/***************************************************************************** * * Copyright (c) 2000 - 2013, Lawrence Livermore National Security, LLC * Produced at the Lawrence Livermore National Laboratory * LLNL-CODE-442911 * All rights reserved. * * This file is part of VisIt. For details, see https://visit.llnl.gov/. The * full copyright notice is contained in the file COPYRIGHT located at the root * of the VisIt distribution or at http://www.llnl.gov/visit/copyright.html. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the disclaimer below. * - Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the disclaimer (as noted below) in the * documentation and/or other materials provided with the distribution. * - Neither the name of the LLNS/LLNL nor the names of its contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL LAWRENCE LIVERMORE NATIONAL SECURITY, * LLC, THE U.S. DEPARTMENT OF ENERGY OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * *****************************************************************************/ // ---------------------------------------------------------------------------- // File: Matrix.h // // Programmer: Jeremy Meredith // Date: August 11, 2003 // ---------------------------------------------------------------------------- #ifndef MATRIX_H #define MATRIX_H class Vector; #include // **************************************************************************** // Class: Matrix // // Purpose: // Encapsulation of a 4x4 matrix. // // Programmer: Jeremy Meredith // Creation: April 10, 2001 // // **************************************************************************** class Matrix { public: float m[4][4]; float openglm[16]; public: Matrix(); Matrix(const Matrix&); // assignment operator void operator=(const Matrix&); // multiply matrix*matrix Matrix operator*(const Matrix&) const; // transform point Vector operator*(const Vector&) const; // transform vector Vector operator^(const Vector&) const; void Inverse(); void Transpose(); // utility void CreateIdentity(); void CreateZero(); void CreateTrackball(float,float, float,float); void CreateTranslate(float, float, float); void CreateRBT(const Vector&, const Vector&, const Vector&); void CreateScale(float,float,float); void CreateScale(float); void CreatePerspectiveProjection(float,float, float, float); void CreateOrthographicProjection(float, float,float, float); void CreateView(const Vector&, const Vector&, const Vector&); float* GetOpenGLMatrix(); // friends friend std::ostream& operator<<(std::ostream&,const Matrix&); }; #endif