/*=========================================================================

  Program:   ParaView
  Module:    vtkPVKeyFrameCueManipulator.h

  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkPVKeyFrameCueManipulator
 * @brief   animation manipulator
 * that uses keyframes to generate the animation.
 *
 * This is a Manipulator that support key framing.
 * Key frames are stored in a vector ordered by their keyframe time. Ordering
 * of keyframes with same key time is arbitrary. This class ensures that the
 * keyframes are always maintained in the correct order.
 * How the values for the animated property are interpolated between successive
 * keyframes depends on the type of the preceding keyframe. Thus this class
 * doesn't perform the interpolation instead delegates it to the keyframe object
 * affecting the property at the current time value.
 * \li \c vtkPVCueManipulator::StateModifiedEvent -
 * This event is fired when the manipulator modifies the animated proxy.
 * \li \c vtkCommand::ModifiedEvent -
 * is fired when the keyframes are changed i.e. added/removed/modified.
 *
 * @sa
 * vtkPVAnimationCue vtkPVCueManipulator
 */

#ifndef vtkPVKeyFrameCueManipulator_h
#define vtkPVKeyFrameCueManipulator_h

#include "vtkPVCueManipulator.h"

class vtkPVKeyFrameCueManipulatorInternals;
class vtkPVKeyFrameCueManipulatorObserver;
class vtkPVKeyFrame;

class VTKREMOTINGANIMATION_EXPORT vtkPVKeyFrameCueManipulator : public vtkPVCueManipulator
{
public:
  vtkTypeMacro(vtkPVKeyFrameCueManipulator, vtkPVCueManipulator);
  void PrintSelf(ostream& os, vtkIndent indent) override;
  static vtkPVKeyFrameCueManipulator* New();

  /**
   * Add a key frame. Key frames are stored in a map, keyed by the
   * KeyFrameTime. If two keyframes have the same
   * key time, only one of then will be considered. It returns the index
   * of the added frame in the collection.
   */
  int AddKeyFrame(vtkPVKeyFrame* keyframe);

  ///@{
  /**
   * This method returns the index of the last added key frame.
   * Note that this index is valid only until none of the keyframes
   * are modified. This is even provided as a method so that
   * this value can be accessed via properties.
   */
  vtkGetMacro(LastAddedKeyFrameIndex, int);
  ///@}

  /**
   * Removes a key frame at the specified time, if any.
   */
  void RemoveKeyFrame(vtkPVKeyFrame* keyframe);

  /**
   * Removes all key frames, if any.
   */
  void RemoveAllKeyFrames();

  /**
   * Returns a pointer to the key frame at the given time.
   * If no key frame exists at the given time, it returns nullptr.
   */
  vtkPVKeyFrame* GetKeyFrame(double time);

  ///@{
  /**
   * Given the current time, determine the key frames
   * between which the current time lies.
   * Returns the key frame time.
   * If the current time
   * coincides with a key frame, both methods (GetStartKeyFrameTime
   * and GetEndKeyFrameTime) return that key keyframes time which is
   * same as time. If the current time is before the first key frame
   * or after the last key frame, then this method return -1.
   */
  vtkPVKeyFrame* GetStartKeyFrame(double time);
  vtkPVKeyFrame* GetEndKeyFrame(double time);
  ///@}

  ///@{
  /**
   * Get the next/previous key frame relative to argument key frame.
   * Returns nullptr when no next/previous frame exists.
   */
  vtkPVKeyFrame* GetNextKeyFrame(vtkPVKeyFrame* keyFrame);
  vtkPVKeyFrame* GetPreviousKeyFrame(vtkPVKeyFrame* keyFrame);
  ///@}

  /**
   * Get the number of keyframes.
   */
  unsigned int GetNumberOfKeyFrames();

  /**
   * Access the keyframe collection using the indices.
   * Keyframes are sorted according to increasing key frame time.
   */
  vtkPVKeyFrame* GetKeyFrameAtIndex(int index);

  ///@{
  /**
   * This method iterates over all added keyframe proxies and updates the
   * domains for all keyframes, such that for every keyframe J, with keytime
   * between keyframes I and K, the domain for keytime of J is
   * (DomainJ)min = KeyTimeI and (DomainJ)max = KeyTimeK.
   * void UpdateKeyTimeDomains();
   */
protected:
  vtkPVKeyFrameCueManipulator();
  ~vtkPVKeyFrameCueManipulator() override;
  ///@}

  /**
   * This method is called when the AnimationCue's StartAnimationCueEvent is
   * triggered, to let the animation manipulator know that the cue has
   * been restarted. This is here for one major reason: after the last key
   * frame, the state of the scene must be as it was left at the last key
   * frame. This does not happen automatically, since if while animating the
   * currentime never coincides with the last key frame's key time, then it
   * never gets a chance to update the properties value.
   * Hence, we note when the cue begins. Then, if the currentime is beyond
   * that of the last key frame we pretend that the current time coincides
   * with that of the last key frame and let it update the properties. This
   * is done only once per Animation cycle. The Initialize method is used to
   * indicate that a new animation cycle has begun.
   */
  void Initialize(vtkPVAnimationCue*) override;

  void Finalize(vtkPVAnimationCue*) override;

  vtkPVKeyFrameCueManipulatorInternals* Internals;
  /**
   * This updates the values based on currenttime.
   * currenttime is normalized to the time range of the Cue.
   */
  void UpdateValue(double currenttime, vtkPVAnimationCue* cueproxy) override;

  int AddKeyFrameInternal(vtkPVKeyFrame* keyframe);
  int RemoveKeyFrameInternal(vtkPVKeyFrame* keyframe);

  friend class vtkPVKeyFrameCueManipulatorObserver;
  vtkPVKeyFrameCueManipulatorObserver* Observer;
  void ExecuteEvent(vtkObject* obj, unsigned long event, void*);

  int SendEndEvent;
  int LastAddedKeyFrameIndex;

private:
  vtkPVKeyFrameCueManipulator(const vtkPVKeyFrameCueManipulator&) = delete;
  void operator=(const vtkPVKeyFrameCueManipulator&) = delete;
};

#endif
