Point1Coordinate->SetValue(0.0, 0.0);

  this->Point2Coordinate = vtkCoordinate::New();
  this->Point2Coordinate->SetCoordinateSystemToNormalizedViewport();
  this->Point2Coordinate->SetValue(0.75, 0.0);

  this->UseOrientationAngle = false;
  this->OrientationAngle = 0.; 
  
  this->NumberOfLabels = 5;

  this->Title = NULL;
  this->AdjustLabels = true;
  this->MajorTickLabelScale = 1.0;
  this->MajorTickMinimum = 0.0;
  this->MajorTickMaximum = 1.0;
  this->MajorTickSpacing = 1.0;
  this->MinorTickSpacing = 0.1;
  this->MinorTicksVisible = true;
  this->TitleAtEnd   = false;
  this->LabelFontHeight = 0.02;
  this->TitleFontHeight = 0.02;
  this->TickLength = 5;
  this->TickOffset = 4;
  this->TickLocation = 1; // outside
  this->Range[0] = 0.0;
  this->Range[1] = 1.0;

  this->TitleTextProperty = vtkTextProperty::New();
  this->TitleTextProperty->SetColor(0.,0.,0.);
  this->TitleTextProperty->SetFontFamilyToArial();
  this->TitleTextProperty->BoldOn();
  this->TitleTextProperty->ItalicOn();
  this->TitleTextProperty->ShadowOn();

  this->LabelTextProperty = vtkTextProperty::New();
  this->LabelTextProperty->SetColor(0.,0.,0.);
  this->LabelTextProperty->SetFontFamilyToArial();
  this->LabelTextProperty->BoldOn();
  this->LabelTextProperty->ItalicOn();
  this->LabelTextProperty->ShadowOn();

  this->LabelFormat = new char[8]; 
  SNPRINTF(this->LabelFormat,8, "%s","%-#6.3f");
  this->LogLabelFormat = new char[8]; 
  SNPRINTF(this->LogLabelFormat,8, "%s","%-#6.3f");

  this->TitleActor = vtkTextActor::New();
  this->TitleJustification = -1;
  this->TitleVerticalJustification = -1;

  // to avoid deleting/rebuilding create once up front
  this->NumberOfLabelsBuilt = 0;
  this->LabelActors = NULL; 

  this->Axis = vtkPolyData::New();
  this->AxisMapper = vtkPolyDataMapper2D::New();
  this->AxisMapper->SetInputData(this->Axis);
  this->AxisActor = vtkActor2D::New();
  this->AxisActor->SetMapper(this->AxisMapper);
  
  this->AxisVisibility = true;
  this->TickVisibility = true;
  this->LabelVisibility = true;
  this->TitleVisibility = true;
  
  this->LastPoint1[0] = this->LastPoint1[1] = 0;
  this->LastPoint2[0] = this->LastPoint2[1] = 0;

  this->DrawGridlines = false;
  this->GridlineXLength = 1.;  
  this->GridlineYLength = 1.;  

  this->LogScale = false;  

  this->EndStringReverseOrientation = false;

  this->UseSeparateColors = false;
  nDecades = 2;  
}

vtkVisItAxisActor2D::~vtkVisItAxisActor2D()
{
  if (this->Point1Coordinate)
    {
    this->Point1Coordinate->Delete();
    this->Point1Coordinate = NULL;
    }
  
  if (this->Point2Coordinate)
    {
    this->Point2Coordinate->Delete();
    this->Point2Coordinate = NULL;
    }
  
  if (this->LabelFormat) 
    {
    delete [] this->LabelFormat;
    this->LabelFormat = NULL;
    }
  if (this->LogLabelFormat) 
    {
    delete [] this->LogLabelFormat;
    this->LogLabelFormat = NULL;
    }
 
  if (this->TitleActor)
    {
    this->TitleActor->Delete();
    this->TitleActor = NULL;
    }

  if (this->Title)
    {
    delete [] this->Title;
    this->Title = NULL;
    }

  if (this->LabelActors)
    {
    for (int i=0; i < this->NumberOfLabelsBuilt; i++)
      {
      this->LabelActors[i]->Delete();
      }
    this->NumberOfLabelsBuilt = 0;
    delete [] this->LabelActors;
    this->LabelActors = NULL;
    }
 
  if (this->Axis)
    {
    this->Axis->Delete();
    this->Axis = NULL;
    }
  if (this->AxisMapper)
    {
    this->AxisMapper->Delete();
    this->AxisMapper = NULL;
    }
  if (this->AxisActor)
    {
    this->AxisActor->Delete();
    this->AxisActor = NULL;
    }
  if (this->TitleTextProperty)
    {
       this->TitleTextProperty->Delete();
       this->TitleTextProperty = NULL;
    }
  if (this->LabelTextProperty)
    {
       this->LabelTextProperty->Delete();
       this->LabelTextProperty = NULL;
    }
}

// ********************************************************************
// Build the axis, ticks, title, and labels and render.
//
// Modifications:
//   Kathleen Bonnell, Thu Jul 18 13:24:03 PDT 2002
//   Added check for Gridline visibility for rendering the
//   AxisActor. 
//
// ********************************************************************

int vtkVisItAxisActor2D::RenderOpaqueGeometry(vtkViewport *viewport)
{
  int i, renderedSomething=0;

  this->BuildAxis(viewport);
  
  // Everything is built, just have to render
#ifndef NO_ANNOTATIONS
  if ( this->Title != NULL && this->Title[0] != 0 && this->TitleVisibility )
    {
    renderedSomething += this->TitleActor->RenderOpaqueGeometry(viewport);
    }
#endif

  if ( this->AxisVisibility || this->TickVisibility || this->DrawGridlines)
    {
    renderedSomething += this->AxisActor->RenderOpaqueGeometry(viewport);
    }
  
#ifndef NO_ANNOTATIONS
  if ( this->LabelVisibility )
    {
    for (i=0; i<this->NumberOfLabelsBuilt; i++)
      {
      renderedSomething += this->LabelActors[i]->RenderOpaqueGeometry(viewport);
      }
    }
#endif

  return renderedSomething;
}

// Render the axis, ticks, title, and labels.
//
int vtkVisItAxisActor2D::RenderOverlay(vtkViewport *viewport)
{
  int i, renderedSomething=0;

  // Everything is built, just have to render
  if ( this->Title != NULL && this->Title[0] != 0 && this->TitleVisibility )
    {
    renderedSomething += this->TitleActor->RenderOverlay(viewport);
    }

  if ( this->AxisVisibility || this->TickVisibility )
    {
    renderedSomething += this->AxisActor->RenderOverlay(viewport);
    }
  
  if ( this->LabelVisibility )
    {
    for (i=0; i<this->NumberOfLabelsBuilt; i++)
      {
      renderedSomething += this->LabelActors[i]->RenderOverlay(viewport);
      }
    }

  return renderedSomething;
}

// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
void vtkVisItAxisActor2D::ReleaseGraphicsResources(vtkWindow *win)
{
  this->TitleActor->ReleaseGraphicsResources(win);
  for (int i=0; i < this->NumberOfLabelsBuilt; i++)
    {
    this->LabelActors[i]->ReleaseGraphicsResources(win);
    }
  this->AxisActor->ReleaseGraphicsResources(win);
}

// ********************************************************************
// Modifications:
//   Kathleen Bonnell, Wed Mar  6 13:48:48 PST 2002
//   Call superclass's method in the new vtk way
//
//   Eric Brugger, Tue Nov 25 11:44:40 PST 2003
//   Added the ability to specify the axis orientation angle.
//
//   Kathleen Bonnell, March 22, 2007 
//   Added LogScale.
//
//   Kathleen Bonnell, Thu Apr  5 14:16:47 PDT 2007 
//   Added LogLabelFormat.
//
//   Brad Whitlock, Thu Mar 27 11:28:24 PDT 2008
//   Added title and label text properties.
//
// ********************************************************************
void vtkVisItAxisActor2D::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "Title: " << (this->Title ? this->Title : "(none)") << "\n";
  os << indent << "Number Of Labels: " << this->NumberOfLabels << "\n";
  os << indent << "Number Of Labels Built: " 
     << this->NumberOfLabelsBuilt << "\n";
  os << indent << "Range: (" << this->Range[0] 
     << ", " << this->Range[1] << ")\n";

  os << indent << "Title Text Property: ";
  if(this->TitleTextProperty != NULL)
       this->TitleTextProperty->PrintSelf(os, indent.GetNextIndent());
  else
       os << "NULL\n";

  os << indent << "Label Text Property: ";
  if(this->LabelTextProperty != NULL)
       this->LabelTextProperty->PrintSelf(os, indent.GetNextIndent());
  else
       os << "NULL\n";

  os << indent << "Label Format: " << this->LabelFormat << "\n";
  os << indent << "Log Label Format: " << this->LogLabelFormat << "\n";
  os << indent << "Label Font Height: " << this->LabelFontHeight << "\n";
  os << indent << "Title Font Height: " << this->TitleFontHeight << "\n";
  os << indent << "Tick Length: " << this->TickLength << "\n";
  os << indent << "Tick Offset: " << this->TickOffset << "\n";
  
  os << indent << "Adjust Labels: " 
     << (this->AdjustLabels ? "On\n" : "Off\n");
  
  os << indent << "Axis Visibility: " 
     << (this->AxisVisibility ? "On\n" : "Off\n");
  
  os << indent << "Tick Visibility: " 
     << (this->TickVisibility ? "On\n" : "Off\n");
  
  os << indent << "Label Visibility: " 
     << (this->LabelVisibility ? "On\n" : "Off\n");
  
  os << indent << "Title Visibility: " 
     << (this->TitleVisibility ? "On\n" : "Off\n");
  
  os << indent << "Point1 Coordinate: " << this->Point1Coordinate << "\n";
  this->Point1Coordinate->PrintSelf(os, indent.GetNextIndent());
  
  os << indent << "Point2 Coordinate: " << this->Point2Coordinate << "\n";
  this->Point2Coordinate->PrintSelf(os, indent.GetNextIndent());

  os << indent << "Use Orientation Angle: "
     << (this->UseOrientationAngle ? "On\n" : "Off\n");

  os << indent << "Orientation Angle: " << this->OrientationAngle << "\n";

  os << indent << "LogScale: " << (this->LogScale ? "On\n" : "Off\n");
}


// ****************************************************************************
//
// Modifications:
//
//   Hank Childs, Fri Aug 10 17:30:40 PDT 2001
//   Account for negative ranges.
//
//   Kathleen Bonnell, Wed Nov  7 16:19:16 PST 2001 
//   Call SetNumberOfLabelsBuilt, so that memory for labels can be
//   allocated dynamically. 
//
//   Kathleen Bonnell, Thu Nov 15 13:20:44 PST 2001 
//   Make ptIds of type vtkIdType to match VTK 4.0 API. 
//   
//   Kathleen Bonnell, Thu Jul 18 10:33:07 PDT 2002   
//   Ensure that gridlines are drawn when enabled, even if ticks are disabled. 
//   Also, only insert points for ticks or gridlines if they are visible.
//   
//   Eric Brugger, Fri Nov  1 15:59:20 PST 2002
//   Added support for specifying the tick locations precisely.
//
//   Eric Brugger, Tue Jun  3 11:45:37 PDT 2003 
//   Multiply the text height by a fudge factor to account for the fact that
//   the height of a digit is considerably less than the height returned.
//
//   Eric Brugger, Tue Nov 25 11:44:40 PST 2003
//   Added the ability to specify the axis orientation angle.
//
//   Eric Brugger, Mon Jul 26 16:11:37 PDT 2004
//   Correct a bug with a misplaced closing parenthesis.
//
//   Hank Childs, Thu Jun  8 11:10:12 PDT 2006
//   Add formal cast to remove compiler warning.
//
//   Kathleen Bonnell, March 22, 2007 
//   Add support for log scaling.
//
//   Kathleen Bonnell, Thu Mar 29 09:54:04 PDT 2007
//   More support for log scaling, use minor ticks for labels if there will
//   be no major ticks.
//
//   Kathleen Bonnell, Thu Apr  5 14:16:47 PDT 2007 
//   Added LogLabelFormat.
//
//   Kathleen Bonnell, Wed May  9 09:31:42 PDT 2007 
//   For log scale, if too many decades, only print every other label.
//
//   Jeremy Meredith, Thu Jan 31 10:16:04 EST 2008
//   Use a string offset factor variable to allow appropriate
//   centering for the titleAtEnd mode.
//
//   Jeremy Meredith, Mon Feb  4 17:11:24 EST 2008
//   Allowed the title-at-end option to have the orientation backwards
//   from the label orientation.  This is useful to allow the labels
//   to be either on the left or right, but have the title at the top.
//
//   Brad Whitlock, Thu Mar 27 11:32:02 PDT 2008
//   Changed the properties used for the title actor.
//
//   Hank Childs, Wed Dec 22 11:17:32 PST 2010
//   Support for vertical text.
//
//   Hank Childs, Tue Sep 13 14:17:34 PDT 2011
//   Increase precision if label is significantly different from location.
//
//   Brad Whitlock, Tue Feb 28 13:55:27 PST 2012
//   Prevent a crash in the event that we're supposed to draw 0 labels.
//
//   Kathleen Biagas, Fri Jul 27 13:12:54 MST 2012
//   Changed deprecated SetAlignmentPoint for text actors to newer 
//   SetJustification methods on TextProperty to remove VTK warnings from our
//   log files.
//
//   Kathleen Biagas, Wed Jul  1 17:29:16 PDT 2015
//   Removed setting of title actor's Property from this->Property, prevented
//   color from being set correctly.
//
// ****************************************************************************

void vtkVisItAxisActor2D::BuildAxis(vtkViewport *viewport)
{
  int i, *x;
  vtkIdType ptIds[2];
  double p1[3], p2[3];
  int numLabels, labelCount = 0;
  double outRange[2], deltaX, deltaY, xTick[3];
  double theta, val;
  int *size;
  char string[64];
  double  proportion[VTK_MAX_LABELS];
  double  ticksize[VTK_MAX_LABELS];
  double  sin_theta, cos_theta;

  bool propsModified = (this->TitleTextProperty->GetMTime() > this->BuildTime) ||
                       (this->LabelTextProperty->GetMTime() > this->BuildTime);

  if (this->GetMTime() < this->BuildTime &&
      viewport->GetMTime() < this->BuildTime &&
      !propsModified)
    {
    return; //already built
    }

  // Check to see whether we have to rebuild everything
  if (this->GetMTime() < this->BuildTime &&
      viewport->GetMTime() > this->BuildTime &&
      !propsModified)
    { //viewport change may not require rebuild
    int *lastPoint1=this->Point1Coordinate->GetComputedViewportValue(viewport);
    int *lastPoint2=this->Point2Coordinate->GetComputedViewportValue(viewport);
    if ( lastPoint1[0] == this->LastPoint1[0] &&
    lastPoint1[1] == this->LastPoint1[1] &&
    lastPoint2[0] == this->LastPoint2[0] &&
    lastPoint2[1] == this->LastPoint2[1] )
      {
      return;
      }
    }

  vtkDebugMacro(<<"Rebuilding axis");

  // Initialize and get important info
  this->Axis->Initialize();
  this->AxisActor->SetProperty(this->GetProperty());
  
  size = viewport->GetSize();
  
  // Compute the location of tick marks and labels
  if ( this->AdjustLabels )
    {
    this->AdjustLabelsComputeRange(this->Range, outRange, this->NumberOfLabels,
                                   numLabels, proportion, ticksize,
                                   this->MinorTicksVisible,
                                   this->DrawGridlines,
                                   this->LogScale);
    }
  else
    {
    this->SpecifiedComputeRange(this->Range, outRange,
                                this->MajorTickMinimum, this->MajorTickMaximum,
                                this->MajorTickSpacing, this->MinorTickSpacing,
                                numLabels, proportion, ticksize,
                                this->MinorTicksVisible, this->DrawGridlines,
                                this->LogScale);
    }

  // Generate the axis and tick marks.
  // We'll do our computation in viewport coordinates. First determine the
  // location of the endpoints.
  x = this->Point1Coordinate->GetComputedViewportValue(viewport);
  p1[0] = (double)x[0]; p1[1] = (double)x[1]; p1[2] = 0.0;
  this->LastPoint1[0] = x[0]; this->LastPoint1[1] = x[1];
  x = this->Point2Coordinate->GetComputedViewportValue(viewport);
  p2[0] = (double)x[0]; p2[1] = (double)x[1]; p2[2] = 0.0;
  this->LastPoint2[0] = x[0]; this->LastPoint2[1] = x[1];

  vtkPoints *pts = vtkPoints::New();
  vtkCellArray *lines = vtkCellArray::New();
  this->Axis->SetPoints(pts);
  this->Axis->SetLines(lines);
  pts->Delete();
  lines->Delete();

  // generate point along axis (as well as tick points)
  deltaX = p2[0] - p1[0];
  deltaY = p2[1] - p1[1];

  // Determine the axis orientation angle.
  if (UseOrientationAngle)
    {
    theta = OrientationAngle;
    }
  else
    {
    // Suns throw an exception for atan2 when deltaX == deltaY == 0.
    theta = (deltaX != 0. || deltaY != 0. ? atan2(deltaY, deltaX) : 0.);
    }

  // Compute these for later.
  sin_theta = sin(theta);
  cos_theta = cos(theta);
  xTick[2] = 0.0;
  double temp[2];
  for (i = 0 ; i < numLabels ; i++)
    {
    if (ticksize[i] == 2.0) // gridlines, draw them inside the viewport.
      {
      temp[0] = p1[0] + proportion[i]*deltaX;
      temp[1] = p1[1] + proportion[i]*deltaY;
      xTick[0] = temp[0] - this->GridlineXLength*sin_theta;
      xTick[1] = temp[1] + this->GridlineYLength*cos_theta;
      pts->InsertNextPoint(xTick);
      // this ordering is important for proper label positioning
      xTick[0] = temp[0];
      xTick[1] = temp[1];
      pts->InsertNextPoint(xTick);
      }
    else if (this->TickVisibility)
      {
      if (this->TickLocation == 1) // outside
        {   
        xTick[0] = p1[0] + proportion[i]*deltaX;
        xTick[1] = p1[1] + proportion[i]*deltaY;
        pts->InsertNextPoint(xTick);
        xTick[0] = xTick[0] + 2*ticksize[i]*this->TickLength*sin_theta;
        xTick[1] = xTick[1] - 2*ticksize[i]*this->TickLength*cos_theta;
        pts->InsertNextPoint(xTick);
        }
      else if (this->TickLocation == 0) // inside
        {
        temp[0] = p1[0] + proportion[i]*deltaX;
        temp[1] = p1[1] + proportion[i]*deltaY;
        xTick[0] = temp[0] - 2*ticksize[i]*this->TickLength*sin_theta;
        xTick[1] = temp[1] + 2*ticksize[i]*this->TickLength*cos_theta;
        pts->InsertNextPoint(xTick);
        // this ordering is important for proper label positioning
        xTick[0] = temp[0];
        xTick[1] = temp[1];
        pts->InsertNextPoint(xTick);
        }
      else  // both sides
        {
        temp[0] = p1[0] + proportion[i]*deltaX;
        temp[1] = p1[1] + proportion[i]*deltaY;
        xTick[0] = temp[0] - 2*ticksize[i]*this->TickLength*sin_theta;
        xTick[1] = temp[1] + 2*ticksize[i]*this->TickLength*cos_theta;
        pts->InsertNextPoint(xTick);
        xTick[0] = temp[0] + 2*ticksize[i]*this->TickLength*sin_theta;
        xTick[1] = temp[1] - 2*ticksize[i]*this->TickLength*cos_theta;
        pts->InsertNextPoint(xTick);
        }
      }
    }

  //create points and lines if ticks or gridlines are enabled.
  if ( this->TickVisibility || this->DrawGridlines) 
    {
    int nlines = pts->GetNumberOfPoints()/2;
    for (i=0; i < nlines; i++)
      {
      ptIds[0] = 2*i;
      ptIds[1] = 2*i + 1;
      lines->InsertNextCell(2, ptIds);
      }
    }
  
  // Build the labels
  size_t maxStringLen = 0;
  bool useMinorForLabels = false;
  bool verticalOrientation = (UseOrientationAngle && OrientationAngle != 0);
  if ( this->LabelVisibility )
    {
    // determine actual number of labels we need to build
    for ( i = 0; i < numLabels; i++)
     {
      if (ticksize[i] == 1.0)
        {
        labelCount++;
        }
     }
    if (labelCount == 0 && this->LogScale)
      {
      for ( i = 0; i < numLabels; i++)
        {
        if (ticksize[i] == 0.5)
          {
          labelCount++;
          }
        }
        useMinorForLabels = (labelCount > 0);
      }
    if (labelCount <= 200)
      {
      this->SetNumberOfLabelsBuilt(labelCount);
      }
    else
      {
      vtkWarningMacro(<<"Expected number of labels > 200, limiting to 200");
      this->SetNumberOfLabelsBuilt(200);
      }

    labelCount = 0;
    int skipCount = 0;
    for ( i=0; i < numLabels && labelCount < 200; i++)
      {
      if (!useMinorForLabels && ticksize[i] != 1.0)
        {
        continue;  // minor tick or gridline, should not be labeled.
        }
      if (useMinorForLabels && ticksize[i] != 0.5)
        {
        continue;  // minor tick or gridline, should not be labeled.
        }
      if (this->LogScale && nDecades > MAX_DECADES && (skipCount%2 == 0))
        {
        skipCount++;
        continue; // too many decades, only label half of them
        }
      skipCount++; 
      val = proportion[i]*(outRange[1]-outRange[0]) + outRange[0];

      if (!this->LogScale)
        {
        if ((fabs(val) < 0.01) &&
            (fabs(outRange[1]-outRange[0]) > 1))
          {
          // We just happened to fall at something near zero and the range is
          // large, so set it to zero to avoid ugliness.
          val = 0.;  
          }
        }
      else
        {
        val = pow(10., val);
        }

      char format[1024];
      if (this->LogScale)
          strcpy(format, this->LogLabelFormat);
      else
          strcpy(format, this->LabelFormat);
      int iterations = 0;
      while (iterations < 2)
      {
          SNPRINTF(string,64,format, val*this->MajorTickLabelScale);
          double v = atof(string);
          if (this->MajorTickLabelScale != 0.0)
              v /= this->MajorTickLabelScale;
          double error = fabs(val-v) / (Range[1]-Range[0]);
          if (fabs(error) < 0.01) // < less than 1%
              break;
          bool foundDot = false;
          for (size_t c = 0 ; c < strlen(format) ; c++)
          {
              if (format[c] == '.')
                  foundDot = true;
              if (foundDot && (format[c] >= '0' && format[c] <= '8'))
                  format[c]++;  // increases precision by one digit
          }
          iterations++;
      }

      this->LabelActors[labelCount]->SetInput(string);
      if (fabs(val) < 0.01)
      {
          // 
          // Ensure that -0.0 is never a label
          // The maximum number of digits that we allow past the decimal is 5.
          // 
          if (strcmp(string, "-0") == 0) 
              this->LabelActors[labelCount]->SetInput("0");
          else if (strcmp(string, "-0.0") == 0) 
              this->LabelActors[labelCount]->SetInput("0.0");
          else if (strcmp(string, "-0.00") == 0) 
              this->LabelActors[labelCount]->SetInput("0.00");
          else if (strcmp(string, "-0.000") == 0) 
              this->LabelActors[labelCount]->SetInput("0.000");
          else if (strcmp(string, "-0.0000") == 0)
              this->LabelActors[labelCount]->SetInput("0.0000");
          else if (strcmp(string, "-0.00000") == 0)
              this->LabelActors[labelCount]->SetInput("0.00000");
      }

      size_t stringLen = strlen(this->LabelActors[labelCount]->GetInput());
      maxStringLen = (maxStringLen < stringLen) ? stringLen : maxStringLen;

      vtkTextProperty *tprop = this->LabelActors[labelCount]->GetTextProperty();
      tprop->SetBold(this->LabelTextProperty->GetBold());
      tprop->SetItalic(this->LabelTextProperty->GetItalic());
      tprop->SetShadow(this->LabelTextProperty->GetShadow());
      tprop->SetFontFamily(this->LabelTextProperty->GetFontFamily());
      if(this->UseSeparateColors)
          tprop->SetColor(this->LabelTextProperty->GetColor());
      else
          tprop->SetColor(this->GetProperty()->GetColor());
      tprop->SetFontSize((int)(this->LabelFontHeight*size[1]));
      labelCount++;
      }

    skipCount = 0; 
    for (i = 0, labelCount = 0; i < numLabels; i++)
      {
      if (!useMinorForLabels && ticksize[i] != 1.0)
        {
        continue;
        }
      if (useMinorForLabels && ticksize[i] != 0.5)
        {
        continue;
        }
      if (this->LogScale && nDecades > MAX_DECADES && (skipCount%2 == 0))
        {
        skipCount++;
        continue;
        }
      skipCount++; 
      pts->GetPoint(2*i+1, xTick);

      double pos[2] = {xTick[0], xTick[1]};
      if(verticalOrientation)
        {
        pos[0] -= this->TickOffset;
        this->LabelActors[labelCount]->GetTextProperty()->SetJustificationToRight();
        this->LabelActors[labelCount]->GetTextProperty()->SetVerticalJustificationToCentered();
        }
      else
        {
        pos[1] -= this->TickOffset;
        this->LabelActors[labelCount]->GetTextProperty()->SetJustificationToCentered();
        this->LabelActors[labelCount]->GetTextProperty()->SetVerticalJustificationToTop();
        }
      this->LabelActors[labelCount]->SetPosition(pos[0], pos[1]);

      labelCount++;
      }
    }// if labels visible

  // Now build the title
  if ( this->Title != NULL && this->Title[0] != 0 && this->TitleVisibility )
    {
    this->TitleActor->SetInput(this->Title);
    vtkTextProperty *titleTprop = this->TitleActor->GetTextProperty();
    titleTprop->SetBold(this->TitleTextProperty->GetBold());
    titleTprop->SetItalic(this->TitleTextProperty->GetItalic());
    titleTprop->SetShadow(this->TitleTextProperty->GetShadow());
    titleTprop->SetFontFamily(this->TitleTextProperty->GetFontFamily());
    if(this->UseSeparateColors)
        titleTprop->SetColor(this->TitleTextProperty->GetColor());
    else
        titleTprop->SetColor(this->GetProperty()->GetColor());
    titleTprop->SetFontSize((int)(this->TitleFontHeight*size[1]));

    if (verticalOrientation)
      {
      // Note: current implementation in VTK only allow for 0 and non-0, with
      // non-0 treated as 90.
      titleTprop->SetOrientation(90);
      }

    if ( this->TitleAtEnd )
      {
      if ( this->EndStringReverseOrientation)
        {
        xTick[0] = p2[0] + cos_theta*(this->TickLength+this->TickOffset);
        xTick[1] = p2[1] - sin_theta*(this->TickLength+this->TickOffset);
        }
      else
        {
        xTick[0] = p2[0] + cos_theta*(this->TickLength+this->TickOffset);
        xTick[1] = p2[1] + sin_theta*(this->TickLength+this->TickOffset);
        }
      }
    else
      {
      xTick[0] = p1[0] + deltaX / 2.0;
      xTick[1] = p1[1] + deltaY / 2.0;
      xTick[0] = xTick[0] + (this->TickLength+this->TickOffset)*sin(theta);
      xTick[1] = xTick[1] - (this->TickLength+this->TickOffset)*cos(theta);
      }
    
    if(verticalOrientation)
      {
      double pos[2] = {xTick[0], xTick[1]};

      pos[0] -= this->TickLength;

      if (this->LabelVisibility && !this->TitleAtEnd && this->NumberOfLabelsBuilt > 0)
        {
          pos[0] -= (0.8 * maxStringLen * 
                     this->LabelActors[0]->GetTextProperty()->GetFontSize());
        }
      this->TitleActor->SetPosition(pos[0], pos[1]);
      if(this->TitleAtEnd)
        {
        this->TitleActor->GetTextProperty()->SetJustificationToCentered();
        this->TitleActor->GetTextProperty()->SetVerticalJustificationToBottom();
        }
      else
        {
        this->TitleActor->GetTextProperty()->SetJustificationToRight();
        this->TitleActor->GetTextProperty()->SetVerticalJustificationToCentered();
        }
      }
    else
      {
      double pos[2] = {xTick[0], xTick[1]};

      pos[1] -= this->TickLength;

      if (this->LabelVisibility && this->NumberOfLabelsBuilt > 0)
        {
          pos[1] -= (this->LabelActors[0]->GetTextProperty()->GetFontSize());
        }
      this->TitleActor->SetPosition(pos[0], pos[1]);
      this->TitleActor->GetTextProperty()->SetJustificationToCentered(); 
      this->TitleActor->GetTextProperty()->SetVerticalJustificationToTop(); 
      }

      // Optionally let the user override the alignment point.
      if(this->TitleJustification >= 0 || this->TitleVerticalJustification >= 0)
        {
        int j = (this->TitleJustification >= 0) ? this->TitleJustification : 0;
        int vj = (this->TitleVerticalJustification >= 0) ? this->TitleVerticalJustification : 0;
        titleTprop->SetJustification(j);
        titleTprop->SetVerticalJustification(vj);
        }
    } //if title visible

  if ( this->AxisVisibility )
    {
    ptIds[0] = pts->InsertNextPoint(p1); //first axis point
    ptIds[1] = pts->InsertNextPoint(p2); //last axis point
    lines->InsertNextCell(2, ptIds);
    }

  this->BuildTime.Modified();
}

// ********************************************************************
//  Purpose:  Calculates tick locations based on the location of a
//            major tick mark and minor and major tick mark spacing.
//
//  Programmer:  Eric Brugger
//  Creation:    November 1, 2002
// ********************************************************************
  
void vtkVisItAxisActor2D::SpecifiedComputeRange(double inRange[2],
                                               double outRange[2],
                                               double majorMinimum,
                                               double majorMaximum,
                                               double majorSpacing,
                                               double minorSpacing,
                                             int &numTicks, double *proportion,
                                             double *ticksize, bool minorVisible,
                                             bool drawGrids,
                                             bool logScale)
{
  double minor_tick = 0.5;
  double major_tick = 1.;
  double grid_tick = 2.;
  double sortedRange[2], range;
  double majorStart, majorEnd, minorStart, minorEnd, location;

  outRange[0] = inRange[0];
  outRange[1] = inRange[1];

  sortedRange[0] = (double)(inRange[0] < inRange[1] ? inRange[0] : inRange[1]);
  sortedRange[1] = (double)(inRange[0] > inRange[1] ? inRange[0] : inRange[1]);

  range = sortedRange[1] - sortedRange[0];

  majorStart = majorMinimum+
               ceil((sortedRange[0]-majorMinimum) / majorSpacing) *
               majorSpacing;
  majorStart = majorStart > majorMinimum ? majorStart : majorMinimum;
  majorEnd   = majorMaximum < sortedRange[1] ? majorMaximum : sortedRange[1];
  majorEnd   = majorEnd + majorSpacing / 1e6;
  minorStart = majorMinimum+
               ceil((sortedRange[0]-majorMinimum) / minorSpacing) *
               minorSpacing;
  minorStart = minorStart > majorMinimum ? minorStart : majorMinimum;
  minorEnd   = majorMaximum < sortedRange[1] ? majorMaximum : sortedRange[1];
  minorEnd   = minorEnd + minorSpacing / 1e6;
  
  // Create all of the minor ticks
  numTicks = 0;
  if (minorVisible)
    {
    location = minorStart;
    while (location < minorEnd && numTicks < VTK_MAX_LABELS)
      {
      proportion[numTicks] = (double)((location - sortedRange[0]) / range);
      ticksize[numTicks] = (double)minor_tick;
      numTicks++;
      location += minorSpacing;
      }
    }
  // Create all of the major ticks.
  location = majorStart;
  while (location < majorEnd && numTicks < VTK_MAX_LABELS)
    {
    proportion[numTicks] = (double)((location - sortedRange[0]) / range);
    ticksize[numTicks] = (double)major_tick;
    numTicks++;
    if (drawGrids)
      {
      proportion[numTicks] = (double)((location - sortedRange[0]) / range);
      ticksize[numTicks] = grid_tick;
      numTicks++;
      }
    location += majorSpacing;
    }
  if (sortedRange[0] != (double)inRange[0])
    {
    // We must reverse all of the proportions.
    int  j;
    for (j = 0 ; j < numTicks ; j++)
      {
      proportion[j] = 1. - proportion[j];
      }
    }
}

// ****************************************************************************
//  Modifications:
//
//    Hank Childs, Fri Sep 27 13:46:14 PDT 2002
//    Put in a tolerance to stop numerical precision errors from creating 
//    jumpy behavior.
//
// ****************************************************************************

inline double ffix(double value)
{
  int ivalue = (int)(value);
  double v = (value - ivalue);
  if (v > 0.9999)
  {
    ivalue++;
  }
  return (double) ivalue;
}

// ****************************************************************************
//  Modifications:
//
//    Kathleen Bonnell, Wed Aug  8 14:48:58 PDT 2007 
//    Renamed to v_trunc to prevent name collisions on some systems. 
//
// ****************************************************************************

inline double v_trunc(double v)
{
  long iv;
  double rv;
  static double maxlv = (double) LONG_MAX;

  if (v < 0.0)
    {
    v  = v > -maxlv ? v : -maxlv;
    iv = (long) fabs(v);
    rv = -((double) iv);
    }
  else
    {
    v  = v < maxlv ? v : maxlv;
    iv = (long) v;
    rv = (double) iv;
    }

  return(rv);
}

inline double fsign(double value, double sign)
{
  value = fabs(value);
  if (sign < 0.)
    {
    value *= -1.;
    }
  return value;
}

// *******************************************************************
// Method: vtkVisItAxisActor2D::AdjustLabelsComputeRange
//
// Purpose: 
//   
//
// Arguments:
//
// Returns:    
//
// Note:       
//
// Programmer: Hank Childs
// Creation:   The Epoch
//
// Modifications:
//   Brad Whitlock, Wed Nov 8 18:15:43 PST 2000
//   Made the code use log10 instead of log10f when using a GNU
//   compiler. GNU compilers do not seem to have log10f defined.
//
//   Eric Brugger, Fri Nov 10 07:56:47 PST 2000
//   I modified the routine to use doubles for all internal
//   calculations.  This avoids numeric problems when the ranges are
//   large or small.  Also the above comment is not quite correct, it
//   was AIX that didn't define log10f, the GNU compiler uses the AIX
//   supplied math header files and libraries.
//
//   Kathleen Bonnell, Fri Jul  6 14:48:53 PDT 2001
//   Added support for drawing gridlines.
//
//   Akira Haddox, Wed Jul 16 16:45:48 PDT 2003
//   Added special case for when range is too small.
//
//   Kathleen Bonnell, March 22, 2007 
//   Added support for log scaling.
//
// *******************************************************************

void vtkVisItAxisActor2D::AdjustLabelsComputeRange(double inRange[2], 
                                             double outRange[2], 
                                             int vtkNotUsed(inNumTicks),
                                             int &numTicks, double *proportion, 
                                             double *ticksize, bool minorVisible,
                                             bool drawGrids, bool logScale)
{
  double minor_tick = 0.5;
  double major_tick = 1.;
  double grid_tick = 2.;
  double sortedRange[2], range;
  double fxt, fnt, frac;
  double div, major, minor;
  double majorStart, minorStart, location;

  outRange[0] = inRange[0];
  outRange[1] = inRange[1];

  sortedRange[0] = (double)(inRange[0] < inRange[1] ? inRange[0] : inRange[1]);
  sortedRange[1] = (double)(inRange[0] > inRange[1] ? inRange[0] : inRange[1]);

  if (logScale)
    {  
    ComputeLogTicks(inRange, sortedRange, numTicks, proportion, 
                    ticksize, minorVisible, drawGrids);
    return;
    } // end if logScale

  range = sortedRange[1] - sortedRange[0];

  // Find the integral points.
  double pow10 = log10(range);

  // Build in numerical tolerance
  if (pow10 != 0.)
    {
    double eps = 10.0e-10;
    pow10 = fsign((fabs(pow10) + eps), pow10);
    }

  // ffix move you in the wrong direction if pow10 is negative.
  if (pow10 < 0.)
    {
    pow10 = pow10 - 1.;
    }

  fxt = pow(10., ffix(pow10));
    
  // Find the number of integral points in the interval.
  fnt  = range/fxt;
  fnt  = ffix(fnt);
  frac = fnt;
  numTicks = (frac <= 0.5 ? (int)ffix(fnt) : ((int)ffix(fnt) + 1));

  div = 1.;
  if (numTicks < 5)
    {
    div = 2.;
    }
  if (numTicks <= 2)
    {
    div = 5.;
    }

  // If there aren't enough major tick points in this decade, use the next
  // decade.
  major = fxt;
  if (div != 1.)
    {
    major /= div;
    }
  minor = (fxt/div) / 10.;

  // When we get too close, we lose the tickmarks. Run some special case code.
  if (minor == 0)
    {
    numTicks = 3;
    ticksize[0] = (double)major_tick;
    proportion[0] = 0.0;
    ticksize[1] = (double)major_tick;
    proportion[1] = 0.5;
    ticksize[2] = (double)major_tick;
    proportion[2] = 1.0;
    return;
    }

  // Figure out the first major and minor tick locations, relative to the
  // start of the axis.
  if (sortedRange[0] < 0.)
    {
    majorStart = major*(ffix(sortedRange[0]*(1./major)) + 0.);
    minorStart = minor*(ffix(sortedRange[0]*(1./minor)) + 0.);
    }
  else
    {
    majorStart = major*(ffix(sortedRange[0]*(1./major)) + 1.);
    minorStart = minor*(ffix(sortedRange[0]*(1./minor)) + 1.);
    }

  // Create all of the minor ticks
  numTicks = 0;
  if (minorVisible)
    {
    location = minorStart;
    while (location < sortedRange[1] && numTicks < VTK_MAX_LABELS)
      {
      proportion[numTicks] = (double)((location - sortedRange[0]) / range);
      ticksize[numTicks] = (double)minor_tick;
      numTicks++;
      location += minor;
      }
    }
  // Create all of the major ticks.
  location = majorStart;
  while (location < sortedRange[1] && numTicks < VTK_MAX_LABELS)
    {
    proportion[numTicks] = (double)((location - sortedRange[0]) / range);
    ticksize[numTicks] = (double)major_tick;
    numTicks++;
    if (drawGrids)
      {
      proportion[numTicks] = (double)((location - sortedRange[0]) / range);
      ticksize[numTicks] = grid_tick;
      numTicks++;
      }
    location += major;
    }
  if (sortedRange[0] != (double)inRange[0])
    {
    // We must reverse all of the proportions.
    int  j;
    for (j = 0 ; j < numTicks ; j++)
      {
      proportion[j] = 1. - proportion[j];
      }
    }
}

// ********************************************************************
// Modifications:
//   Kathleen Bonnell, Wed Mar  6 13:48:48 PST 2002
//   Call superclass's method in the new vtk way
//
//   Eric Brugger, Tue Nov 25 11:44:40 PST 2003
//   Added the ability to specify the axis orientation angle.
//
//   Kathleen Bonnell, Thu Apr  5 14:16:47 PDT 2007 
//   Added LogLabelFormat.
//
//   Brad Whitlock, Thu Mar 27 11:54:28 PDT 2008
//   Added SetTitleTextProperty, SetLabelTextProperty, SetUseSeparateColors
//
// ********************************************************************

void vtkVisItAxisActor2D::ShallowCopy(vtkProp *prop)
{
  vtkVisItAxisActor2D *a = vtkVisItAxisActor2D::SafeDownCast(prop);
  if ( a != NULL )
    {
    this->SetPoint1(a->GetPoint1());
    this->SetPoint2(a->GetPoint2());
    this->SetUseOrientationAngle(a->GetUseOrientationAngle());
    this->SetOrientationAngle(a->GetOrientationAngle());
    this->SetRange(a->GetRange());
    this->SetNumberOfLabels(a->GetNumberOfLabels());
    this->SetLabelFormat(a->GetLabelFormat());
    this->SetLogLabelFormat(a->GetLogLabelFormat());
    this->SetAdjustLabels(a->GetAdjustLabels());
    this->SetTitle(a->GetTitle());
    this->SetTickLength(a->GetTickLength());
    this->SetTickOffset(a->GetTickOffset());
    this->SetAxisVisibility(a->GetAxisVisibility());
    this->SetTickVisibility(a->GetTickVisibility());
    this->SetLabelVisibility(a->GetLabelVisibility());
    this->SetTitleVisibility(a->GetTitleVisibility());
    this->SetLabelFontHeight(a->GetLabelFontHeight());
    this->SetTitleFontHeight(a->GetTitleFontHeight());
    this->SetTitleTextProperty(a->GetTitleTextProperty());
    this->SetLabelTextProperty(a->GetLabelTextProperty());
    this->SetUseSeparateColors(a->GetUseSeparateColors());
    }

  // Now do superclass
  this->Superclass::ShallowCopy(prop);
}

// ********************************************************************
//  Purpose:  Allocates memory (if necessary) for number of labels
//            being requested.
//
//  Programmer:  Kathleen Bonnell
//  Creation:    November 7, 2001
// ********************************************************************
  
void 
vtkVisItAxisActor2D::SetNumberOfLabelsBuilt(const int numLabels)
{    
  if (this->NumberOfLabelsBuilt == numLabels)
    {
    return;
    }

  if (this->LabelActors != NULL )
    {
    for (int i=0; i < this->NumberOfLabelsBuilt; i++)
      {
      this->LabelActors[i]->Delete();
      }
    delete [] this->LabelActors;
    }

  this->LabelActors = new vtkTextActor * [numLabels];
  for ( int i=0; i < numLabels; i++)
    {
    this->LabelActors[i] = vtkTextActor::New();
    }
  this->NumberOfLabelsBuilt = numLabels;
}

//------------------------------------------------------------------------------
// Take into account the MTimes of Point1Coordinate and Point2Coordinate.
// -----------------------------------------------------------------------------
unsigned long 
vtkVisItAxisActor2D::GetMTime()
{
  unsigned long mTime = this->Superclass::GetMTime();

  unsigned long time;
  time = this->Point1Coordinate->GetMTime();
  mTime = (time > mTime ? time : mTime);
  time = this->Point2Coordinate->GetMTime();
  mTime = (time > mTime ? time : mTime);

  return mTime;
}


//-----------------------------------------------------------------------------
// Mehod:    vtkVisItAxisActor2D::ComputeLogTicks 
//
// Purpose:  Compute tick spacings for log scaling. 
//
// Notes:    This method is borrowed from ULTRA.
//
// Arguments:
//   inRange       The input range (log-scaled).
//   sortedRange   The sorted input range.
//   numTicks      A place to store the number of ticks that will be drawn.
//   proportion    The tick spacings as a proportional distance along the axis.
//   ticksize      Tick-type designation (major, minor, gridline).
//   minorVisible  Whether or not minor ticks will be drawn.
//   drawGrids     Whether or not gridlines will be drawn.
// 
// Programmer:  Kathleen Bonnell
// Creation:    March 22, 2007 
// 
// Modifications:
//   Kathleen Bonnell, Wed Apr  4 17:14:08 PDT 2007
//   Fix a computation of 'n': was using a min, should have been a max.
//   Handle cases where major-start label value is exactly 0 -- which 
//   can cause problems.
//
//   Kathleen Bonnell, Wed May  9 09:31:42 PDT 2007 
//   Calculate number of decades needed. 
//
//   Hank Childs, Mon Oct  1 18:50:14 PDT 2007
//   Add a little defensive coding for when bad ranges are fed in.  Also cap
//   the number of ticks at 10,000, which is hopefully a reasonable thing to do
//
//   Kathleen Bonnell, Tue Apr  8 17:00:24 PDT 2008 
//   Removed unnecessary code that filled up an array (dx) of which only the
//   first component was ever used.  Bad indexing into that array was causing 
//   a crash. 
//
// ----------------------------------------------------------------------------

void 
vtkVisItAxisActor2D::ComputeLogTicks(double inRange[2],
                                     double sortedRange[2], 
                                     int &numTicks, double *proportion, 
                                     double *ticksize, bool minorVisible,
                                     bool drawGrids)
{
  double minor_tick = 0.5;
  double major_tick = 1.;
  double grid_tick = 2.;

  static double log_value[] = {0.00000000000000,
                               0.30102999566398, 
                               0.47712125471966, 
                               0.60205999132796, 
                               0.69897000433601, 
                               0.77815125038364, 
                               0.84509804001424, 
                               0.90308998699193, 
                               0.95424250943931,
                               1.00000000000000};

  double lv1 = sortedRange[0];  /*log-scaled axis range */
  double lv2 = sortedRange[1];
  double v1 = pow(10., lv1);    /* original axis range */
  double v2 = pow(10., lv2);

  nDecades = (int)lv2 - (int)lv1 + 1;

  double dlv = fabs(lv1-lv2);
  if (dlv > 1)
    {
    lv1 = floor(lv1);
    lv2 = floor(lv2 + 0.01); 
    }
  double sp = v_trunc(log10(dlv));
  if (sp < 0.1)
      sp = 0.1; 
  double va = sp*v_trunc(lv1/sp);
  double vb = sp*v_trunc(lv2/sp);
  if (v1 < v2)
    {
    if (va < lv1 - TOLERANCE)
      {
      va += sp;
      }
    if (vb > lv2 + TOLERANCE)
      {
      vb -= sp;
      }
    }
  else 
    {
    if (va > lv1 + TOLERANCE)
      {
      va -= sp;
      }
    if (vb < lv2 - TOLERANCE)
      {
      vb += sp;
      }
    }
  dlv = fabs(va-vb);
  int n = (int)( 1.0 + dlv/sp + EPSILON);
  if (n < 0 || n > 10000)
  {
    n = 10000;
  }

  va = pow(10., va);
  vb = pow(10., vb);

  double dx; 

  int ilv1 = (int) log10(v1);
  int ilv2 = (int) log10(v2);
  int na = ilv2 - ilv1 + 1;
  na = na > 2 ? na : 2;
  int dexp;
  if (na > 10) // axis_max_major_ticks
    dexp = na/10;
  else 
    dexp = 1;
  int rmnd = n -na;
  int step = rmnd/na;
  step = step < nDecades ? step : nDecades;
  na = (na/dexp) + step*(na-1);

  dx = (double) ilv1;
  // exponentiate the spacings and remove anybody outside the range
  if (na > 2)
    {
    double v1d = 0.9999*v1;
    double v2d = 1.0001*v2;
    double t = pow(10., dx);
    if ((v1d <= t) && (t <= v2d))
      {
      double s = floor(log10(1.0000000001*t));
      if (!(((s != 0.0) || (dx != 0.0)) && !CLOSETO_REL(s, dx)))
        dx = t;
      }
    }
  else
    {
      dx = pow(10., dx);
    }

  if (va > vb)
    vb = dx;
  else
    va = dx;

  if (va == 0) // cannot use va for Major Tick comps.
    n = 0;
 
  n = (int)(n < (2.0 + EPSILON) ? 2 : n);

  lv1 = sortedRange[0];
  lv2 = sortedRange[1];
  doubleVector labelValue; 
  doubleVector majorValue; 
  doubleVector minorValue;
  double v, decadeStart, decadeEnd, decadeRange;

  // major tick values
  if (va != 0.)
    {
    labelValue.push_back(va);
    majorValue.push_back(log10(va));
    }
  else
    {
    labelValue.push_back(0.1); // use a minimum Decade
    majorValue.push_back(-1);
    }

  for (int i = 1; i < n; i++)
    {
    labelValue.push_back(labelValue[i-1]*10.);
    majorValue.push_back(log10(labelValue[i]));
    }

  // minor tick values
  if (majorValue[0] > lv1) // may need some minor ticks before the first Major
    {
    decadeStart = log10(labelValue[0]/10.);
    decadeRange = majorValue[0] - decadeStart;
    for (int j = 1; j < 7; j++)
      {
      v = decadeStart + log_value[j] * decadeRange;
      if (v >= lv1 && v < majorValue[0])
        minorValue.push_back(v);
      }
    }
  for (int i = 1; i < n; i++)
    {
    decadeStart = majorValue[i-1];
    decadeRange = majorValue[i] - decadeStart;
    for (int j = 1; j < 7; j++)
      {
      v = decadeStart + log_value[j] * decadeRange;
      if (v < lv2) // don't want to go past the end
        minorValue.push_back(v);
      else 
        break;
      }
    }
  if (majorValue[n -1] < lv2)
    {
    decadeStart = majorValue[n -1];
    decadeEnd = log10(labelValue[n -1]*10.);
    decadeRange = decadeEnd - decadeStart;
    for (int j = 1; j < 7; j++)
      {
      v = decadeStart + log_value[j] * decadeRange;
      minorValue.push_back(v);
      }
    }
  double lvr = lv2 - lv1;
  numTicks = 0;
  double p;
  // now compute the proportions for when the ticks are actually created
  if (minorVisible)
    {
    for (size_t i = 0; i < minorValue.size(); i++)
      {
          p = (minorValue[i] - lv1)/ lvr;
          if (p >= 0. && p <= 1.)
            {
            ticksize[numTicks] = (double)minor_tick;
            proportion[numTicks] = p; 
            numTicks++;
            }
      }
    }
  for (size_t i = 0; i < majorValue.size(); i++)
    {
    p = (majorValue[i] - lv1)/ lvr;
    if (p >= 0. && p <= 1.)
      {
      ticksize[numTicks] = (double)major_tick;
      proportion[numTicks] = p;
      numTicks++;
      if (drawGrids)
        {
        ticksize[numTicks] = (double)grid_tick;
        proportion[numTicks] = p;
        numTicks++;
        }
      }
    }
  if (sortedRange[0] != (double)inRange[0])
    {
    // We must reverse all of the proportions.
    for (int j = 0 ; j < numTicks ; j++)
      {
      proportion[j] = 1. - proportion[j];
      }
    }
}

// ****************************************************************************
// Method: vtkVisItAxisActor2D::SetTitleTextProperty
//
// Purpose: 
//   Sets the title text property that we should use.
//
// Arguments:
//   prop : The new text property.
//
// Returns:    
//
// Note:       
//
// Programmer: Brad Whitlock
// Creation:   Thu Mar 27 10:53:04 PDT 2008
//
// Modifications:
//   
// ****************************************************************************

void
vtkVisItAxisActor2D::SetTitleTextProperty(vtkTextProperty *prop)
{
    if(this->TitleTextProperty != NULL)
        this->TitleTextProperty->Delete();
    if(prop != NULL)
        prop->Register(NULL);
    this->TitleTextProperty = prop;
    this->Modified();
}

// ****************************************************************************
// Method: vtkVisItAxisActor2D::SetLabelTextProperty
//
// Purpose: 
//   Sets the label text property that we should use.
//
// Arguments:
//   prop : The new text property.
//
// Returns:    
//
// Note:       
//
// Programmer: Brad Whitlock
// Creation:   Thu Mar 27 10:53:04 PDT 2008
//
// Modifications:
//   
// ****************************************************************************

void
vtkVisItAxisActor2D::SetLabelTextProperty(vtkTextProperty *prop)
{
    if(this->LabelTextProperty != NULL)
        this->LabelTextProperty->Delete();
    if(prop != NULL)
        prop->Register(NULL);
    this->LabelTextProperty = prop;
    this->Modified();
}

//
// Compatibility methods
//

void
vtkVisItAxisActor2D::SetBold(int val)
{
    bool modified = false;
    if(this->TitleTextProperty != NULL)
    {
        this->TitleTextProperty->SetBold(val);
        modified = true;
    }
    if(this->LabelTextProperty != NULL)
    {
        this->LabelTextProperty->SetBold(val);
        modified = true;
    }
    if(modified)
        this->Modified();
}

void
vtkVisItAxisActor2D::SetItalic(int val)
{
    bool modified = false;
    if(this->TitleTextProperty != NULL)
    {
        this->TitleTextProperty->SetItalic(val);
        modified = true;
    }
    if(this->LabelTextProperty != NULL)
    {
        this->LabelTextProperty->SetItalic(val);
        modified = true;
    }
    if(modified)
        this->Modified();
}

void
vtkVisItAxisActor2D::SetShadow(int val)
{
    bool modified = false;
    if(this->TitleTextProperty != NULL)
    {
        this->TitleTextProperty->SetShadow(val);
        modified = true;
    }
    if(this->LabelTextProperty != NULL)
    {
        this->LabelTextProperty->SetShadow(val);
        modified = true;
    }
    if(modified)
        this->Modified();
}

void
vtkVisItAxisActor2D::SetFontFamily(int val)
{
    bool modified = false;
    if(this->TitleTextProperty != NULL)
    {
        this->TitleTextProperty->SetFontFamily(val);
        modified = true;
    }
    if(this->LabelTextProperty != NULL)
    {
        this->LabelTextProperty->SetFontFamily(val);
        modified = true;
    }
    if(modified)
        this->Modified();
}
