## ======================================================================================= ## ## Copyright 2014-2015 Texas Advanced Computing Center, The University of Texas at Austin ## ## All rights reserved. ## ## ## ## Licensed under the BSD 3-Clause License, (the "License"); you may not use this file ## ## except in compliance with the License. ## ## A copy of the License is included with this software in the file LICENSE. ## ## If your copy does not contain the License, you may obtain a copy of the License at: ## ## ## ## http://opensource.org/licenses/BSD-3-Clause ## ## ## ## Unless required by applicable law or agreed to in writing, software distributed under ## ## the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY ## ## KIND, either express or implied. ## ## See the License for the specific language governing permissions and limitations under ## ## limitations under the License. ## ## ======================================================================================= ## # vtkOSPRay is an interface from VTK's rendering classes to OSPRay, # a "real time" Ray Tracer. # It creates a library that includes OSPRay specific subclasses # of VTK's rendering classes, Renderer, Camera, etc. # These can be instantiated by name, or by using object factory overloading # at post compile time (ie, set VTK_AUTOLOAD_PATH to vtkOSPRay's build # directory and run a normal vtk app) project(vtkOSPRay) #Configure vtkOSPRay source proper ############################################ # Define a flag if (BUILD_AGAINST_PARAVIEW) add_definitions(-DVTKOSPRAY_FOR_PARAVIEW) endif(BUILD_AGAINST_PARAVIEW) # Set vtkOSPRay source files. SET ( OSPRAY_CLASSES vtkOSPRayActor.cxx #vtkOSPRayRenderable.cxx vtkOSPRayCamera.cxx vtkOSPRayLight.cxx vtkOSPRayManager.cxx vtkOSPRayPolyDataMapper.cxx vtkOSPRayProperty.cxx vtkOSPRayRenderer.cxx vtkOSPRayTestSource.cxx vtkOSPRayTexture.cxx vtkOSPRayVolumeRayCastMapper.h vtkOSPRayVolumeRayCastMapper.cxx vtkOSPRayPVLODVolume.cxx ) IF (BUILD_AGAINST_PARAVIEW) add_definitions(-DVTKOSPRAY_FOR_PARAVIEW) # paraview uses its own LOD actor, put it in here SET ( OSPRAY_CLASSES ${OSPRAY_CLASSES} vtkOSPRayLODActor.cxx vtkPVOSPRayRepresentation.cxx vtkPVOSPRayRepresentation.h vtkPVOSPRayOutlineRepresentation.cxx vtkPVOSPRayOutlineRepresentation.h # pnav - ParaView 4.3 is unhappy with some code in these, disabling for now # something changed between the VTK in PV 4.1 and PV 4.3 vtkPVOSPRayImageVolumeRepresentation.cxx vtkPVOSPRayImageVolumeRepresentation.h vtkOSPRayCompositeMapper.cxx) ENDIF (BUILD_AGAINST_PARAVIEW) add_definitions( -DvtkCommonCore_EXPORTS -DvtkPVClientServerCoreRendering_EXPORTS -DvtkRenderingVolume_EXPORTS -DvtkPVVTKExtensionsRendering_EXPORTS ) SET ( OSPRAY_SRCS ${OSPRAY_CLASSES} # vtkOSPRayObjectFactory.cxx ) set (${vtk-module}_NO_HeaderTest 1) vtk_module_library(${vtk-module} ${OSPRAY_SRCS} ${MOCSrcs} ${UISrcs}) find_package(OSPRay) # setup include paths INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/vtkOSPRay) INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}) INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/vtkOSPRay) INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/Base) INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/Base) # if(PARAVIEW_BUILD_QT_GUI) # INCLUDE(${QT_USE_FILE}) # endif(PARAVIEW_BUILD_QT_GUI) FIND_PACKAGE(Qt4 REQUIRED) INCLUDE(${QT_USE_FILE}) INCLUDE_DIRECTORIES( ${QT_INCLUDE_DIR} ) if(VTK_USE_X) vtk_module_link_libraries(${vtk-module} LINK_PRIVATE ${OSPRAY_LIBRARIES} ${QT_LIBRARIES} ${X11_LIBRARIES} ${X11_Xt_LIB}) elseif(VTK_USE_COCOA) vtk_module_link_libraries(${vtk-module} ${OSPRAY_LIBRARIES} ${QT_LIBRARIES} "-framework OpenGL -framework Cocoa") target_link_libraries(${vtk-module} ${OSPRAY_LIBRARIES} ${QT_LIBRARIES} ${VTK_LIBRARIES}) endif() # OSPRay_Core uses MMTime which is in it's own special library. if(WIN32) TARGET_LINK_LIBRARIES(${PROJECT_NAME} LINK_PRIVATE Winmm) endif() #Examples #################################################################### #IF ( BUILD_EXAMPLES ) #ADD_SUBDIRECTORY(Examples) #ENDIF ( BUILD_EXAMPLES )