Commit 366377ad authored by luz.paz's avatar luz.paz
Browse files

fixed revision

parent 1e69b1a0
......@@ -563,10 +563,10 @@ public:
// distributed memory setting, we would move cell data around so that the
// entire ray could be traced, but in situ, moving that much cell data around
// could blow memory. Here we are keeping track of two values. Total absorption
// through this contiguous segment of the mesh, and the amount of amassed energy
// through this contiguous segment of the mesh, and the amount of emitted energy
// that makes it out of this mesh segment. If this is really run on a single node,
// we can get the final energy value by multiplying the background intensity by
// the total absorption of the mesh segment and add in the amount of amassed
// the total absorption of the mesh segment and add in the amount of emitted
// energy that escapes.
//
FloatType absorbIntensity = static_cast<FloatType>(absorptionBins.Get(rayOffset + i));
......
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