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fogal1 authored
The way Tuvok includes itself is a lot simpler now. Also it caches textures per-context, and uses Qt to determine which context it is in for that. Thus we need to link in QtOpenGL. git-svn-id: http://visit.ilight.com/svn/visit/trunk/src@7994 18c085ea-50e0-402c-830e-de6fd14e8384
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