Commit 1e69b1a0 authored by luz.paz's avatar luz.paz
Browse files

Follow-up misc. typos

Found via `codespell -q 3`
parent 6a908cc9
......@@ -563,11 +563,11 @@ public:
// distributed memory setting, we would move cell data around so that the
// entire ray could be traced, but in situ, moving that much cell data around
// could blow memory. Here we are keeping track of two values. Total absorption
// through this contigious segment of the mesh, and the amount of emissed engery
// through this contiguous segment of the mesh, and the amount of amassed energy
// that makes it out of this mesh segment. If this is really run on a single node,
// we can get the final energy value by multiplying the background intensity by
// the total absorption of the mesh segment and add in the amount of emissed
// enegery that escapes.
// the total absorption of the mesh segment and add in the amount of amassed
// energy that escapes.
//
FloatType absorbIntensity = static_cast<FloatType>(absorptionBins.Get(rayOffset + i));
FloatType emissionIntensity = static_cast<FloatType>(emissionBins.Get(rayOffset + i));
......
......@@ -134,7 +134,7 @@ public:
{
//
// When searching for points, we consider the max value of the cell
// to be apart of the next cell. If the point falls on the boundry of the
// to be apart of the next cell. If the point falls on the boundary of the
// data set, then it is technically inside a cell. This checks for that case
//
if (point[dim] == MaxPoint[dim])
......
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