/***************************************************************************************************
 * Copyright 2020 NVIDIA Corporation. All rights reserved.
 **************************************************************************************************/
/// \file
/// \brief structure declarations

#ifndef MI_NEURAYLIB_ISTRUCTURE_DECL_H
#define MI_NEURAYLIB_ISTRUCTURE_DECL_H

#include <mi/neuraylib/idata.h>

namespace mi {

/** \addtogroup mi_neuray_types
@{
*/

/// A structure declaration is used to describe structure types.
///
/// It contains all the type information required for structure types: the number of fields,
/// their names and types. In contrast to element of a map structure fields are ordered and do
/// not need to be of the same type.
///
/// \ifnot MDL_SDK_API
/// Structure declarations can be used to create new structure types. In this case, they are
/// populated through a sequence of #add_member() calls. Finally, such a declaration is registered
/// via #mi::neuraylib::IExtension_api::register_structure_decl(). The name used for registration
/// can later be used as a type name to create instances of the type described by the declaration.
/// \endif
///
/// \see #mi::IStructure, #mi::IMap
class IStructure_decl :
    public base::Interface_declare<0xcd206d33,0x0906,0x4e70,0x82,0x42,0x6a,0x90,0x8a,0xf5,0x82,0x43>
{
public:
    /// Adds a new member to the structure declaration.
    ///
    /// \param type_name   The type name of the new member, see \ref mi_neuray_types for valid type
    ///                    names. Note that this method does not check the type name for validity
    ///                    (since validity at the time of this method call does not imply validity
    ///                    at the time of instantiation).
    /// \param name        The name of the new member.
    /// \return
    ///                    -  0: Success.
    ///                    - -1: Invalid parameters (\c NULL pointer).
    ///                    - -2: There is already a member with name \p name.
    virtual Sint32 add_member( const char* type_name, const char* name) = 0;

    /// Removes a member from the structure declaration.
    ///
    /// \param name        The name of the member to remove.
    /// \return
    ///                    -  0: Success.
    ///                    - -1: Invalid parameters (\c NULL pointer).
    ///                    - -2: There is no member with name \p name.
    virtual Sint32 remove_member( const char* name) = 0;

    /// Returns the number of structure members.
    virtual Size get_length() const = 0;

    /// Returns the type name of a certain structure member.
    ///
    /// \param index   The index of the requested structure member.
    /// \return        The type name of that structure member, or \c NULL if \p index is out of
    ///                bounds.
    virtual const char* get_member_type_name( Size index) const = 0;

    /// Returns the type name of a certain structure member.
    ///
    /// \param name    The name of the requested structure member.
    /// \return        The type name of that structure member, or \c NULL if there is no structure
    ///                member with name \p name.
    virtual const char* get_member_type_name( const char* name) const = 0;

    /// Returns the member name of a certain structure member.
    ///
    /// \param index   The index of the requested structure member.
    /// \return        The member name of that structure member, or \c NULL if \p index is out of
    ///                bounds.
    virtual const char* get_member_name( Size index) const = 0;

    /// Returns the type name used to register this structure declaration.
    ///
    /// Note that the type name will only be available after registration, i.e., if the declaration
    /// has been obtained from #mi::IStructure::get_structure_decl() or
    /// #mi::neuraylib::IFactory::get_structure_decl().
    ///
    /// The type name might start with \c '{' which indicates that it has been automatically
    /// generated. In this case the type name should be treated as an opaque string since its format
    /// might change unexpectedly. It is perfectly fine to pass it to other methods, e.g.,
    /// #mi::neuraylib::IFactory::create(), but you should not attempt to interpret the value in
    /// any way. Use the methods on this interface to obtain information about the type itself.
    ///
    /// \return        The type name under which this structure declaration was registered, or
    ///                \c NULL in case of failure.
    virtual const char* get_structure_type_name() const = 0;
};

/*@}*/ // end group mi_neuray_types

} // namespace mi

#endif // MI_NEURAYLIB_ISTRUCTURE_DECL_H
