Commit 5a42a0f7 authored by fogal1's avatar fogal1

Add includes / libs for new Tuvok.

The way Tuvok includes itself is a lot simpler now.  Also it
caches textures per-context, and uses Qt to determine which
context it is in for that.  Thus we need to link in QtOpenGL.

git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@7994 18c085ea-50e0-402c-830e-de6fd14e8384
parent 9c8e03f6
......@@ -3,11 +3,14 @@
<CXXFLAGS>
$(SLIVR_INCLUDE)
$(GLEW_INCLUDE)
-I$(TOPDIR)/include/tuvok/IO/3rdParty/boost
-I$(TOPDIR)/include/tuvok/IO/3rdParty
-I$(TOPDIR)/include/tuvok/3rdParty
-I$(TOPDIR)/include/tuvok
</CXXFLAGS>
<LDFLAGS>
$(TUVOK_LIB)
$(QT_LDFLAGS) $(QT_CORE_LIB) $(QT_GUI_LIB)
$(QT_LDFLAGS) $(QT_CORE_LIB) $(QT_GUI_LIB) $(QT_OPENGL_LIB)
</LDFLAGS>
<Files components="G">
$(SLIVR_GUI_IMPL)
......
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